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mirror of https://github.com/ppy/osu.git synced 2025-01-13 01:53:00 +08:00

Merge branch 'master' into collection-database

This commit is contained in:
smoogipoo 2020-09-07 20:03:11 +09:00
commit 6cc4517600
178 changed files with 1402 additions and 1107 deletions

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@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.52"
"Microsoft.Build.Traversal": "2.1.1"
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.819.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.907.0" />
</ItemGroup>
</Project>

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@ -14,6 +14,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Timeout(10000)]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}

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@ -21,13 +21,11 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
[ExcludeFromDynamicCompile]
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);

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@ -14,11 +14,13 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Timeout(10000)]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase("basic")]
[TestCase("zero-length-slider")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@ -41,14 +40,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
new BeatmapStatistic
{
Name = @"Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = notes.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = holdnotes.ToString(),
Icon = FontAwesome.Regular.Circle
},
};
}

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@ -5,7 +5,6 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
@ -167,8 +166,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
var positionData = original as IHasPosition;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
for (int i = 0; i <= generator.SpanCount; i++)
{
double time = original.StartTime + generator.SegmentDuration * i;
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}

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@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public readonly double EndTime;
public readonly double SegmentDuration;
private readonly int spanCount;
public readonly int SpanCount;
private PatternType convertType;
@ -42,20 +41,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var distanceData = hitObject as IHasDistance;
var repeatsData = hitObject as IHasRepeats;
spanCount = repeatsData?.SpanCount() ?? 1;
SpanCount = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * spanCount;
double distance = (distanceData?.Distance ?? 0) * SpanCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
EndTime = hitObject.StartTime + osuDuration;
SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
SegmentDuration = (EndTime - HitObject.StartTime) / SpanCount;
}
public override IEnumerable<Pattern> Generate()
@ -96,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
if (spanCount > 1)
if (SpanCount > 1)
{
if (SegmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
@ -104,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (SegmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
return generateRandomNotes(HitObject.StartTime, SpanCount + 1);
}
if (SegmentDuration <= 160)
@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
if (SegmentDuration > 400 && SpanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
@ -251,7 +250,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += SegmentDuration;
@ -302,7 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@ -393,7 +392,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int columnRepeat = Math.Min(spanCount, TotalColumns);
int columnRepeat = Math.Min(SpanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
@ -447,7 +446,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
{

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@ -12,7 +12,6 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
@ -35,7 +34,6 @@ using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Mania
{
[ExcludeFromDynamicCompile]
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
/// <summary>

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@ -0,0 +1,14 @@
{
"Mappings": [{
"RandomW": 3083084786,
"RandomX": 273326509,
"RandomY": 273553282,
"RandomZ": 2659838971,
"StartTime": 4836,
"Objects": [{
"StartTime": 4836,
"EndTime": 4836,
"Column": 0
}]
}]
}

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@ -0,0 +1,20 @@
osu file format v14
[General]
StackLeniency: 0.7
Mode: 0
[Difficulty]
HPDrainRate:1
CircleSize:4
OverallDifficulty:1
ApproachRate:9
SliderMultiplier:2.5
SliderTickRate:0.5
[TimingPoints]
34,431.654676258993,4,1,0,50,1,0
4782,-66.6666666666667,4,1,0,20,0,0
[HitObjects]
15,199,4836,22,0,L,1,46.8750017881394

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@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Timeout(10000)]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";

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@ -22,7 +22,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => autoplay;
private bool autoplay;
@ -44,11 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
@ -72,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
@ -97,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}

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@ -25,7 +25,6 @@ using osu.Game.Scoring;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -34,18 +33,12 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
private DrawableSpinner drawableSpinner;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
@ -55,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
}
@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => track.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
@ -230,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
Name = @"Circle Count",
Content = circles.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}

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@ -30,14 +30,12 @@ using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Osu
{
[ExcludeFromDynamicCompile]
public class OsuRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);

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@ -18,6 +18,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
protected new float CalculatedBorderPortion
// Roughly matches osu!stable's slider border portions.
=> base.CalculatedBorderPortion * 0.77f;
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
protected override Color4 ColourAt(float position)

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@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
[Timeout(10000)]
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
@ -22,20 +21,20 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
new BeatmapStatistic
{
Name = @"Hit Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = hits.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Drumroll Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = drumrolls.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Swell Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
Content = swells.ToString(),
Icon = FontAwesome.Regular.Circle
}
};
}

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@ -22,7 +22,6 @@ using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Objects;
@ -32,7 +31,6 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko
{
[ExcludeFromDynamicCompile]
public class TaikoRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);

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@ -10,6 +10,7 @@ using System.Text;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
@ -26,18 +28,33 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class LegacyBeatmapEncoderTest
{
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore();
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu"));
[TestCaseSource(nameof(allBeatmaps))]
public void TestEncodeDecodeStability(string name)
{
var decoded = decodeFromLegacy(TestResources.GetStore().GetStream(name));
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded));
var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
sort(decoded);
sort(decodedAfterEncode);
sort(decoded.beatmap);
sort(decodedAfterEncode.beatmap);
Assert.That(decodedAfterEncode.Serialize(), Is.EqualTo(decoded.Serialize()));
Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize()));
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
}
private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
{
// equal to null, no need to SequenceEqual
if (a.ComboColours == null && b.ComboColours == null)
return true;
if (a.ComboColours == null || b.ComboColours == null)
return false;
return a.ComboColours.SequenceEqual(b.ComboColours);
}
private void sort(IBeatmap beatmap)
@ -50,18 +67,31 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
private IBeatmap decodeFromLegacy(Stream stream)
private (IBeatmap beatmap, TestLegacySkin beatmapSkin) decodeFromLegacy(Stream stream, string name)
{
using (var reader = new LineBufferedReader(stream))
return convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader));
{
var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader);
var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name);
return (convert(beatmap), beatmapSkin);
}
}
private Stream encodeToLegacy(IBeatmap beatmap)
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, storage, null, fileName)
{
}
}
private Stream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap)
{
var (beatmap, beatmapSkin) = fullBeatmap;
var stream = new MemoryStream();
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmap).Encode(writer);
new LegacyBeatmapEncoder(beatmap, beatmapSkin).Encode(writer);
stream.Position = 0;
@ -106,7 +136,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
}
}
}

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@ -351,7 +351,7 @@ namespace osu.Game.Tests.Editing
using (var encoded = new MemoryStream())
{
using (var sw = new StreamWriter(encoded))
new LegacyBeatmapEncoder(beatmap).Encode(sw);
new LegacyBeatmapEncoder(beatmap, null).Encode(sw);
return encoded.ToArray();
}

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@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
@ -19,7 +17,14 @@ namespace osu.Game.Tests.Gameplay
{
GameplayClockContainer gcc = null;
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new GameplayClockContainer(working, 0));
});
AddStep("start track", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}

