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Add ability to actually import a new audio file to the beatmap / database
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -11,13 +10,16 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.IO;
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using osuTK;
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using FileInfo = System.IO.FileInfo;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -128,10 +130,36 @@ namespace osu.Game.Screens.Edit.Setup
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}
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};
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audioTrackTextBox.Current.BindValueChanged(audioTrackChanged);
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foreach (var item in flow.OfType<LabelledTextBox>())
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item.OnCommit += onCommit;
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}
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[Resolved]
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private FileStore files { get; set; }
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private void audioTrackChanged(ValueChangedEvent<string> filePath)
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{
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var info = new FileInfo(filePath.NewValue);
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if (!info.Exists)
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audioTrackTextBox.Current.Value = filePath.OldValue;
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IO.FileInfo osuFileInfo;
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using (var stream = info.OpenRead())
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osuFileInfo = files.Add(stream);
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Beatmap.Value.BeatmapSetInfo.Files.Add(new BeatmapSetFileInfo
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{
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FileInfo = osuFileInfo,
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Filename = info.Name
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});
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Beatmap.Value.Metadata.AudioFile = info.Name;
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}
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private void onCommit(TextBox sender, bool newText)
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{
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if (!newText) return;
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