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https://github.com/ppy/osu.git
synced 2025-02-19 07:42:58 +08:00
Merge branch 'master' into fix-taiko-editor-type-stats
This commit is contained in:
commit
00b0228b61
@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.911.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.923.1" />
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</ItemGroup>
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</Project>
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@ -46,7 +46,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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private void addConnection(FollowPointConnection connection)
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{
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// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
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int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
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int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
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{
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int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
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if (comp != 0)
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return comp;
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// we always want to insert the new item after equal ones.
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// this is important for beatmaps with multiple hitobjects at the same point in time.
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// if we use standard comparison insert order, there will be a churn of connections getting re-updated to
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// the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal).
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// this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245
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return -1;
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}));
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if (index < connections.Count - 1)
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{
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@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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yield return new TernaryStateMenuItem("Rim", action: state =>
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{
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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{
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switch (state)
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@ -35,6 +37,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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break;
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}
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}
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ChangeHandler.EndChange();
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})
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{
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State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
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@ -47,6 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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yield return new TernaryStateMenuItem("Strong", action: state =>
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{
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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{
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switch (state)
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@ -62,6 +68,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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EditorBeatmap?.UpdateHitObject(h);
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}
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ChangeHandler.EndChange();
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})
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{
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State = { Value = getTernaryState(hits, h => h.IsStrong) }
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Gameplay
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private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
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{
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public bool NewCombo { get; } = false;
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public bool NewCombo { get; set; } = false;
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public int ComboOffset { get; } = 0;
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Online
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public void TestMultipleLoads()
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{
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var comments = exampleComments;
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int topLevelCommentCount = exampleComments.Comments.Count(comment => comment.IsTopLevel);
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int topLevelCommentCount = exampleComments.Comments.Count;
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AddStep("hide container", () => commentsContainer.Hide());
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setUpCommentsResponse(comments);
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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Edit
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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Logger.Error(e, "Could not load beatmap successfully!");
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return;
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}
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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Objects.Types
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/// </summary>
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int ComboIndex { get; set; }
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/// <summary>
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/// Whether the HitObject starts a new combo.
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/// </summary>
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new bool NewCombo { get; set; }
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Bindable<bool> LastInComboBindable { get; }
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/// <summary>
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@ -43,10 +43,20 @@ namespace osu.Game.Rulesets.UI
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return true;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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unbindStartTimeMap();
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}
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public virtual void Clear(bool disposeChildren = true)
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{
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ClearInternal(disposeChildren);
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unbindStartTimeMap();
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}
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private void unbindStartTimeMap()
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{
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foreach (var kvp in startTimeMap)
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kvp.Value.bindable.UnbindAll();
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startTimeMap.Clear();
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@ -20,6 +20,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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@ -44,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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protected IEditorChangeHandler ChangeHandler { get; private set; }
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public SelectionHandler()
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{
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@ -193,12 +194,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void deleteSelected()
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{
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changeHandler?.BeginChange();
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ChangeHandler?.BeginChange();
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foreach (var h in selectedBlueprints.ToList())
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EditorBeatmap?.Remove(h.HitObject);
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changeHandler?.EndChange();
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ChangeHandler?.EndChange();
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}
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#endregion
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@ -254,7 +255,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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public void AddHitSample(string sampleName)
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{
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changeHandler?.BeginChange();
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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{
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@ -265,7 +266,30 @@ namespace osu.Game.Screens.Edit.Compose.Components
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h.Samples.Add(new HitSampleInfo { Name = sampleName });
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}
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changeHandler?.EndChange();
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ChangeHandler?.EndChange();
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}
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/// <summary>
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/// Set the new combo state of all selected <see cref="HitObject"/>s.
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/// </summary>
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/// <param name="state">Whether to set or unset.</param>
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/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
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public void SetNewCombo(bool state)
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{
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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{
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var comboInfo = h as IHasComboInformation;
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if (comboInfo == null)
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throw new InvalidOperationException($"Tried to change combo state of a {h.GetType()}, which doesn't implement {nameof(IHasComboInformation)}");
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comboInfo.NewCombo = state;
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EditorBeatmap?.UpdateHitObject(h);
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}
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ChangeHandler?.EndChange();
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}
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/// <summary>
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@ -274,12 +298,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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public void RemoveHitSample(string sampleName)
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{
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changeHandler?.BeginChange();
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
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changeHandler?.EndChange();
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ChangeHandler?.EndChange();
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}
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#endregion
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@ -297,6 +321,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints));
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if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation))
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items.Add(createNewComboMenuItem());
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if (selectedBlueprints.Count == 1)
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items.AddRange(selectedBlueprints[0].ContextMenuItems);
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@ -326,6 +353,41 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
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=> Enumerable.Empty<MenuItem>();
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private MenuItem createNewComboMenuItem()
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{
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return new TernaryStateMenuItem("New combo", MenuItemType.Standard, setNewComboState)
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{
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State = { Value = getHitSampleState() }
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};
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void setNewComboState(TernaryState state)
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{
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switch (state)
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{
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case TernaryState.False:
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SetNewCombo(false);
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break;
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case TernaryState.True:
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SetNewCombo(true);
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break;
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}
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}
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TernaryState getHitSampleState()
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{
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int countExisting = selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo);
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if (countExisting == 0)
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return TernaryState.False;
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if (countExisting < SelectedHitObjects.Count())
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return TernaryState.Indeterminate;
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return TernaryState.True;
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}
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}
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private MenuItem createHitSampleMenuItem(string name, string sampleName)
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{
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return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
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@ -399,7 +399,7 @@ namespace osu.Game.Screens.Play
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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Logger.Error(e, "Could not load beatmap successfully!");
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//couldn't load, hard abort!
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return null;
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}
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@ -91,7 +91,10 @@ namespace osu.Game.Screens.Ranking.Statistics
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{
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var rows = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(30, 15),
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Alpha = 0
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@ -24,7 +24,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.911.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.923.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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<PackageReference Include="Sentry" Version="2.1.6" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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@ -70,7 +70,7 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.911.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.923.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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</ItemGroup>
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<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
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@ -80,7 +80,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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||||
<PackageReference Include="ppy.osu.Framework" Version="2020.911.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.923.1" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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||||
<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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|
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