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synced 2024-11-11 15:07:44 +08:00
Merge pull request #10044 from peppy/update-icons
Update toolbar icons and source titles from overlays directly
This commit is contained in:
commit
8330a3aff4
@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public class TestSceneFullscreenOverlay : OsuTestScene
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{
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private FullscreenOverlay overlay;
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private FullscreenOverlay<OverlayHeader> overlay;
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protected override void LoadComplete()
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{
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@ -38,10 +38,10 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("fire count 3", () => fireCount == 3);
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}
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private class TestFullscreenOverlay : FullscreenOverlay
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private class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
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{
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public TestFullscreenOverlay()
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: base(OverlayColourScheme.Pink)
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: base(OverlayColourScheme.Pink, null)
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{
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Children = new Drawable[]
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{
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@ -26,8 +26,11 @@ namespace osu.Game.Graphics.Containers
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{
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if (value == expandableHeader) return;
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expandableHeader?.Expire();
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if (expandableHeader != null)
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RemoveInternal(expandableHeader);
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expandableHeader = value;
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if (value == null) return;
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AddInternal(expandableHeader);
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@ -698,9 +698,9 @@ namespace osu.Game
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float offset = 0;
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if (Settings.State.Value == Visibility.Visible)
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offset += ToolbarButton.WIDTH / 2;
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offset += Toolbar.HEIGHT / 2;
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if (notifications.State.Value == Visibility.Visible)
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offset -= ToolbarButton.WIDTH / 2;
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offset -= Toolbar.HEIGHT / 2;
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screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
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}
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@ -12,7 +12,8 @@ namespace osu.Game.Overlays.BeatmapListing
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public BeatmapListingTitle()
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{
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Title = "beatmap listing";
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IconTexture = "Icons/changelog";
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Description = "Browse for new beatmaps";
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IconTexture = "Icons/Hexacons/beatmap";
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}
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}
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}
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@ -24,7 +24,7 @@ using osuTK;
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namespace osu.Game.Overlays
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{
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public class BeatmapListingOverlay : FullscreenOverlay
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public class BeatmapListingOverlay : FullscreenOverlay<BeatmapListingHeader>
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{
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays
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private OverlayScrollContainer resultScrollContainer;
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public BeatmapListingOverlay()
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: base(OverlayColourScheme.Blue)
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: base(OverlayColourScheme.Blue, new BeatmapListingHeader())
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{
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Overlays
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new BeatmapListingHeader(),
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Header,
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filterControl = new BeatmapListingFilterControl
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{
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SearchStarted = onSearchStarted,
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.BeatmapSet
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public BeatmapHeaderTitle()
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{
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Title = "beatmap info";
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IconTexture = "Icons/changelog";
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IconTexture = "Icons/Hexacons/beatmap";
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}
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}
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}
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@ -19,12 +19,14 @@ using osuTK;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : FullscreenOverlay
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public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
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{
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public const float X_PADDING = 40;
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public const float Y_PADDING = 25;
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public const float RIGHT_WIDTH = 275;
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protected readonly Header Header;
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//todo: should be an OverlayHeader? or maybe not?
