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Do not show star difficulty on wedge if zero

This commit is contained in:
Bartłomiej Dach 2020-08-31 11:05:42 +02:00
parent 4736845318
commit 7d273d631b

View File

@ -223,14 +223,13 @@ namespace osu.Game.Screens.Select
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
Children = new[]
{
new StarRatingDisplay(beatmapInfo)
createStarRatingDisplay(beatmapInfo).With(display =>
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Bottom = 5 }
},
display.Anchor = Anchor.CentreRight;
display.Origin = Anchor.CentreRight;
}),
StatusPill = new BeatmapSetOnlineStatusPill
{
Anchor = Anchor.CentreRight,
@ -291,6 +290,13 @@ namespace osu.Game.Screens.Select
StatusPill.Hide();
}
private static Drawable createStarRatingDisplay(BeatmapInfo beatmapInfo) => beatmapInfo.StarDifficulty > 0
? new StarRatingDisplay(beatmapInfo)
{
Margin = new MarginPadding { Bottom = 5 }
}
: Empty();
private void setMetadata(string source)
{
ArtistLabel.Text = artistBinding.Value;