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Merge branch 'master' into collection-database

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Dean Herbert 2020-09-08 23:18:47 +09:00 committed by GitHub
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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneSetupScreen : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
public TestSceneSetupScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new SetupScreen();
}
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.Navigation;
namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneMusicActionHandling : OsuGameTestScene
{
private GlobalActionContainer globalActionContainer => Game.ChildrenOfType<GlobalActionContainer>().First();
[Test]
public void TestMusicPlayAction()
{
AddStep("ensure playing something", () => Game.MusicController.EnsurePlayingSomething());
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.IsUserPaused);
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.IsUserPaused);
}
[Test]
public void TestMusicNavigationActions()
{
int importId = 0;
Queue<(WorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
}
},
Metadata = new BeatmapMetadata
{
Artist = $"a test map {importId++}",
Title = "title",
}
}).Wait(), 5);
AddStep("import beatmap with track", () =>
{
var setWithTrack = Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result;
Beatmap.Value = Game.BeatmapManager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
});
AddStep("bind to track change", () =>
{
trackChangeQueue = new Queue<(WorkingBeatmap, TrackChangeDirection)>();
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
});
AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
AddUntilStep("wait for current time to update", () => Game.MusicController.CurrentTrack.CurrentTime > 5000);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddAssert("no track change", () => trackChangeQueue.Count == 0);
AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddAssert("track changed to previous", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev);
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddAssert("track changed to next", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);
}
}
}

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@ -1,18 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -24,14 +17,9 @@ namespace osu.Game.Tests.Visual.UserInterface
private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(AudioManager audio, GameHost host)
private void load()
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
nowPlayingOverlay = new NowPlayingOverlay
@ -51,49 +39,5 @@ namespace osu.Game.Tests.Visual.UserInterface
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
private BeatmapManager manager { get; set; }
private int importId;
[Test]
public void TestPrevTrackBehavior()
{
// ensure we have at least two beatmaps available.
AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
}
},
Metadata = new BeatmapMetadata
{
Artist = $"a test map {importId++}",
Title = "title",
}
}).Wait(), 5);
WorkingBeatmap currentBeatmap = null;
AddStep("import beatmap with track", () =>
{
var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
});
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => musicController.CurrentTrack.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
}
}
}

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@ -17,6 +17,8 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
{
private const float corner_radius = 4;
private Color4 accentColour;
public Color4 AccentColour
@ -57,9 +59,11 @@ namespace osu.Game.Graphics.UserInterface
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
CornerRadius = 4;
CornerRadius = corner_radius;
BackgroundColour = Color4.Black.Opacity(0.5f);
MaskingContainer.CornerRadius = corner_radius;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
ItemsContainer.Padding = new MarginPadding(5);
}
@ -138,7 +142,7 @@ namespace osu.Game.Graphics.UserInterface
Foreground.Padding = new MarginPadding(2);
Masking = true;
CornerRadius = 6;
CornerRadius = corner_radius;
}
[BackgroundDependencyLoader]
@ -237,7 +241,7 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.None;
Margin = new MarginPadding { Bottom = 4 };
CornerRadius = 4;
CornerRadius = corner_radius;
Height = 40;
Foreground.Children = new Drawable[]

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
@ -32,6 +33,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
set => Component.Text = value;
}
public Container TabbableContentContainer
{
set => Component.TabbableContentContainer = value;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -39,6 +39,7 @@ using osu.Game.Input;
using osu.Game.Overlays.Notifications;
using osu.Game.Input.Bindings;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Music;
using osu.Game.Skinning;
using osuTK.Graphics;
using osu.Game.Overlays.Volume;
@ -652,6 +653,7 @@ namespace osu.Game
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener());
Add(new MusicKeyBindingHandler());
// side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };

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@ -256,10 +256,11 @@ namespace osu.Game
AddInternal(apiAccess);
AddInternal(RulesetConfigCache);
GlobalActionContainer globalBinding;
MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
GlobalActionContainer globalBindings;
MenuCursorContainer.Child = globalBindings = new GlobalActionContainer(this)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
@ -267,8 +268,8 @@ namespace osu.Game
base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));
KeyBindingStore.Register(globalBinding);
dependencies.Cache(globalBinding);
KeyBindingStore.Register(globalBindings);
dependencies.Cache(globalBindings);
PreviewTrackManager previewTrackManager;
dependencies.Cache(previewTrackManager = new PreviewTrackManager());

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.OSD;
namespace osu.Game.Overlays.Music
{
/// <summary>
/// Handles <see cref="GlobalAction"/>s related to music playback, and displays <see cref="Toast"/>s via the global <see cref="OnScreenDisplay"/> accordingly.
/// </summary>
public class MusicKeyBindingHandler : Component, IKeyBindingHandler<GlobalAction>
{
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private MusicController musicController { get; set; }
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
public bool OnPressed(GlobalAction action)
{
if (beatmap.Disabled)
return false;
switch (action)
{
case GlobalAction.MusicPlay:
// use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842)
bool wasPlaying = musicController.IsPlaying;
if (musicController.TogglePause())
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track"));
return true;
case GlobalAction.MusicNext:
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track")));
return true;
case GlobalAction.MusicPrev:
musicController.PreviousTrack(res =>
{
switch (res)
{
case PreviousTrackResult.Restart:
onScreenDisplay?.Display(new MusicActionToast("Restart track"));
break;
case PreviousTrackResult.Previous:
onScreenDisplay?.Display(new MusicActionToast("Previous track"));
break;
}
});
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
private class MusicActionToast : Toast
{
public MusicActionToast(string action)
: base("Music Playback", action, string.Empty)
{
}
}
}
}