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protected new readonly Header Header;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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@ -37,7 +39,7 @@ namespace osu.Game.Overlays
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private readonly Box background;
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue)
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: base(OverlayColourScheme.Blue, null)
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{
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OverlayScrollContainer scroll;
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Info info;
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@ -115,7 +115,8 @@ namespace osu.Game.Overlays.Changelog
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public ChangelogHeaderTitle()
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{
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Title = "changelog";
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IconTexture = "Icons/changelog";
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Description = "Track recent dev updates in the osu! ecosystem";
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IconTexture = "Icons/Hexacons/devtools";
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}
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}
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}
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@ -21,12 +21,10 @@ using osu.Game.Overlays.Changelog;
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namespace osu.Game.Overlays
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{
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public class ChangelogOverlay : FullscreenOverlay
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public class ChangelogOverlay : FullscreenOverlay<ChangelogHeader>
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{
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public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
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protected ChangelogHeader Header;
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private Container<ChangelogContent> content;
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private SampleChannel sampleBack;
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@ -36,7 +34,7 @@ namespace osu.Game.Overlays
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protected List<APIUpdateStream> Streams;
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public ChangelogOverlay()
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: base(OverlayColourScheme.Purple)
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: base(OverlayColourScheme.Purple, new ChangelogHeader())
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{
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}
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@ -61,10 +59,11 @@ namespace osu.Game.Overlays
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header = new ChangelogHeader
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Header.With(h =>
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{
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ListingSelected = ShowListing,
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},
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h.ListingSelected = ShowListing;
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h.Build.BindTarget = Current;
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}),
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content = new Container<ChangelogContent>
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{
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RelativeSizeAxes = Axes.X,
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@ -77,8 +76,6 @@ namespace osu.Game.Overlays
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sampleBack = audio.Samples.Get(@"UI/generic-select-soft");
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Header.Build.BindTo(Current);
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Current.BindValueChanged(e =>
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{
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if (e.NewValue != null)
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Chat.Selection
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{
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public class ChannelSelectionOverlay : WaveOverlayContainer
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{
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public const float WIDTH_PADDING = 170;
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public new const float WIDTH_PADDING = 170;
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private const float transition_duration = 500;
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@ -26,8 +26,12 @@ using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays
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{
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public class ChatOverlay : OsuFocusedOverlayContainer
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public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
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{
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public string IconTexture => "Icons/Hexacons/messaging";
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public string Title => "chat";
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public string Description => "Join the real-time discussion";
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private const float textbox_height = 60;
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private const float channel_selection_min_height = 0.3f;
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@ -12,7 +12,8 @@ namespace osu.Game.Overlays.Dashboard
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public DashboardTitle()
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{
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Title = "dashboard";
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IconTexture = "Icons/changelog";
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Description = "View your friends and other information";
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IconTexture = "Icons/Hexacons/social";
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}
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}
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}
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@ -15,17 +15,21 @@ using osu.Game.Overlays.Dashboard.Friends;
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namespace osu.Game.Overlays
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{
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public class DashboardOverlay : FullscreenOverlay
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public class DashboardOverlay : FullscreenOverlay<DashboardOverlayHeader>
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{
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private CancellationTokenSource cancellationToken;
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private Container content;
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private DashboardOverlayHeader header;
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private LoadingLayer loading;
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private OverlayScrollContainer scrollFlow;
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public DashboardOverlay()
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: base(OverlayColourScheme.Purple)
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: base(OverlayColourScheme.Purple, new DashboardOverlayHeader
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Depth = -float.MaxValue
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})
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{
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}
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@ -50,12 +54,7 @@ namespace osu.Game.Overlays
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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header = new DashboardOverlayHeader
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Depth = -float.MaxValue
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},
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Header,
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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@ -72,7 +71,7 @@ namespace osu.Game.Overlays
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{
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base.LoadComplete();
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header.Current.BindValueChanged(onTabChanged);
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Header.Current.BindValueChanged(onTabChanged);
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}
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private bool displayUpdateRequired = true;
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@ -84,7 +83,7 @@ namespace osu.Game.Overlays
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// We don't want to create a new display on every call, only when exiting from fully closed state.
