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Use existing field in Editor

This commit is contained in:
Craftplacer 2020-08-15 23:46:10 +02:00
parent 3a6e378a08
commit 48bdbb0cfb

View File

@ -402,7 +402,7 @@ namespace osu.Game.Screens.Edit
clock.SeekForward(!clock.IsRunning, amount);
}
private void saveBeatmap() => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap, Beatmap.Value.Skin);
private void saveBeatmap() => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap, beatmapSkin);
private void exportBeatmap()
{