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@ -59,7 +59,10 @@ namespace osu.Game.Tests.Gameplay
AddStep("create container", () =>
{
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new GameplayClockContainer(working, 0));
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
{
@ -103,7 +106,7 @@ namespace osu.Game.Tests.Gameplay
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
SelectedMods.Value = new[] { testedMod };
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
{

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@ -26,6 +26,7 @@ namespace osu.Game.Tests.Skins
{
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
beatmap.LoadTrack();
}
[Test]

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@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneCompletionCancellation : OsuPlayerTestScene
{
private Track track;
[Resolved]
private AudioManager audio { get; set; }
@ -34,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
base.SetUpSteps();
// Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
}
[Test]
@ -73,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private void complete()
{
AddStep("seek to completion", () => track.Seek(5000));
AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
}
private void cancel()
{
AddStep("rewind to cancel", () => track.Seek(4000));
AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
}
@ -91,11 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
track = working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{

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@ -5,7 +5,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -21,19 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private AudioManager audioManager { get; set; }
private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = working.Track;
return working;
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestNoJudgementsOnRewind()
{
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
@ -46,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
// Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));

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@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Overlays;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneOverlayActivation : OsuPlayerTestScene
{
protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer;
[Test]
public void TestGameplayOverlayActivation()
{
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
}
[Test]
public void TestGameplayOverlayActivationPaused()
{
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("pause gameplay", () => Player.Pause());
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}
[Test]
public void TestGameplayOverlayActivationReplayLoaded()
{
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true);
AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}
[Test]
public void TestGameplayOverlayActivationBreaks()
{
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime));
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime));
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OverlayTestPlayer();
protected class OverlayTestPlayer : TestPlayer
{
public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value;
}
}
}

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@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK;
@ -32,7 +30,10 @@ namespace osu.Game.Tests.Visual.Gameplay
requestCount = 0;
increment = skip_time;
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
working.LoadTrack();
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]

View File

@ -22,19 +22,32 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneStoryboard : OsuTestScene
{
private readonly Container<DrawableStoryboard> storyboardContainer;
private Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
[Cached]
private MusicController musicController = new MusicController();
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
public TestSceneStoryboard()
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
Clock = new FramedClock();
AddRange(new Drawable[]
{
musicController,
new Container
{
RelativeSizeAxes = Axes.Both,
@ -58,32 +71,11 @@ namespace osu.Game.Tests.Visual.Gameplay
State = { Value = Visibility.Visible },
}
});
Beatmap.BindValueChanged(beatmapChanged, true);
}
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
=> loadStoryboard(e.NewValue);
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
private void restart()
{

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@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
@ -15,11 +15,9 @@ namespace osu.Game.Tests.Visual.Menus
public TestSceneIntroWelcome()
{
AddUntilStep("wait for load", () => getTrack() != null);
AddAssert("check if menu music loops", () => getTrack().Looping);
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1));
AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping);
}
private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
@ -11,14 +10,10 @@ namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneSongTicker : OsuTestScene
{
[Cached]
private MusicController musicController = new MusicController();
public TestSceneSongTicker()
{
AddRange(new Drawable[]
{
musicController,
new SongTicker
{
Anchor = Anchor.Centre,

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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
public class TestToolbar : Toolbar
{
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode;
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
}
}

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@ -162,6 +162,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)Room.Playlist.Last().RequiredMods[0]).SpeedChange.Value));
}
/// <summary>
/// Tests that the global mod instances are not retained by the rooms, as global mod instances are retained and re-used by the mod select overlay.
/// </summary>
[Test]
public void TestGlobalModInstancesNotRetained()
{
OsuModDoubleTime mod = null;
AddStep("set dt mod and store", () =>
{
SelectedMods.Value = new[] { new OsuModDoubleTime() };
// Mod select overlay replaces our mod.
mod = (OsuModDoubleTime)SelectedMods.Value[0];
});
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2);
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value));
}
private class TestMatchSongSelect : MatchSongSelect
{
public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails;

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@ -12,6 +12,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;

View File

@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -46,7 +45,6 @@ namespace osu.Game.Tests.Visual.Navigation
Player player = null;
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
PushAndConfirm(() => new TestSongSelect());
@ -62,30 +60,27 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !track().IsRunning);
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
pushEscape();
AddUntilStep("wait for track playing", () => track().IsRunning);
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
}
[Test]
public void TestMenuMakesMusic()
{
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect());
AddUntilStep("wait for no track", () => track() is TrackVirtual);
AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);
AddStep("return to menu", () => songSelect.Exit());
AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying);
}
[Test]
@ -140,12 +135,12 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
AddStep("Seek close to end", () =>
{
Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000);
Game.Beatmap.Value.Track.Completed += () => trackCompleted = true;
Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000);
Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true;
});
AddUntilStep("Track was completed", () => trackCompleted);
AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning);
AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
}
private void pushEscape() =>

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@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneFullscreenOverlay : OsuTestScene
{
private FullscreenOverlay overlay;
private FullscreenOverlay<OverlayHeader> overlay;
protected override void LoadComplete()
{
@ -38,10 +38,10 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("fire count 3", () => fireCount == 3);
}
private class TestFullscreenOverlay : FullscreenOverlay
private class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
{
public TestFullscreenOverlay()
: base(OverlayColourScheme.Pink)
: base(OverlayColourScheme.Pink, null)
{
Children = new Drawable[]
{

View File

@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
});

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@ -5,9 +5,9 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Leaderboards;
@ -53,53 +53,46 @@ namespace osu.Game.Tests.Visual.SongSelect
private void showPersonalBestWithNullPosition()
{
leaderboard.TopScore = new APILegacyUserTopScoreInfo
leaderboard.TopScore = new ScoreInfo
{
Position = null,
Score = new APILegacyScoreInfo
Rank = ScoreRank.XH,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock() },
User = new User
{
Rank = ScoreRank.XH,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new[] { new OsuModHidden().Acronym, new OsuModHardRock().Acronym, },
User = new User
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
FullName = @"Spain",
FlagName = @"ES",
},
}
},
};
}
private void showPersonalBest()
{
leaderboard.TopScore = new APILegacyUserTopScoreInfo
leaderboard.TopScore = new ScoreInfo
{
Position = 999,
Score = new APILegacyScoreInfo
Rank = ScoreRank.XH,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Rank = ScoreRank.XH,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new[] { new OsuModHidden().Acronym, new OsuModHardRock().Acronym, },
User = new User
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
FullName = @"Spain",
FlagName = @"ES",
},
}
},
};
}

