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Update with further framework changes
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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Menu
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LoadComponentAsync(new TrianglesIntroSequence(logo, background)
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(UsingThemedIntro ? (IAdjustableClock)Track : null),
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Clock = new FramedClock(UsingThemedIntro ? Track : null),
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LoadMenu = LoadMenu
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}, t =>
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{
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@ -132,7 +132,7 @@ namespace osu.Game.Screens.Play
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Schedule(() =>
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{
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adjustableClock.ChangeSource((IAdjustableClock)track);
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adjustableClock.ChangeSource(track);
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updateRate();
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if (!IsPaused.Value)
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@ -201,7 +201,7 @@ namespace osu.Game.Screens.Play
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removeSourceClockAdjustments();
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track = new TrackVirtual(track.Length);
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adjustableClock.ChangeSource((IAdjustableClock)track);
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adjustableClock.ChangeSource(track);
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}
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protected override void Update()
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