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mirror of https://github.com/ppy/osu.git synced 2025-01-28 05:22:54 +08:00

Initial commit

This commit is contained in:
Craftplacer 2020-08-10 05:21:10 +02:00
parent d8ffc00f75
commit 78692dc684
2 changed files with 37 additions and 2 deletions

View File

@ -26,6 +26,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
@ -201,7 +202,10 @@ namespace osu.Game.Beatmaps
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent).Encode(sw);
{
var skin = new LegacyBeatmapSkin(info, Files.Store, audioManager);
new LegacyBeatmapEncoder(beatmapContent, skin).Encode(sw);
}
stream.Seek(0, SeekOrigin.Begin);

View File

@ -13,6 +13,7 @@ using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Beatmaps.Formats
@ -22,10 +23,12 @@ namespace osu.Game.Beatmaps.Formats
public const int LATEST_VERSION = 128;
private readonly IBeatmap beatmap;
private readonly LegacyBeatmapSkin beatmapSkin;
public LegacyBeatmapEncoder(IBeatmap beatmap)
public LegacyBeatmapEncoder(IBeatmap beatmap, LegacyBeatmapSkin beatmapSkin = null)
{
this.beatmap = beatmap;
this.beatmapSkin = beatmapSkin;
if (beatmap.BeatmapInfo.RulesetID < 0 || beatmap.BeatmapInfo.RulesetID > 3)
throw new ArgumentException("Only beatmaps in the osu, taiko, catch, or mania rulesets can be encoded to the legacy beatmap format.", nameof(beatmap));
@ -53,6 +56,9 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine();
handleControlPoints(writer);
writer.WriteLine();
handleComboColours(writer);
writer.WriteLine();
handleHitObjects(writer);
}
@ -196,6 +202,31 @@ namespace osu.Game.Beatmaps.Formats
}
}
private void handleComboColours(TextWriter writer)
{
if (beatmapSkin == null)
return;
var colours = beatmapSkin.Configuration.ComboColours;
if (colours.Count == 0)
return;
writer.WriteLine("[Colours]");
for (var i = 0; i < colours.Count; i++)
{
var comboColour = colours[i];
var r = (byte)(comboColour.R * byte.MaxValue);
var g = (byte)(comboColour.G * byte.MaxValue);
var b = (byte)(comboColour.B * byte.MaxValue);
var a = (byte)(comboColour.A * byte.MaxValue);
writer.WriteLine($"Combo{i}: {r},{g},{b},{a}");
}
}
private void handleHitObjects(TextWriter writer)
{
if (beatmap.HitObjects.Count == 0)