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if (displayUpdateRequired)
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{
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header.Current.TriggerChange();
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Header.Current.TriggerChange();
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displayUpdateRequired = false;
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}
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}
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@ -136,7 +135,7 @@ namespace osu.Game.Overlays
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if (State.Value == Visibility.Hidden)
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return;
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header.Current.TriggerChange();
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Header.Current.TriggerChange();
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}
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protected override void Dispose(bool isDisposing)
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@ -12,16 +12,25 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public abstract class FullscreenOverlay : WaveOverlayContainer, IOnlineComponent
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public abstract class FullscreenOverlay<T> : WaveOverlayContainer, IOnlineComponent, INamedOverlayComponent
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where T : OverlayHeader
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{
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public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
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public virtual string Title => Header?.Title.Title ?? string.Empty;
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public virtual string Description => Header?.Title.Description ?? string.Empty;
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public T Header { get; }
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[Resolved]
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protected IAPIProvider API { get; private set; }
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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protected FullscreenOverlay(OverlayColourScheme colourScheme)
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protected FullscreenOverlay(OverlayColourScheme colourScheme, T header)
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{
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Header = header;
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ColourProvider = new OverlayColourProvider(colourScheme);
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RelativeSizeAxes = Axes.Both;
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|
14
osu.Game/Overlays/INamedOverlayComponent.cs
Normal file
14
osu.Game/Overlays/INamedOverlayComponent.cs
Normal file
@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Overlays
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{
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public interface INamedOverlayComponent
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{
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string IconTexture { get; }
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string Title { get; }
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string Description { get; }
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}
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}
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@ -57,7 +57,8 @@ namespace osu.Game.Overlays.News
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public NewsHeaderTitle()
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{
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Title = "news";
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IconTexture = "Icons/news";
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Description = "Get up-to-date on community happenings";
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IconTexture = "Icons/Hexacons/news";
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}
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}
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}
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@ -13,17 +13,16 @@ using osu.Game.Overlays.News.Displays;
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namespace osu.Game.Overlays
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{
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public class NewsOverlay : FullscreenOverlay
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public class NewsOverlay : FullscreenOverlay<NewsHeader>
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{
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private readonly Bindable<string> article = new Bindable<string>(null);
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private Container content;
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private LoadingLayer loading;
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private NewsHeader header;
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private OverlayScrollContainer scrollFlow;
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public NewsOverlay()
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: base(OverlayColourScheme.Purple)
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: base(OverlayColourScheme.Purple, new NewsHeader())
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{
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}
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@ -48,10 +47,10 @@ namespace osu.Game.Overlays
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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header = new NewsHeader
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Header.With(h =>
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{
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ShowFrontPage = ShowFrontPage
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},
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h.ShowFrontPage = ShowFrontPage;
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}),
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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@ -112,12 +111,12 @@ namespace osu.Game.Overlays
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if (e.NewValue == null)
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{
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header.SetFrontPage();
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Header.SetFrontPage();
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LoadDisplay(new FrontPageDisplay());
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return;
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}
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header.SetArticle(e.NewValue);
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Header.SetArticle(e.NewValue);
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LoadDisplay(Empty());
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}
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|
@ -16,8 +16,12 @@ using osu.Framework.Threading;
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namespace osu.Game.Overlays
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{
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public class NotificationOverlay : OsuFocusedOverlayContainer
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public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
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{
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public string IconTexture => "Icons/Hexacons/notification";
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public string Title => "Notifications";
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public string Description => "Waiting for 'ya";
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private const float width = 320;
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public const float TRANSITION_LENGTH = 600;
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|
@ -25,8 +25,12 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class NowPlayingOverlay : OsuFocusedOverlayContainer
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public class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
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{
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public string IconTexture => "Icons/Hexacons/music";
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public string Title => "now playing";
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public string Description => "Manage the currently playing track";
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private const float player_height = 130;
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private const float transition_length = 800;
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private const float progress_height = 10;
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|
@ -12,6 +12,8 @@ namespace osu.Game.Overlays
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{
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public abstract class OverlayHeader : Container
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{
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public OverlayTitle Title { get; }
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private float contentSidePadding;
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/// <summary>
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@ -73,7 +75,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Y,
|
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Children = new[]
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{
|
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CreateTitle().With(title =>
|
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Title = CreateTitle().With(title =>
|
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{
|
||||
title.Anchor = Anchor.CentreLeft;
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title.Origin = Anchor.CentreLeft;
|
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|
@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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/// <summary>
|
||||
/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay"/>.