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@ -6,11 +6,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.SongSelect
@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.SongSelect
public TestSceneUserTopScoreContainer()
{
UserTopScoreContainer topScoreContainer;
UserTopScoreContainer<ScoreInfo> topScoreContainer;
Add(dialogOverlay = new DialogOverlay
{
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.SongSelect
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkGreen,
},
topScoreContainer = new UserTopScoreContainer
topScoreContainer = new UserTopScoreContainer<ScoreInfo>(s => new LeaderboardScore(s, s.Position, false))
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
@ -52,69 +52,60 @@ namespace osu.Game.Tests.Visual.SongSelect
var scores = new[]
{
new APILegacyUserTopScoreInfo
new ScoreInfo
{
Position = 999,
Score = new APILegacyScoreInfo
Rank = ScoreRank.XH,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Rank = ScoreRank.XH,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new[] { new OsuModHidden().Acronym, new OsuModHardRock().Acronym, },
User = new User
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
FullName = @"Spain",
FlagName = @"ES",
},
}
},
},
new APILegacyUserTopScoreInfo
new ScoreInfo
{
Position = 110000,
Score = new APILegacyScoreInfo
Rank = ScoreRank.X,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
User = new User
{
Rank = ScoreRank.X,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
User = new User
Id = 4608074,
Username = @"Skycries",
Country = new Country
{
Id = 4608074,
Username = @"Skycries",
Country = new Country
{
FullName = @"Brazil",
FlagName = @"BR",
},
FullName = @"Brazil",
FlagName = @"BR",
},
}
},
},
new APILegacyUserTopScoreInfo
new ScoreInfo
{
Position = 22333,
Score = new APILegacyScoreInfo
Rank = ScoreRank.S,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
User = new User
{
Rank = ScoreRank.S,
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
User = new User
Id = 1541390,
Username = @"Toukai",
Country = new Country
{
Id = 1541390,
Username = @"Toukai",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
FullName = @"Canada",
FlagName = @"CA",
},
}
},
}
};

View File

@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private readonly NowPlayingOverlay np;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneBeatSyncedContainer()
{
Clock = new FramedClock();
@ -36,7 +33,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRange(new Drawable[]
{
musicController,
new BeatContainer
{
Anchor = Anchor.BottomCentre,
@ -71,6 +67,9 @@ namespace osu.Game.Tests.Visual.UserInterface
private readonly Box flashLayer;
[Resolved]
private MusicController musicController { get; set; }
public BeatContainer()
{
RelativeSizeAxes = Axes.X;
@ -165,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (timingPoints.Count == 0) return 0;
if (timingPoints[^1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
}

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, Audio, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0];

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -11,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -20,8 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private MusicController musicController = new MusicController();
private WorkingBeatmap currentBeatmap;
private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets;
@ -76,16 +76,21 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}).Wait(), 5);
AddStep(@"Next track", () => musicController.NextTrack());
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
WorkingBeatmap currentBeatmap = null;
AddStep("import beatmap with track", () =>
{
var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
});
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
AddUntilStep("Wait for current time to update", () => musicController.CurrentTrack.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);

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@ -52,7 +52,7 @@ namespace osu.Game.Tests
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
protected override Track GetTrack() => trackStore.Get(firstAudioFile);
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
private string firstAudioFile
{

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneDateTextBox : OsuManualInputManagerTestScene
{
private DateTextBox textBox;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = textBox = new DateTextBox
{
Width = 0.3f
};
});
[Test]
public void TestCommitWithoutSettingBindable()
{
AddStep("click textbox", () =>
{
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
AddStep("unfocus", () =>
{
InputManager.MoveMouseTo(Vector2.Zero);
InputManager.Click(MouseButton.Left);
});
}
}
}

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@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>

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@ -22,11 +22,12 @@ namespace osu.Game.Tournament.Components
}
// hold a reference to the provided bindable so we don't have to in every settings section.
private Bindable<DateTimeOffset> bindable;
private Bindable<DateTimeOffset> bindable = new Bindable<DateTimeOffset>();
public DateTextBox()
{
base.Bindable = new Bindable<string>();
((OsuTextBox)Control).OnCommit = (sender, newText) =>
{
try

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@ -26,6 +26,8 @@ namespace osu.Game.Tournament.Screens.Editors
[Cached]
private LadderEditorInfo editorInfo = new LadderEditorInfo();
private WarningBox rightClickMessage;
protected override bool DrawLoserPaths => true;
[BackgroundDependencyLoader]
@ -37,6 +39,16 @@ namespace osu.Game.Tournament.Screens.Editors
Origin = Anchor.TopRight,
Margin = new MarginPadding(5)
});
AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches"));
LadderInfo.Matches.CollectionChanged += (_, __) => updateMessage();
updateMessage();
}
private void updateMessage()
{
rightClickMessage.Alpha = LadderInfo.Matches.Count > 0 ? 0 : 1;
}
public void BeginJoin(TournamentMatch match, bool losers)

View File

@ -87,30 +87,7 @@ namespace osu.Game.Tournament
},
}
},
heightWarning = new Container
{
Masking = true,
CornerRadius = 5,
Depth = float.MinValue,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Red,
RelativeSizeAxes = Axes.Both,
},
new TournamentSpriteText
{
Text = "Please make the window wider",
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
Colour = Color4.White,
Padding = new MarginPadding(20)
}
}
},
heightWarning = new WarningBox("Please make the window wider"),
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Tournament
{
internal class WarningBox : Container
{
public WarningBox(string text)
{
Masking = true;
CornerRadius = 5;
Depth = float.MinValue;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
Colour = Color4.Red,
RelativeSizeAxes = Axes.Both,
},
new TournamentSpriteText
{
Text = text,
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
Colour = Color4.White,
Padding = new MarginPadding(20)
}
};
}
}
}

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@ -7,6 +7,7 @@ using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
@ -14,6 +15,7 @@ using osu.Game.Scoring;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
[Serializable]
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IHasPrimaryKey
{

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@ -9,6 +9,7 @@ using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
@ -26,6 +27,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
@ -63,16 +65,16 @@ namespace osu.Game.Beatmaps
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.audioManager = audioManager;
this.host = host;
DefaultBeatmap = defaultBeatmap;
@ -83,6 +85,9 @@ namespace osu.Game.Beatmaps
beatmaps.ItemUpdated += removeWorkingCache;
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
trackStore = audioManager.GetTrackStore(Files.Store);
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
@ -194,14 +199,15 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
public void Save(BeatmapInfo info, IBeatmap beatmapContent)
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{
var setInfo = QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == info.ID));
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent).Encode(sw);
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
@ -218,7 +224,7 @@ namespace osu.Game.Beatmaps
removeWorkingCache(info);
}
private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
@ -246,16 +252,13 @@ namespace osu.Game.Beatmaps
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (working != null)
return working;
if (working == null)
{
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store,
new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager));
}
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
previous?.TransferTo(working);
return working;
}
}
@ -459,7 +462,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
protected override Track GetBeatmapTrack() => null;
}
}

