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Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class.
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@ -48,7 +48,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class ExampleContainer : PlayerSettingsGroup
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{
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protected override string Title => @"example";
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public ExampleContainer()
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: base("example")
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{
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}
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}
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}
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}
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@ -20,8 +20,6 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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private const int padding = 10;
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protected override string Title => @"ladder";
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private SettingsDropdown<TournamentRound> roundDropdown;
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private PlayerCheckbox losersCheckbox;
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private DateTextBox dateTimeBox;
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@ -34,6 +32,11 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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[Resolved]
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private LadderInfo ladderInfo { get; set; }
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public LadderEditorSettings()
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: base("ladder")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -8,9 +8,8 @@ namespace osu.Game.Rulesets.Edit
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{
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public class ToolboxGroup : PlayerSettingsGroup
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{
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protected override string Title => "toolbox";
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public ToolboxGroup()
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: base("toolbox")
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{
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RelativeSizeAxes = Axes.X;
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Width = 1;
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@ -10,7 +10,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class CollectionSettings : PlayerSettingsGroup
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{
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protected override string Title => @"collections";
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public CollectionSettings()
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: base("collections")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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@ -10,7 +10,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class DiscussionSettings : PlayerSettingsGroup
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{
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protected override string Title => @"discussions";
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public DiscussionSettings()
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: base("discussions")
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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@ -9,11 +9,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class InputSettings : PlayerSettingsGroup
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{
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protected override string Title => "Input settings";
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private readonly PlayerCheckbox mouseButtonsCheckbox;
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public InputSettings()
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: base("Input Settings")
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{
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Children = new Drawable[]
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{
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@ -13,8 +13,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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private const int padding = 10;
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protected override string Title => @"playback";
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public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
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{
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Default = 1,
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@ -28,6 +26,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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private readonly OsuSpriteText multiplierText;
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public PlaybackSettings()
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: base("playback")
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{
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Children = new Drawable[]
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{
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@ -17,11 +17,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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public abstract class PlayerSettingsGroup : Container
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{
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/// <summary>
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/// The title to be displayed in the header of this group.
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/// </summary>
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protected abstract string Title { get; }
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private const float transition_duration = 250;
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private const int container_width = 270;
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private const int border_thickness = 2;
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@ -58,7 +53,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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private Color4 expandedColour;
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protected PlayerSettingsGroup()
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="title">The title to be displayed in the header of this group.</param>
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protected PlayerSettingsGroup(string title)
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{
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AutoSizeAxes = Axes.Y;
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Width = container_width;
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@ -95,7 +94,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Text = Title.ToUpperInvariant(),
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Text = title.ToUpperInvariant(),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17),
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Margin = new MarginPadding { Left = 10 },
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},
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@ -10,8 +10,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class VisualSettings : PlayerSettingsGroup
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{
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protected override string Title => "Visual settings";
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private readonly PlayerSliderBar<double> dimSliderBar;
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private readonly PlayerSliderBar<double> blurSliderBar;
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private readonly PlayerCheckbox showStoryboardToggle;
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@ -19,6 +17,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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private readonly PlayerCheckbox beatmapHitsoundsToggle;
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public VisualSettings()
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: base("Visual Settings")
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{
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Children = new Drawable[]
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{
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