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Move beatmap bind to BDL load()

This commit is contained in:
smoogipoo 2020-08-07 23:05:59 +09:00
parent e87f50f74f
commit b8373e89b7

View File

@ -79,12 +79,9 @@ namespace osu.Game.Overlays
managerRemoved.BindValueChanged(beatmapRemoved);
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next()));
}
protected override void LoadComplete()
{
base.LoadComplete();
// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
beatmap.BindValueChanged(beatmapChanged, true);
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
}