|
||||
/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
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/// </summary>
|
||||
public class OverlayScrollContainer : OsuScrollContainer
|
||||
{
|
||||
|
@ -12,19 +12,27 @@ using osuTK;
|
||||
|
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namespace osu.Game.Overlays
|
||||
{
|
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public abstract class OverlayTitle : CompositeDrawable
|
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public abstract class OverlayTitle : CompositeDrawable, INamedOverlayComponent
|
||||
{
|
||||
private readonly OsuSpriteText title;
|
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private readonly OsuSpriteText titleText;
|
||||
private readonly Container icon;
|
||||
|
||||
protected string Title
|
||||
private string title;
|
||||
|
||||
public string Title
|
||||
{
|
||||
set => title.Text = value;
|
||||
get => title;
|
||||
protected set => titleText.Text = title = value;
|
||||
}
|
||||
|
||||
protected string IconTexture
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||||
public string Description { get; protected set; }
|
||||
|
||||
private string iconTexture;
|
||||
|
||||
public string IconTexture
|
||||
{
|
||||
set => icon.Child = new OverlayTitleIcon(value);
|
||||
get => iconTexture;
|
||||
protected set => icon.Child = new OverlayTitleIcon(iconTexture = value);
|
||||
}
|
||||
|
||||
protected OverlayTitle()
|
||||
@ -45,7 +53,7 @@ namespace osu.Game.Overlays
|
||||
Margin = new MarginPadding { Horizontal = 5 }, // compensates for osu-web sprites having around 5px of whitespace on each side
|
||||
Size = new Vector2(30)
|
||||
},
|
||||
title = new OsuSpriteText
|
||||
titleText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Online.API;
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// A subview containing online content, to be displayed inside a <see cref="FullscreenOverlay"/>.
|
||||
/// A subview containing online content, to be displayed inside a <see cref="FullscreenOverlay{T}"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Automatically performs a data fetch on load.
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Profile
|
||||
public ProfileHeaderTitle()
|
||||
{
|
||||
Title = "player info";
|
||||
IconTexture = "Icons/profile";
|
||||
IconTexture = "Icons/Hexacons/profile";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
public RankingsTitle()
|
||||
{
|
||||
Title = "ranking";
|
||||
IconTexture = "Icons/rankings";
|
||||
Description = "Find out who's the best right now";
|
||||
IconTexture = "Icons/Hexacons/rankings";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,17 +17,16 @@ using osu.Game.Overlays.Rankings.Tables;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class RankingsOverlay : FullscreenOverlay
|
||||
public class RankingsOverlay : FullscreenOverlay<RankingsOverlayHeader>
|
||||
{
|
||||
protected Bindable<Country> Country => header.Country;
|
||||
protected Bindable<Country> Country => Header.Country;
|
||||
|
||||
protected Bindable<RankingsScope> Scope => header.Current;
|
||||
protected Bindable<RankingsScope> Scope => Header.Current;
|
||||
|
||||
private readonly OverlayScrollContainer scrollFlow;
|
||||
private readonly Container contentContainer;
|
||||
private readonly LoadingLayer loading;
|
||||
private readonly Box background;
|
||||
private readonly RankingsOverlayHeader header;
|
||||
|
||||
private APIRequest lastRequest;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
@ -36,7 +35,12 @@ namespace osu.Game.Overlays
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public RankingsOverlay()
|
||||
: base(OverlayColourScheme.Green)
|
||||
: base(OverlayColourScheme.Green, new RankingsOverlayHeader
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Depth = -float.MaxValue
|
||||
})
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -55,12 +59,7 @@ namespace osu.Game.Overlays
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new RankingsOverlayHeader
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Depth = -float.MaxValue
|
||||
},
|
||||
Header,
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -97,7 +96,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
header.Ruleset.BindTo(ruleset);
|
||||
Header.Ruleset.BindTo(ruleset);
|
||||
|
||||
Country.BindValueChanged(_ =>
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Overlays.SearchableList
|
||||
/// <summary>
|
||||
/// The amount of padding added to content (does not affect background or tab control strip).
