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Change properties to methods and improve naming

This commit is contained in:
Dean Herbert 2020-09-24 13:22:14 +09:00
parent 00b0228b61
commit 156edf24c2
2 changed files with 10 additions and 10 deletions

View File

@ -61,29 +61,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
});
}
private HitSampleInfo[] rimSamples => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
private HitSampleInfo[] getRimSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
protected override void LoadSamples(bool changed)
{
base.LoadSamples(changed);
if (changed)
type.Value = rimSamples.Any() ? HitType.Rim : HitType.Centre;
type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
}
private void updateSamplesFromTypeChange()
{
var samples = rimSamples;
var rimSamples = getRimSamples();
bool isRimType = HitObject.Type == HitType.Rim;
if (isRimType != samples.Any())
if (isRimType != rimSamples.Any())
{
if (isRimType)
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP });
else
{
foreach (var sample in samples)
foreach (var sample in rimSamples)
HitObject.Samples.Remove(sample);
}
}

View File

@ -152,27 +152,27 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RecreatePieces();
}
private HitSampleInfo[] strongSamples => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
protected override void LoadSamples(bool changed)
{
base.LoadSamples(changed);
if (changed)
isStrong.Value = strongSamples.Any();
isStrong.Value = getStrongSamples().Any();
}
private void updateSamplesFromStrong()
{
var samples = strongSamples;
var strongSamples = getStrongSamples();
if (isStrong.Value != samples.Any())
if (isStrong.Value != strongSamples.Any())
{
if (isStrong.Value)
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH });
else
{
foreach (var sample in samples)
foreach (var sample in strongSamples)
HitObject.Samples.Remove(sample);
}
}