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Merge remote-tracking branch 'upstream/master' into combo-colors
This commit is contained in:
commit
9835d98942
@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
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[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
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[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
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[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
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[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
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public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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|
117
osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs
Normal file
117
osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs
Normal file
@ -0,0 +1,117 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
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{
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[Test]
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public void TestPreviousHitWindowDoesNotExtendPastNextObject()
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{
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var objects = new List<ManiaHitObject>();
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var frames = new List<ReplayFrame>();
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for (int i = 0; i < 7; i++)
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{
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double time = 1000 + i * 100;
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objects.Add(new Note { StartTime = time });
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if (i > 0)
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{
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frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
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frames.Add(new ManiaReplayFrame(time + 11));
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}
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}
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performTest(objects, frames);
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addJudgementAssert(objects[0], HitResult.Miss);
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for (int i = 1; i < 7; i++)
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{
|
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addJudgementAssert(objects[i], HitResult.Perfect);
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addJudgementOffsetAssert(objects[i], 10);
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}
|
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}
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|
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private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
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}
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private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
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}
|
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private ScoreAccessibleReplayPlayer currentPlayer;
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private List<JudgementResult> judgementResults;
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|
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private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
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{
|
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AddStep("load player", () =>
|
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{
|
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Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
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{
|
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HitObjects = hitObjects,
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BeatmapInfo =
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{
|
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Ruleset = new ManiaRuleset().RulesetInfo
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},
|
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});
|
||||
|
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
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||||
|
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
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||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
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||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
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||||
judgementResults = new List<JudgementResult>();
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});
|
||||
|
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
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{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, false, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -126,6 +126,9 @@ namespace osu.Game.Rulesets.Mania
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||||
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if (mods.HasFlag(LegacyMods.Random))
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yield return new ManiaModRandom();
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|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
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yield return new ManiaModMirror();
|
||||
}
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||||
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public override LegacyMods ConvertToLegacyMods(Mod[] mods)
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@ -175,6 +178,10 @@ namespace osu.Game.Rulesets.Mania
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case ManiaModFadeIn _:
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value |= LegacyMods.FadeIn;
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break;
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case ManiaModMirror _:
|
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value |= LegacyMods.Mirror;
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break;
|
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}
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}
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|
@ -255,6 +255,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (action != Action.Value)
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return false;
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|
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if (CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
return false;
|
||||
|
||||
// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
|
||||
// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
|
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// Note: Unlike below, we use the tail's start time to determine the time offset.
|
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|
@ -1,6 +1,7 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
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using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -8,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -34,6 +36,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> can be hit, given a time value.
|
||||
/// If non-null, judgements will be ignored whilst the function returns false.
|
||||
/// </summary>
|
||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
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||||
@ -124,6 +132,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
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||||
|
@ -64,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
if (CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
return false;
|
||||
|
||||
return UpdateResult(true);
|
||||
}
|
||||
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||||
|
@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
|
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using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public readonly ColumnHitObjectArea HitObjectArea;
|
||||
internal readonly Container TopLevelContainer;
|
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private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
@ -65,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
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};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
}
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||||
@ -90,6 +94,9 @@ namespace osu.Game.Rulesets.Mania.UI
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||||
hitObject.AccentColour.Value = AccentColour;
|
||||
hitObject.OnNewResult += OnNewResult;
|
||||
|
||||
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
|
||||
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
@ -104,6 +111,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (result.IsHit)
|
||||
hitPolicy.HandleHit(judgedObject);
|
||||
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
|
78
osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs
Normal file
78
osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that only the most recent <see cref="HitObject"/> is hittable, affectionately known as "note lock".
|
||||
/// </summary>
|
||||
public class OrderedHitPolicy
|
||||
{
|
||||
private readonly HitObjectContainer hitObjectContainer;
|
||||
|
||||
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
this.hitObjectContainer = hitObjectContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only the most recent <see cref="DrawableHitObject"/> can be hit, a previous hitobject's window cannot extend past the next one.