|
||||
/// </summary>
|
||||
protected virtual float ContentHorizontalPadding => SearchableListOverlay.WIDTH_PADDING;
|
||||
protected virtual float ContentHorizontalPadding => WaveOverlayContainer.WIDTH_PADDING;
|
||||
|
||||
protected SearchableListFilterControl()
|
||||
{
|
||||
|
@ -1,82 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.SearchableList
|
||||
{
|
||||
public abstract class SearchableListHeader<T> : Container
|
||||
where T : struct, Enum
|
||||
{
|
||||
public readonly HeaderTabControl<T> Tabs;
|
||||
|
||||
protected abstract Color4 BackgroundColour { get; }
|
||||
protected abstract T DefaultTab { get; }
|
||||
protected abstract Drawable CreateHeaderText();
|
||||
protected abstract IconUsage Icon { get; }
|
||||
|
||||
protected SearchableListHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 90;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = BackgroundColour,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = SearchableListOverlay.WIDTH_PADDING, Right = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(-35f, 5f),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(25),
|
||||
Icon = Icon,
|
||||
},
|
||||
CreateHeaderText(),
|
||||
},
|
||||
},
|
||||
Tabs = new HeaderTabControl<T>
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
Tabs.Current.Value = DefaultTab;
|
||||
Tabs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Tabs.StripColour = colours.Green;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,128 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Overlays.SearchableList
|
||||
{
|
||||
public abstract class SearchableListOverlay : FullscreenOverlay
|
||||
{
|
||||
public const float WIDTH_PADDING = 80;
|
||||
|
||||
protected SearchableListOverlay(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
|
||||
where THeader : struct, Enum
|
||||
where TTab : struct, Enum
|
||||
where TCategory : struct, Enum
|
||||
{
|
||||
private readonly Container scrollContainer;
|
||||
|
||||
protected readonly SearchableListHeader<THeader> Header;
|
||||
protected readonly SearchableListFilterControl<TTab, TCategory> Filter;
|
||||
protected readonly FillFlowContainer ScrollFlow;
|
||||
|
||||
protected abstract Color4 BackgroundColour { get; }
|
||||
protected abstract Color4 TrianglesColourLight { get; }
|
||||
protected abstract Color4 TrianglesColourDark { get; }
|
||||
protected abstract SearchableListHeader<THeader> CreateHeader();
|
||||
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
|
||||
|
||||
protected SearchableListOverlay(OverlayColourScheme colourScheme)
|
||||
: base(colourScheme)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = BackgroundColour,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 5,
|
||||
ColourLight = TrianglesColourLight,
|
||||
ColourDark = TrianglesColourDark,
|
||||
},
|
||||
},
|
||||
},
|
||||
scrollContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new OverlayScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarVisible = false,
|
||||
Child = ScrollFlow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = 10, Bottom = 50 },
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header = CreateHeader(),
|
||||
Filter = CreateFilterControl(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
scrollContainer.Padding = new MarginPadding { Top = Header.Height + Filter.Height };
|
||||
}
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
Filter.Search.TakeFocus();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
Filter.Search.HoldFocus = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
Filter.Search.HoldFocus = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,22 +4,21 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
|
||||
{
|
||||
private readonly FillFlowContainer<SidebarButton> content;
|
||||
public const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
|
||||
public const float DEFAULT_WIDTH = Toolbar.Toolbar.HEIGHT * 1.4f;
|
||||
public const int EXPANDED_WIDTH = 200;
|
||||
|
||||
public event Action<ExpandedState> StateChanged;
|
||||
|
@ -13,8 +13,12 @@ using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class SettingsOverlay : SettingsPanel
|
||||
public class SettingsOverlay : SettingsPanel, INamedOverlayComponent
|
||||
{
|
||||
public string IconTexture => "Icons/Hexacons/settings";
|
||||
public string Title => "settings";
|
||||
public string Description => "Change the way osu! behaves";
|
||||
|
||||
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
