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Fix test not having a long enough track
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -11,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -20,8 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Cached]
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private MusicController musicController = new MusicController();
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private WorkingBeatmap currentBeatmap;
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private NowPlayingOverlay nowPlayingOverlay;
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private RulesetStore rulesets;
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@ -76,8 +76,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}).Wait(), 5);
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AddStep(@"Next track", () => musicController.NextTrack());
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AddStep("Store track", () => currentBeatmap = Beatmap.Value);
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WorkingBeatmap currentBeatmap = null;
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AddStep("import beatmap with track", () =>
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{
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var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
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Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
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});
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AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
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AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
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