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Merge branch 'master' into fix-filtercontrol-order

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Dean Herbert 2020-09-11 13:07:41 +09:00 committed by GitHub
commit 033bd82953
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4 changed files with 56 additions and 9 deletions

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@ -2,32 +2,35 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Music;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestScenePlaylistOverlay : OsuTestScene
public class TestScenePlaylistOverlay : OsuManualInputManagerTestScene
{
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
private PlaylistOverlay playlistOverlay;
[SetUp]
public void Setup() => Schedule(() =>
{
PlaylistOverlay overlay;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = overlay = new PlaylistOverlay
Child = playlistOverlay = new PlaylistOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -53,7 +56,45 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
overlay.BeatmapSets.BindTo(beatmapSets);
playlistOverlay.BeatmapSets.BindTo(beatmapSets);
});
[Test]
public void TestRearrangeItems()
{
AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any());
AddStep("hold 1st item handle", () =>
{
var handle = this.ChildrenOfType<PlaylistItem.PlaylistItemHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
});
AddStep("drag to 5th", () =>
{
var item = this.ChildrenOfType<PlaylistItem>().ElementAt(4);
InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.Centre);
});
AddAssert("song 1 is 5th", () => beatmapSets[4].Metadata.Title == "Some Song 1");
AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left));
}
[Test]
public void TestFiltering()
{
AddStep("set filter to \"10\"", () =>
{
var filterControl = playlistOverlay.ChildrenOfType<FilterControl>().Single();
filterControl.Search.Current.Value = "10";
});
AddAssert("results filtered correctly",
() => playlistOverlay.ChildrenOfType<PlaylistItem>()
.Where(item => item.MatchingFilter)
.All(item => item.FilterTerms.Any(term => term.Contains("10"))));
}
}
}

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@ -44,7 +44,7 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// Whether the drag handle should be shown.
/// </summary>
protected readonly Bindable<bool> ShowDragHandle = new Bindable<bool>();
protected readonly Bindable<bool> ShowDragHandle = new Bindable<bool>(true);
private Container handleContainer;
private PlaylistItemHandle handle;

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
public ImportFromStablePopup(Action importFromStable)
{
HeaderText = @"You have no beatmaps!";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?\nThis will create a second copy of all files on disk.";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins, collections and scores?\nThis will create a second copy of all files on disk.";
Icon = FontAwesome.Solid.Plane;

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@ -34,6 +34,7 @@ using System.Threading.Tasks;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using osu.Game.Scoring;
@ -103,7 +104,7 @@ namespace osu.Game.Screens.Select
private MusicController music { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
@ -294,7 +295,12 @@ namespace osu.Game.Screens.Select
{
dialogOverlay.Push(new ImportFromStablePopup(() =>
{
Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
Task.Run(beatmaps.ImportFromStableAsync)
.ContinueWith(_ =>
{
Task.Run(scores.ImportFromStableAsync);
Task.Run(collections.ImportFromStableAsync);
}, TaskContinuationOptions.OnlyOnRanToCompletion);
Task.Run(skins.ImportFromStableAsync);
}));
}