|
||||
/// </remarks>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||
{
|
||||
var nextObject = hitObjectContainer.AliveObjects.GetNext(hitObject);
|
||||
return nextObject == null || time < nextObject.HitObject.StartTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
if (obj.Judged)
|
||||
continue;
|
||||
|
||||
((DrawableManiaHitObject)obj).MissForcefully();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.GetEndTime() >= targetTime)
|
||||
yield break;
|
||||
|
||||
yield return obj;
|
||||
|
||||
foreach (var nestedObj in obj.NestedHitObjects)
|
||||
{
|
||||
if (nestedObj.HitObject.GetEndTime() >= targetTime)
|
||||
break;
|
||||
|
||||
yield return nestedObj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
this.hasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override IBeatmapSkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
|
||||
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
|
||||
}
|
||||
|
||||
private class TestBeatmapSkin : LegacyBeatmapSkin
|
||||
|
@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public class TestSceneSkinFallbacks : TestSceneOsuPlayer
|
||||
{
|
||||
private readonly TestSource testUserSkin;
|
||||
private readonly BeatmapTestSource testBeatmapSkin;
|
||||
private readonly TestSource testBeatmapSkin;
|
||||
|
||||
public TestSceneSkinFallbacks()
|
||||
{
|
||||
testUserSkin = new TestSource("user");
|
||||
testBeatmapSkin = new BeatmapTestSource();
|
||||
testBeatmapSkin = new TestSource("beatmap");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -80,15 +80,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly IBeatmapSkin skin;
|
||||
private readonly ISkinSource skin;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, IBeatmapSkin skin)
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
|
||||
: base(beatmap, storyboard, frameBasedClock, audio)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
protected override IBeatmapSkin GetSkin() => skin;
|
||||
protected override ISkin GetSkin() => skin;
|
||||
}
|
||||
|
||||
public class SkinProvidingPlayer : TestPlayer
|
||||
@ -112,14 +112,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapTestSource : TestSource, IBeatmapSkin
|
||||
{
|
||||
public BeatmapTestSource()
|
||||
: base("beatmap")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class TestSource : ISkinSource
|
||||
{
|
||||
private readonly string identifier;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
|
||||
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
|
||||
/// </summary>
|
||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
@ -154,8 +154,12 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
|
||||
// We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition.
|
||||
// TODO: Shouldn't the spinner always spin in the same direction?
|
||||
if (h is Spinner)
|
||||
if (h is Spinner spinner)
|
||||
{
|
||||
// spinners with 0 spins required will auto-complete - don't bother
|
||||
if (spinner.SpinsRequired == 0)
|
||||
return;
|
||||
|
||||
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
|
||||
|
||||
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin, IBeatmapSkin
|
||||
private class TestSkin : LegacySkin
|
||||
{
|
||||
public TestSkin(string resourceName, AudioManager audioManager)
|
||||
: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
|
||||
@ -156,7 +156,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
this.audio = audio;
|
||||
}
|
||||
|
||||
protected override IBeatmapSkin GetSkin() => new TestSkin("test-sample", audio);
|
||||
protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
|
||||
}
|
||||
|
||||
private class TestDrawableStoryboardSample : DrawableStoryboardSample
|
||||
|
43
osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs
Normal file
43
osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual.Ranking
|
||||
{
|
||||
[TestFixture]
|
||||
public class UnstableRateTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDistributedHits()
|
||||
{
|
||||
var events = Enumerable.Range(-5, 11)
|
||||
.Select(t => new HitEvent(t - 5, HitResult.Great, new HitObject(), null, null));
|
||||
|
||||
var unstableRate = new UnstableRate(events);
|
||||
|
||||
Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value, 10 * Math.Sqrt(10)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissesAndEmptyWindows()
|
||||
{
|
||||
var events = new[]
|
||||
{
|
||||
new HitEvent(-100, HitResult.Miss, new HitObject(), null, null),
|
||||
new HitEvent(0, HitResult.Great, new HitObject(), null, null),
|
||||
new HitEvent(200, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null),
|
||||
};
|
||||
|
||||
var unstableRate = new UnstableRate(events);
|
||||
|
||||
Assert.AreEqual(0, unstableRate.Value);
|
||||
}
|
||||
}
|
||||
}
|
@ -35,6 +35,18 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
createTest(new List<HitEvent>());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissesDontShow()
|
||||
{
|
||||
createTest(Enumerable.Range(0, 100).Select(i =>
|
||||
{
|
||||
if (i % 2 == 0)
|
||||
return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null);
|
||||
|
||||
return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null);
|
||||
}).ToList());
|
||||
}
|
||||
|
||||
private void createTest(List<HitEvent> events) => AddStep("create test", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
@ -212,6 +213,25 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
AddAssert("expanded panel still on screen", () => this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDownloadButtonInitiallyDisabled()
|
||||
{
|
||||
TestResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
|
||||
|
||||
AddAssert("download button is disabled", () => !screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click contracted panel", () =>
|
||||
{
|
||||
var contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
|
||||
InputManager.MoveMouseTo(contractedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("download button is enabled", () => screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
|
||||
}
|
||||
|
||||
private class TestResultsContainer : Container
|
||||
{
|
||||
[Cached(typeof(Player))]
|
||||
@ -255,6 +275,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo);
|
||||
score.TotalScore += 10 - i;
|
||||
score.Hash = $"test{i}";
|
||||
scores.Add(score);
|
||||
}
|
||||
|
||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected override IBeatmapSkin GetSkin()
|
||||
protected override ISkin GetSkin()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -42,9 +42,9 @@ namespace osu.Game.Beatmaps
|
||||
Storyboard Storyboard { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="IBeatmapSkin"/> which this <see cref="WorkingBeatmap"/> provides.