View File

@ -17,15 +17,18 @@ namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo, audioManager)
{
this.store = store;
this.textureStore = textureStore;
this.trackStore = trackStore;
}
protected override IBeatmap GetBeatmap()
@ -44,10 +47,6 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
private TextureStore textureStore;
private ITrackStore trackStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
@ -66,11 +65,11 @@ namespace osu.Game.Beatmaps
}
}
protected override Track GetTrack()
protected override Track GetBeatmapTrack()
{
try
{
return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile));
return trackStore.Get(getPathForFile(Metadata.AudioFile));
}
catch (Exception e)
{
@ -79,22 +78,6 @@ namespace osu.Game.Beatmaps
}
}
public override void RecycleTrack()
{
base.RecycleTrack();
trackStore?.Dispose();
trackStore = null;
}
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform()
{
try

View File

@ -6,11 +6,13 @@ using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Users;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
[Serializable]
public class BeatmapMetadata : IEquatable<BeatmapMetadata>, IHasPrimaryKey
{

View File

@ -5,10 +5,12 @@ using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Database;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete, IEquatable<BeatmapSetInfo>
{
public int ID { get; set; }

View File

@ -1,14 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Beatmaps
{
public class BeatmapStatistic
{
public IconUsage Icon;
[Obsolete("Use CreateIcon instead")] // can be removed 20210203
public IconUsage Icon = FontAwesome.Regular.QuestionCircle;
/// <summary>
/// A function to create the icon for display purposes. Use default icons available via <see cref="BeatmapStatisticIcon"/> whenever possible for conformity.
/// </summary>
public Func<Drawable> CreateIcon;
public string Content;
public string Name;
public BeatmapStatistic()
{
#pragma warning disable 618
CreateIcon = () => new SpriteIcon { Icon = Icon, Scale = new Vector2(0.7f) };
#pragma warning restore 618
}
}
}

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A default implementation of an icon used to represent beatmap statistics.
/// </summary>
public class BeatmapStatisticIcon : Sprite
{
private readonly BeatmapStatisticsIconType iconType;
public BeatmapStatisticIcon(BeatmapStatisticsIconType iconType)
{
this.iconType = iconType;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get($"Icons/BeatmapDetails/{iconType.ToString().Kebaberize()}");
}
}
public enum BeatmapStatisticsIconType
{
Accuracy,
ApproachRate,
Bpm,
Circles,
HpDrain,
Length,
OverallDifficulty,
Size,
Sliders,
Spinners,
}
}

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -19,7 +20,7 @@ namespace osu.Game.Beatmaps
{
private readonly TextureStore textures;
public DummyWorkingBeatmap(AudioManager audio, TextureStore textures)
public DummyWorkingBeatmap([NotNull] AudioManager audio, TextureStore textures)
: base(new BeatmapInfo
{
Metadata = new BeatmapMetadata
@ -44,7 +45,7 @@ namespace osu.Game.Beatmaps
protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => GetVirtualTrack();
protected override Track GetBeatmapTrack() => GetVirtualTrack();
private class DummyRulesetInfo : RulesetInfo
{

View File

@ -8,6 +8,6 @@ namespace osu.Game.Beatmaps.Formats
{
public interface IHasCustomColours
{
Dictionary<string, Color4> CustomColours { get; set; }
Dictionary<string, Color4> CustomColours { get; }
}
}

View File

@ -7,13 +7,16 @@ using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using JetBrains.Annotations;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
@ -23,9 +26,18 @@ namespace osu.Game.Beatmaps.Formats
private readonly IBeatmap beatmap;
public LegacyBeatmapEncoder(IBeatmap beatmap)
[CanBeNull]
private readonly ISkin skin;
/// <summary>
/// Creates a new <see cref="LegacyBeatmapEncoder"/>.
/// </summary>
/// <param name="beatmap">The beatmap to encode.</param>
/// <param name="skin">The beatmap's skin, used for encoding combo colours.</param>
public LegacyBeatmapEncoder(IBeatmap beatmap, [CanBeNull] ISkin skin)
{
this.beatmap = beatmap;
this.skin = skin;
if (beatmap.BeatmapInfo.RulesetID < 0 || beatmap.BeatmapInfo.RulesetID > 3)
throw new ArgumentException("Only beatmaps in the osu, taiko, catch, or mania rulesets can be encoded to the legacy beatmap format.", nameof(beatmap));
@ -53,6 +65,9 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine();
handleControlPoints(writer);
writer.WriteLine();
handleColours(writer);
writer.WriteLine();
handleHitObjects(writer);
}
@ -196,6 +211,28 @@ namespace osu.Game.Beatmaps.Formats
}
}
private void handleColours(TextWriter writer)
{
var colours = skin?.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
if (colours == null || colours.Count == 0)
return;
writer.WriteLine("[Colours]");
for (var i = 0; i < colours.Count; i++)
{
var comboColour = colours[i];
writer.Write(FormattableString.Invariant($"Combo{i}: "));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.R * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.G * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.B * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.A * byte.MaxValue)}"));
writer.WriteLine();
}
}
private void handleHitObjects(TextWriter writer)
{
if (beatmap.HitObjects.Count == 0)

View File

@ -26,11 +26,6 @@ namespace osu.Game.Beatmaps
/// </summary>
Texture Background { get; }
/// <summary>
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
/// </summary>
Track Track { get; }
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
/// </summary>
@ -59,5 +54,18 @@ namespace osu.Game.Beatmaps
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
/// <summary>
/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
/// The caller of this method is responsible for the lifetime of the track.
/// </summary>
/// <remarks>
/// In a standard game context, the loading of the track is managed solely by MusicController, which will
/// automatically load the track of the current global IBindable WorkingBeatmap.
/// As such, this method should only be called in very special scenarios, such as external tests or apps which are
/// outside of the game context.
/// </remarks>
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
Track LoadTrack();
}
}

View File

@ -7,11 +7,13 @@ using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Statistics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
@ -21,6 +23,7 @@ using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
public abstract class WorkingBeatmap : IWorkingBeatmap
{
public readonly BeatmapInfo BeatmapInfo;
@ -40,7 +43,6 @@ namespace osu.Game.Beatmaps
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack(1000));
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
@ -259,10 +261,39 @@ namespace osu.Game.Beatmaps
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public virtual bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;
private Track loadedTrack;
[NotNull]
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
/// <summary>
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
/// across difficulties in the same beatmap set.
/// </summary>
/// <param name="track">The track to transfer.</param>
public void TransferTrack([NotNull] Track track) => loadedTrack = track ?? throw new ArgumentNullException(nameof(track));
/// <summary>
/// Whether this beatmap's track has been loaded via <see cref="LoadTrack"/>.
/// </summary>
public virtual bool TrackLoaded => loadedTrack != null;
/// <summary>
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
/// This generally happens via MusicController when changing the global beatmap.
/// </summary>
public Track Track
{
get
{
if (!TrackLoaded)
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
return loadedTrack;
}
}
protected abstract Track GetBeatmapTrack();
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value;
@ -280,22 +311,6 @@ namespace osu.Game.Beatmaps
protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin;
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
/// </summary>
/// <param name="other">The new beatmap which is being switched to.</param>
public virtual void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
}
/// <summary>
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
/// Accessing track again will load a fresh instance.
/// </summary>
public virtual void RecycleTrack() => track.Recycle();
~WorkingBeatmap()
{
total_count.Value--;

