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Expose track change results on the methods
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54013790fc
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@ -207,7 +207,18 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
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/// </summary>
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public void PreviousTrack() => Schedule(() => prev());
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/// <param name="onSuccess">
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/// Invoked when the operation has been performed successfully.
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/// The result isn't returned directly to the caller because
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/// the operation is scheduled and isn't performed immediately.
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/// </param>
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/// <returns>A <see cref="ScheduledDelegate"/> of the operation.</returns>
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public ScheduledDelegate PreviousTrack(Action<PreviousTrackResult> onSuccess = null) => Schedule(() =>
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{
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PreviousTrackResult res = prev();
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if (res != PreviousTrackResult.None)
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onSuccess?.Invoke(res);
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});
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/// <summary>
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/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
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@ -243,7 +254,18 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Play the next random or playlist track.
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/// </summary>
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public void NextTrack() => Schedule(() => next());
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/// <param name="onSuccess">
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/// Invoked when the operation has been performed successfully.
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/// The result isn't returned directly to the caller because
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/// the operation is scheduled and isn't performed immediately.
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/// </param>
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/// <returns>A <see cref="ScheduledDelegate"/> of the operation.</returns>
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public ScheduledDelegate NextTrack(Action onSuccess = null) => Schedule(() =>
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{
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bool res = next();
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if (res)
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onSuccess?.Invoke();
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});
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private bool next()
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{
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