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Add collection IO tests
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osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs
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osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Collections.IO
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{
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[TestFixture]
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public class ImportCollectionsTest
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{
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[Test]
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public async Task TestImportEmptyDatabase()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportEmptyDatabase"))
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{
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try
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{
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var osu = await loadOsu(host);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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await collectionManager.Import(new MemoryStream());
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Assert.That(collectionManager.Collections.Count, Is.Zero);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportWithNoBeatmaps()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithNoBeatmaps"))
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{
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try
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{
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var osu = await loadOsu(host);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
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Assert.That(collectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
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Assert.That(collectionManager.Collections[0].Beatmaps.Count, Is.Zero);
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Assert.That(collectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
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Assert.That(collectionManager.Collections[1].Beatmaps.Count, Is.Zero);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportWithBeatmaps()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithBeatmaps"))
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{
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try
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{
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var osu = await loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
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Assert.That(collectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
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Assert.That(collectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(1));
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Assert.That(collectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
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Assert.That(collectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(12));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportMalformedDatabase()
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{
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bool exceptionThrown = false;
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UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true;
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportMalformedDatabase"))
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{
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try
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{
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AppDomain.CurrentDomain.UnhandledException += setException;
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var osu = await loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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using (var ms = new MemoryStream())
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{
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using (var bw = new BinaryWriter(ms, Encoding.UTF8, true))
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{
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for (int i = 0; i < 10000; i++)
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bw.Write((byte)i);
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}
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ms.Seek(0, SeekOrigin.Begin);
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await collectionManager.Import(ms);
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}
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Assert.That(host.UpdateThread.Running, Is.True);
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Assert.That(exceptionThrown, Is.False);
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Assert.That(collectionManager.Collections.Count, Is.EqualTo(0));
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}
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finally
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{
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host.Exit();
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AppDomain.CurrentDomain.UnhandledException -= setException;
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}
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}
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}
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[Test]
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public async Task TestSaveAndReload()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestSaveAndReload"))
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{
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try
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{
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var osu = await loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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await collectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
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// Move first beatmap from second collection into the first.
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collectionManager.Collections[0].Beatmaps.Add(collectionManager.Collections[1].Beatmaps[0]);
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collectionManager.Collections[1].Beatmaps.RemoveAt(0);
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// Rename the second collecction.
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collectionManager.Collections[1].Name.Value = "Another";
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}
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finally
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{
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host.Exit();
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}
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}
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using (HeadlessGameHost host = new HeadlessGameHost("TestSaveAndReload"))
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{
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try
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{
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var osu = await loadOsu(host, true);
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var collectionManager = osu.Dependencies.Get<BeatmapCollectionManager>();
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Assert.That(collectionManager.Collections.Count, Is.EqualTo(2));
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Assert.That(collectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
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Assert.That(collectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(2));
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Assert.That(collectionManager.Collections[1].Name.Value, Is.EqualTo("Another"));
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Assert.That(collectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(11));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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private async Task<OsuGameBase> loadOsu(GameHost host, bool withBeatmap = false)
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{
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var osu = new OsuGameBase();
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#pragma warning disable 4014
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Task.Run(() => host.Run(osu));
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#pragma warning restore 4014
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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if (withBeatmap)
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{
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var beatmapFile = TestResources.GetTestBeatmapForImport();
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var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
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await beatmapManager.Import(beatmapFile);
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}
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return osu;
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}
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private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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osu.Game.Tests/Resources/Collections/collections.db
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BIN
osu.Game.Tests/Resources/Collections/collections.db
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@ -76,21 +76,33 @@ namespace osu.Game.Collections
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return Task.CompletedTask;
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}
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return Task.Run(() =>
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return Task.Run(async () =>
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{
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var storage = GetStableStorage();
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if (storage.Exists(database_name))
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{
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using (var stream = storage.GetStream(database_name))
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{
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var collection = readCollections(stream);
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Schedule(() => importCollections(collection));
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}
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await Import(stream);
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}
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});
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}
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public async Task Import(Stream stream) => await Task.Run(async () =>
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{
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var collection = readCollections(stream);
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bool importCompleted = false;
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Schedule(() =>
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{
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importCollections(collection);
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importCompleted = true;
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});
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while (!IsDisposed && !importCompleted)
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await Task.Delay(10);
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});
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private void importCollections(List<BeatmapCollection> newCollections)
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{
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foreach (var newCol in newCollections)
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