View File

@ -6,6 +6,7 @@ using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
@ -13,6 +14,7 @@ using osu.Game.Screens.Select.Filter;
namespace osu.Game.Configuration
{
[ExcludeFromDynamicCompile]
public class OsuConfigManager : IniConfigManager<OsuSetting>
{
protected override void InitialiseDefaults()
@ -231,6 +233,6 @@ namespace osu.Game.Configuration
UIHoldActivationDelay,
HitLighting,
MenuBackgroundSource,
GameplayDisableWinKey
GameplayDisableWinKey,
}
}

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@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Containers
protected override void Update()
{
Track track = null;
ITrack track = null;
IBeatmap beatmap = null;
double currentTrackTime = 0;

View File

@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)

View File

@ -26,8 +26,11 @@ namespace osu.Game.Graphics.Containers
{
if (value == expandableHeader) return;
expandableHeader?.Expire();
if (expandableHeader != null)
RemoveInternal(expandableHeader);
expandableHeader = value;
if (value == null) return;
AddInternal(expandableHeader);

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Input.StateChanges;
namespace osu.Game.Graphics.Cursor
{
@ -47,7 +48,10 @@ namespace osu.Game.Graphics.Cursor
{
base.Update();
if (!CanShowCursor)
var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch);
if (!hasValidInput || !CanShowCursor)
{
currentTarget?.Cursor?.Hide();
currentTarget = null;

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input;
namespace osu.Game.Input
{
public class GameIdleTracker : IdleTracker
{
private InputManager inputManager;
public GameIdleTracker(int time)
: base(time)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override bool AllowIdle => inputManager.FocusedDrawable == null;
}
}

View File

@ -3,6 +3,8 @@
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Online.API.Requests.Responses
{
@ -22,5 +24,12 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"score")]
public APILegacyScoreInfo Score;
public ScoreInfo CreateScoreInfo(RulesetStore rulesets)
{
var score = Score.CreateScoreInfo(rulesets);
score.Position = Position;
return score;
}
}
}

View File

@ -33,6 +33,9 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("user")]
public User User { get; set; }
[JsonProperty("position")]
public int? Position { get; set; }
public ScoreInfo CreateScoreInfo() =>
new ScoreInfo
{
@ -40,6 +43,7 @@ namespace osu.Game.Online.API.Requests.Responses
PP = PP,
TotalScore = TotalScore,
User = User,
Position = Position
};
}
}

View File

@ -27,6 +27,7 @@ namespace osu.Game.Online.Leaderboards
private readonly OsuScrollContainer scrollContainer;
private readonly Container placeholderContainer;
private readonly UserTopScoreContainer<TScoreInfo> topScoreContainer;
private FillFlowContainer<LeaderboardScore> scrollFlow;
@ -87,6 +88,20 @@ namespace osu.Game.Online.Leaderboards
}
}
public TScoreInfo TopScore
{
get => topScoreContainer.Score.Value;
set
{
topScoreContainer.Score.Value = value;
if (value == null)
topScoreContainer.Hide();
else
topScoreContainer.Show();
}
}
protected virtual FillFlowContainer<LeaderboardScore> CreateScoreFlow()
=> new FillFlowContainer<LeaderboardScore>
{
@ -198,8 +213,9 @@ namespace osu.Game.Online.Leaderboards
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Child = topScoreContainer = new UserTopScoreContainer<TScoreInfo>(CreateDrawableTopScore)
},
}
},
},
},
},
@ -367,5 +383,7 @@ namespace osu.Game.Online.Leaderboards
}
protected abstract LeaderboardScore CreateDrawableScore(TScoreInfo model, int index);
protected abstract LeaderboardScore CreateDrawableTopScore(TScoreInfo model);
}
}

View File

@ -9,31 +9,29 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Screens.Select.Leaderboards
namespace osu.Game.Online.Leaderboards
{
public class UserTopScoreContainer : VisibilityContainer
public class UserTopScoreContainer<TScoreInfo> : VisibilityContainer
{
private const int duration = 500;
public Bindable<TScoreInfo> Score = new Bindable<TScoreInfo>();
private readonly Container scoreContainer;
public Bindable<APILegacyUserTopScoreInfo> Score = new Bindable<APILegacyUserTopScoreInfo>();
public Action<ScoreInfo> ScoreSelected;
private readonly Func<TScoreInfo, LeaderboardScore> createScoreDelegate;
protected override bool StartHidden => true;
[Resolved]
private RulesetStore rulesets { get; set; }
public UserTopScoreContainer()
public UserTopScoreContainer(Func<TScoreInfo, LeaderboardScore> createScoreDelegate)
{
this.createScoreDelegate = createScoreDelegate;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -72,7 +70,7 @@ namespace osu.Game.Screens.Select.Leaderboards
private CancellationTokenSource loadScoreCancellation;
private void onScoreChanged(ValueChangedEvent<APILegacyUserTopScoreInfo> score)
private void onScoreChanged(ValueChangedEvent<TScoreInfo> score)
{
var newScore = score.NewValue;
@ -82,12 +80,7 @@ namespace osu.Game.Screens.Select.Leaderboards
if (newScore == null)
return;
var scoreInfo = newScore.Score.CreateScoreInfo(rulesets);
LoadComponentAsync(new LeaderboardScore(scoreInfo, newScore.Position, false)
{
Action = () => ScoreSelected?.Invoke(scoreInfo)
}, drawableScore =>
LoadComponentAsync(createScoreDelegate(newScore), drawableScore =>
{
scoreContainer.Child = drawableScore;
drawableScore.FadeInFromZero(duration, Easing.OutQuint);

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.Multiplayer
{
public class APILeaderboard
{
[JsonProperty("leaderboard")]
public List<APIUserScoreAggregate> Leaderboard;
[JsonProperty("user_score")]
public APIUserScoreAggregate UserScore;
}
}

View File

@ -1,17 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.Multiplayer
{
public class GetRoomScoresRequest : APIRequest<List<APIUserScoreAggregate>>
public class GetRoomLeaderboardRequest : APIRequest<APILeaderboard>
{
private readonly int roomId;
public GetRoomScoresRequest(int roomId)
public GetRoomLeaderboardRequest(int roomId)
{
this.roomId = roomId;
}