|
||||
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
|
||||
/// </summary>
|
||||
IBeatmapSkin Skin { get; }
|
||||
ISkin Skin { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||
|
@ -38,5 +38,6 @@ namespace osu.Game.Beatmaps.Legacy
|
||||
Key1 = 1 << 26,
|
||||
Key3 = 1 << 27,
|
||||
Key2 = 1 << 28,
|
||||
Mirror = 1 << 30,
|
||||
}
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
|
||||
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
||||
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
||||
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
||||
skin = new RecyclableLazy<IBeatmapSkin>(GetSkin);
|
||||
skin = new RecyclableLazy<ISkin>(GetSkin);
|
||||
|
||||
total_count.Value++;
|
||||
}
|
||||
@ -275,10 +275,10 @@ namespace osu.Game.Beatmaps
|
||||
private readonly RecyclableLazy<Storyboard> storyboard;
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public IBeatmapSkin Skin => skin.Value;
|
||||
public ISkin Skin => skin.Value;
|
||||
|
||||
protected virtual IBeatmapSkin GetSkin() => new DefaultBeatmapSkin();
|
||||
private readonly RecyclableLazy<IBeatmapSkin> skin;
|
||||
protected virtual ISkin GetSkin() => new DefaultSkin();
|
||||
private readonly RecyclableLazy<ISkin> skin;
|
||||
|
||||
/// <summary>
|
||||
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
|
||||
|
@ -40,10 +40,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true));
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,20 +57,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
/// <summary>
|
||||
/// Skeleton of a numeric counter which value rolls over time.
|
||||
/// </summary>
|
||||
protected RollingCounter()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Current.ValueChanged += val =>
|
||||
{
|
||||
if (IsLoaded)
|
||||
TransformCount(DisplayedCount, val.NewValue);
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -81,6 +73,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Child = displayedCountSpriteText;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(val => TransformCount(DisplayedCount, val.NewValue), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets count value, bypassing rollover animation.
|
||||
/// </summary>
|
||||
|
@ -51,10 +51,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,11 +33,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
public override void Increment(int amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}, true);
|
||||
}
|
||||
|
||||
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => (float)(track.Length / milliseconds);
|
||||
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
|
||||
|
||||
/// <summary>
|
||||
/// The timeline's scroll position in the last frame.
|
||||
|
@ -283,7 +283,7 @@ namespace osu.Game.Screens.Edit
|
||||
// this is a special case to handle the "pivot" scenario.
|
||||
// if we are precise scrolling in one direction then change our mind and scroll backwards,
|
||||
// the existing accumulation should be applied in the inverse direction to maintain responsiveness.
|
||||
if (Math.Sign(scrollAccumulation) != scrollDirection)
|
||||
if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection)
|
||||
scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
|
||||
|
||||
scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to display combo with a roll-up animation in results screen.
