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Remove beatmap paths from tests where they would result in exceptions
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parent
71f32a2e37
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@ -54,7 +54,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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OnlineBeatmapID = beatmapId,
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Path = "normal.osu",
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Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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BPM = bpm,
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@ -839,7 +839,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10,
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Path = "normal.osu",
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Version = "Normal",
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StarDifficulty = 2,
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BaseDifficulty = new BeatmapDifficulty
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@ -850,7 +849,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 1,
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Path = "hard.osu",
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Version = "Hard",
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StarDifficulty = 5,
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BaseDifficulty = new BeatmapDifficulty
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@ -861,7 +859,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 2,
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Path = "insane.osu",
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Version = "Insane",
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StarDifficulty = 6,
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BaseDifficulty = new BeatmapDifficulty
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@ -879,7 +879,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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Ruleset = getRuleset(),
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OnlineBeatmapID = beatmapId,
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Path = "normal.osu",
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Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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BPM = bpm,
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