View File

@ -89,7 +89,10 @@ namespace osu.Game
private IdleTracker idleTracker;
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
/// <summary>
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
/// </summary>
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
protected OsuScreenStack ScreenStack;
@ -426,23 +429,7 @@ namespace osu.Game
updateModDefaults();
var newBeatmap = beatmap.NewValue;
if (newBeatmap != null)
{
newBeatmap.Track.Completed += () => Scheduler.AddOnce(() => trackCompleted(newBeatmap));
newBeatmap.BeginAsyncLoad();
}
void trackCompleted(WorkingBeatmap b)
{
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
if (Beatmap.Value != b)
return;
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
MusicController.NextTrack();
}
beatmap.NewValue?.BeginAsyncLoad();
}
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
@ -618,8 +605,6 @@ namespace osu.Game
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(MusicController = new MusicController(), Add, true);
loadComponentSingleFile(notifications.With(d =>
{
d.GetToolbarHeight = () => ToolbarOffset;
@ -717,9 +702,9 @@ namespace osu.Game
float offset = 0;
if (Settings.State.Value == Visibility.Visible)
offset += ToolbarButton.WIDTH / 2;
offset += Toolbar.HEIGHT / 2;
if (notifications.State.Value == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
offset -= Toolbar.HEIGHT / 2;
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
}
@ -737,24 +722,6 @@ namespace osu.Game
overlayContent.ChangeChildDepth(overlay, (float)-Clock.CurrentTime);
}
public class GameIdleTracker : IdleTracker
{
private InputManager inputManager;
public GameIdleTracker(int time)
: base(time)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override bool AllowIdle => inputManager.FocusedDrawable == null;
}
private void forwardLoggedErrorsToNotifications()
{
int recentLogCount = 0;
@ -925,8 +892,6 @@ namespace osu.Game
private ScalingContainer screenContainer;
protected MusicController MusicController { get; private set; }
protected override bool OnExiting()
{
if (ScreenStack.CurrentScreen is Loader)
@ -976,9 +941,12 @@ namespace osu.Game
break;
}
if (current is IOsuScreen currentOsuScreen)
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
if (newScreen is IOsuScreen newOsuScreen)
{
OverlayActivationMode.Value = newOsuScreen.InitialOverlayActivationMode;
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;
@ -1009,10 +977,4 @@ namespace osu.Game
Exit();
}
}
public enum ScorePresentType
{
Results,
Gameplay
}
}

View File

@ -31,6 +31,7 @@ using osu.Game.Database;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Overlays;
using osu.Game.Resources;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -76,6 +77,8 @@ namespace osu.Game
protected MenuCursorContainer MenuCursorContainer;
protected MusicController MusicController;
private Container content;
protected override Container<Drawable> Content => content;
@ -244,16 +247,6 @@ namespace osu.Game
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
// ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
// and potentially causing a reload of it after just unloading.
// Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required.
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
dependencies.CacheAs(Beatmap);
@ -281,6 +274,9 @@ namespace osu.Game
dependencies.Cache(previewTrackManager = new PreviewTrackManager());
Add(previewTrackManager);
AddInternal(MusicController = new MusicController());
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged);
}

View File

@ -12,7 +12,8 @@ namespace osu.Game.Overlays.BeatmapListing
public BeatmapListingTitle()
{
Title = "beatmap listing";
IconTexture = "Icons/changelog";
Description = "browse for new beatmaps";
IconTexture = "Icons/Hexacons/beatmap";
}
}
}

View File

@ -24,7 +24,7 @@ using osuTK;
namespace osu.Game.Overlays
{
public class BeatmapListingOverlay : FullscreenOverlay
public class BeatmapListingOverlay : FullscreenOverlay<BeatmapListingHeader>
{
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
@ -38,7 +38,7 @@ namespace osu.Game.Overlays
private OverlayScrollContainer resultScrollContainer;
public BeatmapListingOverlay()
: base(OverlayColourScheme.Blue)
: base(OverlayColourScheme.Blue, new BeatmapListingHeader())
{
}
@ -65,7 +65,7 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new BeatmapListingHeader(),
Header,
filterControl = new BeatmapListingFilterControl
{
SearchStarted = onSearchStarted,

View File

@ -25,7 +25,7 @@ namespace osu.Game.Overlays.BeatmapSet
public BeatmapHeaderTitle()
{
Title = "beatmap info";
IconTexture = "Icons/changelog";
IconTexture = "Icons/Hexacons/beatmap";
}
}
}

View File

@ -19,12 +19,14 @@ using osuTK;
namespace osu.Game.Overlays
{
public class BeatmapSetOverlay : FullscreenOverlay
public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
{
public const float X_PADDING = 40;
public const float Y_PADDING = 25;
public const float RIGHT_WIDTH = 275;
protected readonly Header Header;
//todo: should be an OverlayHeader? or maybe not?
protected new readonly Header Header;
[Resolved]
private RulesetStore rulesets { get; set; }
@ -37,7 +39,7 @@ namespace osu.Game.Overlays
private readonly Box background;
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
: base(OverlayColourScheme.Blue, null)
{
OverlayScrollContainer scroll;
Info info;

View File

@ -115,7 +115,8 @@ namespace osu.Game.Overlays.Changelog
public ChangelogHeaderTitle()
{
Title = "changelog";
IconTexture = "Icons/changelog";
Description = "track recent dev updates in the osu! ecosystem";
IconTexture = "Icons/Hexacons/devtools";
}
}
}

View File

@ -21,12 +21,10 @@ using osu.Game.Overlays.Changelog;
namespace osu.Game.Overlays
{
public class ChangelogOverlay : FullscreenOverlay
public class ChangelogOverlay : FullscreenOverlay<ChangelogHeader>
{
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
protected ChangelogHeader Header;
private Container<ChangelogContent> content;
private SampleChannel sampleBack;
@ -36,7 +34,7 @@ namespace osu.Game.Overlays
protected List<APIUpdateStream> Streams;
public ChangelogOverlay()
: base(OverlayColourScheme.Purple)
: base(OverlayColourScheme.Purple, new ChangelogHeader())
{
}
@ -61,10 +59,11 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header = new ChangelogHeader
Header.With(h =>
{
ListingSelected = ShowListing,
},
h.ListingSelected = ShowListing;
h.Build.BindTarget = Current;
}),
content = new Container<ChangelogContent>
{
RelativeSizeAxes = Axes.X,
@ -77,8 +76,6 @@ namespace osu.Game.Overlays
sampleBack = audio.Samples.Get(@"UI/generic-select-soft");
Header.Build.BindTo(Current);
Current.BindValueChanged(e =>
{
if (e.NewValue != null)

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSelectionOverlay : WaveOverlayContainer
{
public const float WIDTH_PADDING = 170;
public new const float WIDTH_PADDING = 170;
private const float transition_duration = 500;