|
||||
{
|
||||
new GeneralSection(),
|
||||
@ -30,7 +34,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();
|
||||
|
||||
protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
|
||||
protected override Drawable CreateHeader() => new SettingsHeader(Title, Description);
|
||||
protected override Drawable CreateFooter() => new SettingsFooter();
|
||||
|
||||
public SettingsOverlay()
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -11,10 +10,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public ToolbarBeatmapListingButton()
|
||||
{
|
||||
SetIcon(OsuIcon.ChevronDownCircle);
|
||||
TooltipMain = "Beatmap listing";
|
||||
TooltipSub = "Browse for new beatmaps";
|
||||
|
||||
Hotkey = GlobalAction.ToggleDirect;
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
@ -25,8 +26,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public abstract class ToolbarButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public const float WIDTH = Toolbar.HEIGHT * 1.4f;
|
||||
|
||||
protected GlobalAction? Hotkey { get; set; }
|
||||
|
||||
public void SetIcon(Drawable icon)
|
||||
@ -35,16 +34,14 @@ namespace osu.Game.Overlays.Toolbar
|
||||
IconContainer.Show();
|
||||
}
|
||||
|
||||
public void SetIcon(IconUsage icon) => SetIcon(new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Icon = icon
|
||||
});
|
||||
[Resolved]
|
||||
private TextureStore textures { get; set; }
|
||||
|
||||
public IconUsage Icon
|
||||
{
|
||||
set => SetIcon(value);
|
||||
}
|
||||
public void SetIcon(string texture) =>
|
||||
SetIcon(new Sprite
|
||||
{
|
||||
Texture = textures.Get(texture),
|
||||
});
|
||||
|
||||
public string Text
|
||||
{
|
||||
@ -82,7 +79,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
protected ToolbarButton()
|
||||
: base(HoverSampleSet.Loud)
|
||||
{
|
||||
Width = WIDTH;
|
||||
Width = Toolbar.HEIGHT;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -116,7 +113,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(20),
|
||||
Size = new Vector2(26),
|
||||
Alpha = 0,
|
||||
},
|
||||
DrawableText = new OsuSpriteText
|
||||
|
@ -2,19 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarChangelogButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarChangelogButton()
|
||||
{
|
||||
SetIcon(FontAwesome.Solid.Bullhorn);
|
||||
TooltipMain = "Changelog";
|
||||
TooltipSub = "Track recent dev updates in the osu! ecosystem";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ChangelogOverlay changelog)
|
||||
{
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -11,10 +10,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public ToolbarChatButton()
|
||||
{
|
||||
SetIcon(FontAwesome.Solid.Comments);
|
||||
TooltipMain = "Chat";
|
||||
TooltipSub = "Join the real-time discussion";
|
||||
|
||||
Hotkey = GlobalAction.ToggleChat;
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -10,11 +10,16 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public ToolbarHomeButton()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Home;
|
||||
Width *= 1.4f;
|
||||
Hotkey = GlobalAction.Home;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
TooltipMain = "Home";
|
||||
TooltipSub = "Return to the main menu";
|
||||
|
||||
Hotkey = GlobalAction.Home;
|
||||
SetIcon("Icons/Hexacons/home");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -14,10 +13,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
public ToolbarMusicButton()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Music;
|
||||
TooltipMain = "Now playing";
|
||||
TooltipSub = "Manage the currently playing track";
|
||||
|
||||
Hotkey = GlobalAction.ToggleNowPlaying;
|
||||
}
|
||||
|
||||
|
@ -2,19 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarNewsButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarNewsButton()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Newspaper;
|
||||
TooltipMain = "News";
|
||||
TooltipSub = "Get up-to-date on community happenings";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(NewsOverlay news)
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -25,10 +24,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
public ToolbarNotificationButton()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Bars;
|
||||
TooltipMain = "Notifications";
|
||||
TooltipSub = "Waiting for 'ya";
|
||||
|
||||
Hotkey = GlobalAction.ToggleNotifications;
|
||||
|
||||
Add(countDisplay = new CountCircle
|
||||
|
@ -32,6 +32,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Action = stateContainer.ToggleVisibility;