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@ -12,12 +12,9 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.OSD;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays
@ -25,7 +22,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Handles playback of the global music track.
/// </summary>
public class MusicController : CompositeDrawable, IKeyBindingHandler<GlobalAction>
public class MusicController : CompositeDrawable
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -62,9 +59,6 @@ namespace osu.Game.Overlays
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
[NotNull]
public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
@ -207,7 +201,13 @@ namespace osu.Game.Overlays
/// <summary>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
/// </summary>
public void PreviousTrack() => Schedule(() => prev());
/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
public void PreviousTrack(Action<PreviousTrackResult> onSuccess = null) => Schedule(() =>
{
PreviousTrackResult res = prev();
if (res != PreviousTrackResult.None)
onSuccess?.Invoke(res);
});
/// <summary>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
@ -243,7 +243,14 @@ namespace osu.Game.Overlays
/// <summary>
/// Play the next random or playlist track.
/// </summary>
public void NextTrack() => Schedule(() => next());
/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
/// <returns>A <see cref="ScheduledDelegate"/> of the operation.</returns>
public void NextTrack(Action onSuccess = null) => Schedule(() =>
{
bool res = next();
if (res)
onSuccess?.Invoke();
});
private bool next()
{
@ -407,54 +414,6 @@ namespace osu.Game.Overlays
mod.ApplyToTrack(CurrentTrack);
}
}
public bool OnPressed(GlobalAction action)
{
if (beatmap.Disabled)
return false;
switch (action)
{
case GlobalAction.MusicPlay:
if (TogglePause())
onScreenDisplay?.Display(new MusicControllerToast(IsPlaying ? "Play track" : "Pause track"));
return true;
case GlobalAction.MusicNext:
if (next())
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
return true;
case GlobalAction.MusicPrev:
switch (prev())
{
case PreviousTrackResult.Restart:
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
break;
case PreviousTrackResult.Previous:
onScreenDisplay?.Display(new MusicControllerToast("Previous track"));
break;
}
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
public class MusicControllerToast : Toast
{
public MusicControllerToast(string action)
: base("Music Playback", action, string.Empty)
{
}
}
}
public enum TrackChangeDirection

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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddRangeInternal(new[]
{
DragBox = CreateDragBox(select),
DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
selectionHandler,
SelectionBlueprints = CreateSelectionBlueprintContainer(),
selectionHandler.CreateProxy(),
@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Select all masks in a given rectangle selection area.
/// </summary>
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
private void select(RectangleF rect)
private void selectBlueprintsFromDragRectangle(RectangleF rect)
{
foreach (var blueprint in SelectionBlueprints)
{

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@ -398,7 +398,11 @@ namespace osu.Game.Screens.Edit
break;
}
LoadComponentAsync(currentScreen, screenContainer.Add);
LoadComponentAsync(currentScreen, newScreen =>
{
if (newScreen == currentScreen)
screenContainer.Add(newScreen);
});
}
private void seek(UIEvent e, int direction)

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit
public void Exit()
{
this.FadeOut(250).Expire();
Expire();
}
}
}

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@ -1,13 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorScreen
{
public SetupScreen()
private FillFlowContainer flow;
private LabelledTextBox artistTextBox;
private LabelledTextBox titleTextBox;
private LabelledTextBox creatorTextBox;
private LabelledTextBox difficultyTextBox;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Child = new ScreenWhiteBox.UnderConstructionMessage("Setup mode");
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = colours.GreySeafoamDark,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(10),
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = 250,
Masking = true,
CornerRadius = 10,
Child = new BeatmapBackgroundSprite(Beatmap.Value)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
new OsuSpriteText
{
Text = "Beatmap metadata"
},
artistTextBox = new LabelledTextBox
{
Label = "Artist",
Current = { Value = Beatmap.Value.Metadata.Artist },
TabbableContentContainer = this
},
titleTextBox = new LabelledTextBox
{
Label = "Title",
Current = { Value = Beatmap.Value.Metadata.Title },
TabbableContentContainer = this
},
creatorTextBox = new LabelledTextBox
{
Label = "Creator",
Current = { Value = Beatmap.Value.Metadata.AuthorString },
TabbableContentContainer = this
},
difficultyTextBox = new LabelledTextBox
{
Label = "Difficulty Name",
Current = { Value = Beatmap.Value.BeatmapInfo.Version },
TabbableContentContainer = this
},
}
},
},
}
}
};
foreach (var item in flow.OfType<LabelledTextBox>())
item.OnCommit += onCommit;
}
private void onCommit(TextBox sender, bool newText)
{
if (!newText) return;
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Value.Metadata.Artist = artistTextBox.Current.Value;
Beatmap.Value.Metadata.Title = titleTextBox.Current.Value;
Beatmap.Value.Metadata.AuthorString = creatorTextBox.Current.Value;
Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value;
}
}
}