|
||||
/// </summary>
|
||||
public class ComboResultCounter : RollingCounter<long>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
protected override double GetProportionalDuration(long currentValue, long newValue)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
}
|
||||
|
||||
protected override string FormatCount(long count)
|
||||
{
|
||||
return $@"{count}x";
|
||||
}
|
||||
|
||||
public override void Increment(long amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
@ -46,9 +46,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
|
||||
protected override string FormatCount(double count) => count.FormatAccuracy();
|
||||
|
||||
public override void Increment(double amount)
|
||||
=> Current.Value += amount;
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
|
||||
{
|
||||
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
|
@ -49,9 +49,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-2, 0);
|
||||
});
|
||||
|
||||
public override void Increment(int amount)
|
||||
=> Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,8 +36,5 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-5, 0);
|
||||
});
|
||||
|
||||
public override void Increment(long amount)
|
||||
=> Current.Value += amount;
|
||||
}
|
||||
}
|
||||
|
@ -74,23 +74,33 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
button.State.Value = state.NewValue;
|
||||
|
||||
switch (replayAvailability)
|
||||
{
|
||||
case ReplayAvailability.Local:
|
||||
button.TooltipText = @"watch replay";
|
||||
break;
|
||||
|
||||
case ReplayAvailability.Online:
|
||||
button.TooltipText = @"download replay";
|
||||
break;
|
||||
|
||||
default:
|
||||
button.TooltipText = @"replay unavailable";
|
||||
break;
|
||||
}
|
||||
updateTooltip();
|
||||
}, true);
|
||||
|
||||
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
|
||||
Model.BindValueChanged(_ =>
|
||||
{
|
||||
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
|
||||
|
||||
updateTooltip();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateTooltip()
|
||||
{
|
||||
switch (replayAvailability)
|
||||
{
|
||||
case ReplayAvailability.Local:
|
||||
button.TooltipText = @"watch replay";
|
||||
break;
|
||||
|
||||
case ReplayAvailability.Online:
|
||||
button.TooltipText = @"download replay";
|
||||
break;
|
||||
|
||||
default:
|
||||
button.TooltipText = @"replay unavailable";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private enum ReplayAvailability
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
|
||||
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
|
||||
{
|
||||
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows)).ToList();
|
||||
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -59,12 +59,19 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// </summary>
|
||||
public class SimpleStatisticItem<TValue> : SimpleStatisticItem
|
||||
{
|
||||
private TValue value;
|
||||
|
||||
/// <summary>
|
||||
/// The statistic's value to be displayed.
|
||||
/// </summary>
|
||||
public new TValue Value
|
||||
{
|
||||
set => base.Value = DisplayValue(value);
|
||||
get => value;
|
||||
set
|
||||
{
|
||||
this.value = value;
|
||||
base.Value = DisplayValue(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -20,7 +20,8 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
public UnstableRate(IEnumerable<HitEvent> hitEvents)
|
||||
: base("Unstable Rate")
|
||||
{
|
||||
var timeOffsets = hitEvents.Select(ev => ev.TimeOffset).ToArray();
|
||||
var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss)
|
||||
.Select(ev => ev.TimeOffset).ToArray();
|
||||
Value = 10 * standardDeviation(timeOffsets);
|
||||
}
|
||||
|
||||
|
@ -27,6 +27,7 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -222,10 +223,20 @@ namespace osu.Game.Screens.Select
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
Shear = wedged_container_shear,
|
||||
Children = new[]
|
||||
{
|
||||
createStarRatingDisplay(beatmapInfo).With(display =>
|
||||
{
|
||||
display.Anchor = Anchor.TopRight;
|
||||
display.Origin = Anchor.TopRight;
|
||||
display.Shear = -wedged_container_shear;
|
||||
}),
|
||||
StatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Shear = -wedged_container_shear,
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapInfo.Status,
|
||||
@ -282,6 +293,13 @@ namespace osu.Game.Screens.Select
|
||||
StatusPill.Hide();
|
||||
}
|
||||
|
||||
private static Drawable createStarRatingDisplay(BeatmapInfo beatmapInfo) => beatmapInfo.StarDifficulty > 0
|
||||
? new StarRatingDisplay(beatmapInfo)
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 }
|
||||
}
|
||||
: Empty();
|
||||
|
||||
private void setMetadata(string source)
|
||||
{
|
||||
ArtistLabel.Text = artistBinding.Value;
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// A container which overrides existing skin options with beatmap-local values.
|
||||
/// </summary>
|
||||
public class BeatmapSkinProvidingContainer : SkinProvidingContainer, IBeatmapSkin
|
||||
public class BeatmapSkinProvidingContainer : SkinProvidingContainer
|
||||
{
|
||||
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
|
||||
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
|
||||
@ -21,7 +21,7 @@ namespace osu.Game.Skinning
|
||||
protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
|
||||
protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;
|
||||
|
||||
public BeatmapSkinProvidingContainer(IBeatmapSkin skin)
|
||||
public BeatmapSkinProvidingContainer(ISkin skin)
|
||||
: base(skin)
|
||||
{
|
||||
}
|
||||
|
@ -1,9 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class DefaultBeatmapSkin : DefaultSkin, IBeatmapSkin
|
||||
{
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Marker interface for skins that originate from beatmaps.
|
||||
/// </summary>
|
||||
public interface IBeatmapSkin : ISkin
|
||||
{
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyBeatmapSkin : LegacySkin, IBeatmapSkin
|
||||
public class LegacyBeatmapSkin : LegacySkin
|
||||
{
|
||||
protected override bool AllowManiaSkin => false;
|
||||
protected override bool UseCustomSampleBanks => true;
|
||||
|
@ -188,7 +188,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
this.resourceStore = resourceStore;
|
||||
}
|
||||
|
||||
protected override IBeatmapSkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
|
||||
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue
Block a user