|
||||
overlayState.BindTo(stateContainer.State);
|
||||
}
|
||||
|
||||
if (stateContainer is INamedOverlayComponent named)
|
||||
{
|
||||
TooltipMain = named.Title;
|
||||
TooltipSub = named.Description;
|
||||
SetIcon(named.IconTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,19 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarRankingsButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarRankingsButton()
|
||||
{
|
||||
SetIcon(FontAwesome.Regular.ChartBar);
|
||||
TooltipMain = "Ranking";
|
||||
TooltipSub = "Find out who's the best right now";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(RankingsOverlay rankings)
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
},
|
||||
ModeButtonLine = new Container
|
||||
{
|
||||
Size = new Vector2(ToolbarButton.WIDTH, 3),
|
||||
Size = new Vector2(Toolbar.HEIGHT, 3),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Masking = true,
|
||||
|
@ -65,12 +65,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Parent.Click();
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
IconContainer.Scale *= 1.4f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -11,10 +10,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public ToolbarSettingsButton()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Cog;
|
||||
TooltipMain = "Settings";
|
||||
TooltipSub = "Change your settings";
|
||||
|
||||
Width *= 1.4f;
|
||||
Hotkey = GlobalAction.ToggleSettings;
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -11,10 +10,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public ToolbarSocialButton()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Users;
|
||||
TooltipMain = "Friends";
|
||||
TooltipSub = "Interact with those close to you";
|
||||
|
||||
Hotkey = GlobalAction.ToggleSocial;
|
||||
}
|
||||
|
||||
|
@ -17,19 +17,18 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class UserProfileOverlay : FullscreenOverlay
|
||||
public class UserProfileOverlay : FullscreenOverlay<ProfileHeader>
|
||||
{
|
||||
private ProfileSection lastSection;
|
||||
private ProfileSection[] sections;
|
||||
private GetUserRequest userReq;
|
||||
protected ProfileHeader Header;
|
||||
private ProfileSectionsContainer sectionsContainer;
|
||||
private ProfileSectionTabControl tabs;
|
||||
|
||||
public const float CONTENT_X_MARGIN = 70;
|
||||
|
||||
public UserProfileOverlay()
|
||||
: base(OverlayColourScheme.Pink)
|
||||
: base(OverlayColourScheme.Pink, new ProfileHeader())
|
||||
{
|
||||
}
|
||||
|
||||
@ -45,6 +44,9 @@ namespace osu.Game.Overlays
|
||||
if (user.Id == Header?.User.Value?.Id)
|
||||
return;
|
||||
|
||||
if (sectionsContainer != null)
|
||||
sectionsContainer.ExpandableHeader = null;
|
||||
|
||||
userReq?.Cancel();
|
||||
Clear();
|
||||
lastSection = null;
|
||||
@ -77,7 +79,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
Add(sectionsContainer = new ProfileSectionsContainer
|
||||
{
|
||||
ExpandableHeader = Header = new ProfileHeader(),
|
||||
ExpandableHeader = Header,
|
||||
FixedHeader = tabs,
|
||||
HeaderBackground = new Box
|
||||
{
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Overlays
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
protected override Container<Drawable> Content => Waves;
|
||||
|
||||
public const float WIDTH_PADDING = 80;
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
protected WaveOverlayContainer()
|
||||
|
@ -11,8 +11,8 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Multi
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
|
||||
Padding = new MarginPadding { Left = WaveOverlayContainer.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
title = new MultiHeaderTitle
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Screens.Multi.Lounge.Components;
|
||||
using osu.Game.Screens.Multi.Match;
|
||||
|
||||
@ -102,8 +101,8 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
content.Padding = new MarginPadding
|
||||
{
|
||||
Top = Filter.DrawHeight,
|
||||
Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + HORIZONTAL_OVERFLOW_PADDING,
|
||||
Right = SearchableListOverlay.WIDTH_PADDING + HORIZONTAL_OVERFLOW_PADDING,
|
||||
Left = WaveOverlayContainer.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + HORIZONTAL_OVERFLOW_PADDING,
|
||||
Right = WaveOverlayContainer.WIDTH_PADDING + HORIZONTAL_OVERFLOW_PADDING,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
|
Loading…
Reference in New Issue
Block a user