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Merge branch 'master' into add-collections-to-beatmap-options

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Dan Balasescu 2020-09-15 15:23:33 +09:00 committed by GitHub
commit 6cbff98295
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 2 deletions

View File

@ -518,6 +518,8 @@ namespace osu.Game.Screens.Select
FilterControl.Activate();
ModSelect.SelectedMods.BindTo(selectedMods);
music.TrackChanged += ensureTrackLooping;
}
private const double logo_transition = 250;
@ -569,6 +571,7 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Refresh();
music.CurrentTrack.Looping = true;
music.TrackChanged += ensureTrackLooping;
music.ResetTrackAdjustments();
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
@ -594,6 +597,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.Hide();
music.CurrentTrack.Looping = false;
music.TrackChanged -= ensureTrackLooping;
this.ScaleTo(1.1f, 250, Easing.InSine);
@ -615,10 +619,14 @@ namespace osu.Game.Screens.Select
FilterControl.Deactivate();
music.CurrentTrack.Looping = false;
music.TrackChanged -= ensureTrackLooping;
return false;
}
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
=> music.CurrentTrack.Looping = true;
public override bool OnBackButton()
{
if (ModSelect.State.Value == Visibility.Visible)
@ -635,6 +643,9 @@ namespace osu.Game.Screens.Select
base.Dispose(isDisposing);
decoupledRuleset.UnbindAll();
if (music != null)
music.TrackChanged -= ensureTrackLooping;
}
/// <summary>
@ -654,8 +665,6 @@ namespace osu.Game.Screens.Select
beatmapInfoWedge.Beatmap = beatmap;
BeatmapDetails.Beatmap = beatmap;
music.CurrentTrack.Looping = true;
}
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);

View File

@ -81,6 +81,12 @@ namespace osu.Game.Tests.Visual
LoadScreen(Player);
}
protected override void Dispose(bool isDisposing)
{
LocalConfig?.Dispose();
base.Dispose(isDisposing);
}
/// <summary>
/// Creates the ruleset for setting up the <see cref="Player"/> component.
/// </summary>