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Minor rewording of new comment
Co-authored-by: Dean Herbert <pe@ppy.sh>
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@ -280,7 +280,7 @@ namespace osu.Game.Overlays
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private void changeBeatmap(WorkingBeatmap newWorking)
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{
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// This method can potentially be triggered multiple times as it is eagerly fired in next() / prev() to ensure correct execution order
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// (changeBeatmap must be called before consumers receive the bindable changed event, which is not the case when called from the bindable itself).
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// (changeBeatmap must be called before consumers receive the bindable changed event, which is not the case when the local beatmap bindable is updated directly).
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if (newWorking == current)
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return;
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