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osuTK;
using osuTK.Graphics;
@ -25,8 +26,12 @@ using osu.Framework.Graphics.Sprites;
namespace osu.Game.Overlays
{
public class ChatOverlay : OsuFocusedOverlayContainer
public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/messaging";
public string Title => "chat";
public string Description => "Join the real-time discussion";
private const float textbox_height = 60;
private const float channel_selection_min_height = 0.3f;
@ -218,14 +223,13 @@ namespace osu.Game.Overlays
Schedule(() =>
{
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
foreach (Channel channel in channelManager.JoinedChannels)
ChannelTabControl.AddChannel(channel);
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
availableChannelsChanged(null, null);
currentChannel = channelManager.CurrentChannel.GetBoundCopy();
currentChannel.BindValueChanged(currentChannelChanged, true);
@ -384,34 +388,41 @@ namespace osu.Game.Overlays
base.PopOut();
}
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
{
foreach (Channel channel in channels)
ChannelTabControl.AddChannel(channel);
}
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
{
foreach (Channel channel in channels)
switch (args.Action)
{
ChannelTabControl.RemoveChannel(channel);
case NotifyCollectionChangedAction.Add:
foreach (Channel channel in args.NewItems.Cast<Channel>())
ChannelTabControl.AddChannel(channel);
break;
var loaded = loadedChannels.Find(c => c.Channel == channel);
case NotifyCollectionChangedAction.Remove:
foreach (Channel channel in args.OldItems.Cast<Channel>())
{
ChannelTabControl.RemoveChannel(channel);
if (loaded != null)
{
loadedChannels.Remove(loaded);
var loaded = loadedChannels.Find(c => c.Channel == channel);
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
// to ensure that the previous channel doesn't get updated after it's disposed
currentChannelContainer.Remove(loaded);
loaded.Dispose();
}
if (loaded != null)
{
loadedChannels.Remove(loaded);
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
// to ensure that the previous channel doesn't get updated after it's disposed
currentChannelContainer.Remove(loaded);
loaded.Dispose();
}
}
break;
}
}
private void availableChannelsChanged(IEnumerable<Channel> channels)
=> ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
{
ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
}
protected override void Dispose(bool isDisposing)
{
@ -420,10 +431,8 @@ namespace osu.Game.Overlays
if (channelManager != null)
{
channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
channelManager.JoinedChannels.ItemsAdded -= onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved -= onChannelRemovedFromJoinedChannels;
channelManager.AvailableChannels.ItemsAdded -= availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved -= availableChannelsChanged;
channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
}
}

View File

@ -12,7 +12,8 @@ namespace osu.Game.Overlays.Dashboard
public DashboardTitle()
{
Title = "dashboard";
IconTexture = "Icons/changelog";
Description = "view your friends and other information";
IconTexture = "Icons/Hexacons/social";
}
}
}

View File

@ -15,17 +15,21 @@ using osu.Game.Overlays.Dashboard.Friends;
namespace osu.Game.Overlays
{
public class DashboardOverlay : FullscreenOverlay
public class DashboardOverlay : FullscreenOverlay<DashboardOverlayHeader>
{
private CancellationTokenSource cancellationToken;
private Container content;
private DashboardOverlayHeader header;
private LoadingLayer loading;
private OverlayScrollContainer scrollFlow;
public DashboardOverlay()
: base(OverlayColourScheme.Purple)
: base(OverlayColourScheme.Purple, new DashboardOverlayHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Depth = -float.MaxValue
})
{
}
@ -50,12 +54,7 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new DashboardOverlayHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Depth = -float.MaxValue
},
Header,
content = new Container
{
RelativeSizeAxes = Axes.X,
@ -72,7 +71,7 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
header.Current.BindValueChanged(onTabChanged);
Header.Current.BindValueChanged(onTabChanged);
}
private bool displayUpdateRequired = true;
@ -84,7 +83,7 @@ namespace osu.Game.Overlays
// We don't want to create a new display on every call, only when exiting from fully closed state.
if (displayUpdateRequired)
{
header.Current.TriggerChange();
Header.Current.TriggerChange();
displayUpdateRequired = false;
}
}
@ -136,7 +135,7 @@ namespace osu.Game.Overlays
if (State.Value == Visibility.Hidden)
return;
header.Current.TriggerChange();
Header.Current.TriggerChange();
}
protected override void Dispose(bool isDisposing)

View File

@ -12,16 +12,25 @@ using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract class FullscreenOverlay : WaveOverlayContainer, IOnlineComponent
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, IOnlineComponent, INamedOverlayComponent
where T : OverlayHeader
{
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
public virtual string Title => Header?.Title.Title ?? string.Empty;
public virtual string Description => Header?.Title.Description ?? string.Empty;
public T Header { get; }
[Resolved]
protected IAPIProvider API { get; private set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
protected FullscreenOverlay(OverlayColourScheme colourScheme, T header)
{
Header = header;
ColourProvider = new OverlayColourProvider(colourScheme);
RelativeSizeAxes = Axes.Both;

View File

@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Overlays
{
public interface INamedOverlayComponent
{
string IconTexture { get; }
string Title { get; }
string Description { get; }
}
}

View File

@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Music
{
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmap.Value?.Track?.Seek(0);
beatmap.Value?.Track.Seek(0);
return;
}

