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Add missing change handler scopings to taiko context menu operations
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2d67faeb72
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@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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yield return new TernaryStateMenuItem("Rim", action: state =>
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{
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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{
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switch (state)
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@ -35,6 +37,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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break;
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}
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}
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ChangeHandler.EndChange();
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})
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{
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State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
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@ -47,6 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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yield return new TernaryStateMenuItem("Strong", action: state =>
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{
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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{
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switch (state)
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@ -62,6 +68,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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EditorBeatmap?.UpdateHitObject(h);
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}
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ChangeHandler.EndChange();
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})
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{
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State = { Value = getTernaryState(hits, h => h.IsStrong) }
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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protected IEditorChangeHandler ChangeHandler { get; private set; }
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public SelectionHandler()
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{
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@ -194,12 +194,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void deleteSelected()
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{
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changeHandler?.BeginChange();
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ChangeHandler?.BeginChange();
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foreach (var h in selectedBlueprints.ToList())
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EditorBeatmap?.Remove(h.HitObject);
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changeHandler?.EndChange();
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ChangeHandler?.EndChange();
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}
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#endregion
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@ -255,7 +255,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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public void AddHitSample(string sampleName)
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{
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changeHandler?.BeginChange();
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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{
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@ -266,7 +266,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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h.Samples.Add(new HitSampleInfo { Name = sampleName });
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}
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changeHandler?.EndChange();
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ChangeHandler?.EndChange();
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}
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/// <summary>
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@ -276,7 +276,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
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public void SetNewCombo(bool state)
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{
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changeHandler?.BeginChange();
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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{
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@ -289,7 +289,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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EditorBeatmap?.UpdateHitObject(h);
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}
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changeHandler?.EndChange();
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ChangeHandler?.EndChange();
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}
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/// <summary>
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@ -298,12 +298,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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public void RemoveHitSample(string sampleName)
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{
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changeHandler?.BeginChange();
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ChangeHandler?.BeginChange();
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foreach (var h in SelectedHitObjects)
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h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
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changeHandler?.EndChange();
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ChangeHandler?.EndChange();
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}
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#endregion
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