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Select blueprint if object is already selected at the point of adding

This commit is contained in:
Dean Herbert
2020-09-12 20:31:50 +09:00
Unverified
parent 2d9b0acabe
commit 81f30cd264
@@ -271,6 +271,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
if (beatmap.SelectedHitObjects.Contains(hitObject))
blueprint.Select();
SelectionBlueprints.Add(blueprint);
}