View File

@ -4,10 +4,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Framework.Threading;
@ -21,7 +25,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Handles playback of the global music track.
/// </summary>
public class MusicController : Component, IKeyBindingHandler<GlobalAction>
public class MusicController : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -61,6 +65,9 @@ namespace osu.Game.Overlays
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
[NotNull]
public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
private IBindable<WeakReference<BeatmapSetInfo>> managerRemoved;
@ -73,12 +80,9 @@ namespace osu.Game.Overlays
managerRemoved.BindValueChanged(beatmapRemoved);
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next()));
}
protected override void LoadComplete()
{
base.LoadComplete();
// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
beatmap.BindValueChanged(beatmapChanged, true);
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
}
@ -95,9 +99,14 @@ namespace osu.Game.Overlays
}
/// <summary>
/// Returns whether the current beatmap track is playing.
/// Returns whether the beatmap track is playing.
/// </summary>
public bool IsPlaying => current?.Track.IsRunning ?? false;
public bool IsPlaying => CurrentTrack.IsRunning;
/// <summary>
/// Returns whether the beatmap track is loaded.
/// </summary>
public bool TrackLoaded => CurrentTrack.TrackLoaded;
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
@ -130,7 +139,7 @@ namespace osu.Game.Overlays
seekDelegate = Schedule(() =>
{
if (!beatmap.Disabled)
current?.Track.Seek(position);
CurrentTrack.Seek(position);
});
}
@ -142,9 +151,7 @@ namespace osu.Game.Overlays
{
if (IsUserPaused) return;
var track = current?.Track;
if (track == null || track is TrackVirtual)
if (CurrentTrack.IsDummyDevice)
{
if (beatmap.Disabled)
return;
@ -163,17 +170,12 @@ namespace osu.Game.Overlays
/// <returns>Whether the operation was successful.</returns>
public bool Play(bool restart = false)
{
var track = current?.Track;
IsUserPaused = false;
if (track == null)
return false;
if (restart)
track.Restart();
CurrentTrack.Restart();
else if (!IsPlaying)
track.Start();
CurrentTrack.Start();
return true;
}
@ -183,11 +185,9 @@ namespace osu.Game.Overlays
/// </summary>
public void Stop()
{
var track = current?.Track;
IsUserPaused = true;
if (track?.IsRunning == true)
track.Stop();
if (CurrentTrack.IsRunning)
CurrentTrack.Stop();
}
/// <summary>
@ -196,9 +196,7 @@ namespace osu.Game.Overlays
/// <returns>Whether the operation was successful.</returns>
public bool TogglePause()
{
var track = current?.Track;
if (track?.IsRunning == true)
if (CurrentTrack.IsRunning)
Stop();
else
Play();
@ -220,7 +218,7 @@ namespace osu.Game.Overlays
if (beatmap.Disabled)
return PreviousTrackResult.None;
var currentTrackPosition = current?.Track.CurrentTime;
var currentTrackPosition = CurrentTrack.CurrentTime;
if (currentTrackPosition >= restart_cutoff_point)
{
@ -234,9 +232,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
restartTrack();
return PreviousTrackResult.Previous;
}
@ -260,9 +256,7 @@ namespace osu.Game.Overlays
if (playable != null)
{
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
restartTrack();
return true;
}
@ -274,21 +268,30 @@ namespace osu.Game.Overlays
{
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
// we probably want to move this to a central method for switching to a new working beatmap in the future.
Schedule(() => beatmap.Value.Track.Restart());
Schedule(() => CurrentTrack.Restart());
}
private WorkingBeatmap current;
private TrackChangeDirection? queuedDirection;
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) => changeBeatmap(beatmap.NewValue);
private void changeBeatmap(WorkingBeatmap newWorking)
{
// This method can potentially be triggered multiple times as it is eagerly fired in next() / prev() to ensure correct execution order
// (changeBeatmap must be called before consumers receive the bindable changed event, which is not the case when the local beatmap bindable is updated directly).
if (newWorking == current)
return;
var lastWorking = current;
TrackChangeDirection direction = TrackChangeDirection.None;
bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
if (current != null)
{
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
if (audioEquals)
direction = TrackChangeDirection.None;
else if (queuedDirection.HasValue)
@ -300,18 +303,74 @@ namespace osu.Game.Overlays
{
// figure out the best direction based on order in playlist.
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
var next = newWorking == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != newWorking.BeatmapSetInfo?.ID).Count();
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
}
}
current = beatmap.NewValue;
current = newWorking;
if (!audioEquals || CurrentTrack.IsDummyDevice)
{
changeTrack();
}
else
{
// transfer still valid track to new working beatmap
current.TransferTrack(lastWorking.Track);
}
TrackChanged?.Invoke(current, direction);
ResetTrackAdjustments();
queuedDirection = null;
// this will be a noop if coming from the beatmapChanged event.
// the exception is local operations like next/prev, where we want to complete loading the track before sending out a change.
if (beatmap.Value != current && beatmap is Bindable<WorkingBeatmap> working)
working.Value = current;
}
private void changeTrack()
{
var lastTrack = CurrentTrack;
var queuedTrack = new DrawableTrack(current.LoadTrack());
queuedTrack.Completed += () => onTrackCompleted(current);
CurrentTrack = queuedTrack;
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
// CurrentTrack is immediately updated above for situations where a immediate knowledge about the new track is required,
// but the mutation of the hierarchy is scheduled to avoid exceptions.
Schedule(() =>
{
lastTrack.VolumeTo(0, 500, Easing.Out).Expire();
if (queuedTrack == CurrentTrack)
{
AddInternal(queuedTrack);
queuedTrack.VolumeTo(0).Then().VolumeTo(1, 300, Easing.Out);
}
else
{
// If the track has changed since the call to changeTrack, it is safe to dispose the
// queued track rather than consume it.
queuedTrack.Dispose();
}
});
}
private void onTrackCompleted(WorkingBeatmap workingBeatmap)
{
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
if (current != workingBeatmap)
return;
if (!CurrentTrack.Looping && !beatmap.Disabled)
NextTrack();
}
private bool allowRateAdjustments;
@ -332,18 +391,20 @@ namespace osu.Game.Overlays
}
}
/// <summary>
/// Resets the speed adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
/// </summary>
/// <remarks>
/// Does not reset speed adjustments applied directly to the beatmap track.
/// </remarks>
public void ResetTrackAdjustments()
{
var track = current?.Track;
if (track == null)
return;
track.ResetSpeedAdjustments();
CurrentTrack.ResetSpeedAdjustments();
if (allowRateAdjustments)
{
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
mod.ApplyToTrack(CurrentTrack);
}
}

View File

@ -57,7 +57,8 @@ namespace osu.Game.Overlays.News
public NewsHeaderTitle()
{
Title = "news";
IconTexture = "Icons/news";
Description = "get up-to-date on community happenings";
IconTexture = "Icons/Hexacons/news";
}
}
}

View File

@ -13,17 +13,16 @@ using osu.Game.Overlays.News.Displays;
namespace osu.Game.Overlays
{
public class NewsOverlay : FullscreenOverlay
public class NewsOverlay : FullscreenOverlay<NewsHeader>
{
private readonly Bindable<string> article = new Bindable<string>(null);
private Container content;
private LoadingLayer loading;
private NewsHeader header;
private OverlayScrollContainer scrollFlow;
public NewsOverlay()
: base(OverlayColourScheme.Purple)
: base(OverlayColourScheme.Purple, new NewsHeader())
{
}
@ -48,10 +47,10 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new NewsHeader
Header.With(h =>
{
ShowFrontPage = ShowFrontPage
},
h.ShowFrontPage = ShowFrontPage;
}),
content = new Container
{
RelativeSizeAxes = Axes.X,
@ -112,12 +111,12 @@ namespace osu.Game.Overlays
if (e.NewValue == null)
{
header.SetFrontPage();
Header.SetFrontPage();
LoadDisplay(new FrontPageDisplay());
return;
}
header.SetArticle(e.NewValue);
Header.SetArticle(e.NewValue);
LoadDisplay(Empty());
}

View File

@ -16,8 +16,12 @@ using osu.Framework.Threading;
namespace osu.Game.Overlays
{
public class NotificationOverlay : OsuFocusedOverlayContainer
public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/notification";
public string Title => "notifications";
public string Description => "waiting for 'ya";
private const float width = 320;
public const float TRANSITION_LENGTH = 600;

View File

@ -25,8 +25,12 @@ using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class NowPlayingOverlay : OsuFocusedOverlayContainer
public class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/music";
public string Title => "now playing";
public string Description => "manage the currently playing track";
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
@ -234,9 +238,9 @@ namespace osu.Game.Overlays
pendingBeatmapSwitch = null;
}
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
var track = musicController.CurrentTrack;
if (track?.IsDummyDevice == false)
if (!track.IsDummyDevice)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;

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