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Merge branch 'master' into add-collections-to-beatmap-options
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commit
6cbff98295
@ -518,6 +518,8 @@ namespace osu.Game.Screens.Select
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FilterControl.Activate();
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ModSelect.SelectedMods.BindTo(selectedMods);
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music.TrackChanged += ensureTrackLooping;
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}
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private const double logo_transition = 250;
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@ -569,6 +571,7 @@ namespace osu.Game.Screens.Select
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BeatmapDetails.Refresh();
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music.CurrentTrack.Looping = true;
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music.TrackChanged += ensureTrackLooping;
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music.ResetTrackAdjustments();
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if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
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@ -594,6 +597,7 @@ namespace osu.Game.Screens.Select
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BeatmapOptions.Hide();
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music.CurrentTrack.Looping = false;
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music.TrackChanged -= ensureTrackLooping;
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this.ScaleTo(1.1f, 250, Easing.InSine);
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@ -615,10 +619,14 @@ namespace osu.Game.Screens.Select
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FilterControl.Deactivate();
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music.CurrentTrack.Looping = false;
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music.TrackChanged -= ensureTrackLooping;
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return false;
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}
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private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
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=> music.CurrentTrack.Looping = true;
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public override bool OnBackButton()
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{
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if (ModSelect.State.Value == Visibility.Visible)
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@ -635,6 +643,9 @@ namespace osu.Game.Screens.Select
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base.Dispose(isDisposing);
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decoupledRuleset.UnbindAll();
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if (music != null)
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music.TrackChanged -= ensureTrackLooping;
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}
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/// <summary>
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@ -654,8 +665,6 @@ namespace osu.Game.Screens.Select
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beatmapInfoWedge.Beatmap = beatmap;
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BeatmapDetails.Beatmap = beatmap;
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music.CurrentTrack.Looping = true;
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}
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private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
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@ -81,6 +81,12 @@ namespace osu.Game.Tests.Visual
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LoadScreen(Player);
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}
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protected override void Dispose(bool isDisposing)
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{
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LocalConfig?.Dispose();
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base.Dispose(isDisposing);
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}
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/// <summary>
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/// Creates the ruleset for setting up the <see cref="Player"/> component.
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/// </summary>
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