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added spinner duration check - skip HitObjectReplay if duration is 0
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@ -156,6 +156,9 @@ namespace osu.Game.Rulesets.Osu.Replays
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// TODO: Shouldn't the spinner always spin in the same direction?
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if (h is Spinner)
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{
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if ((h as Spinner).Duration == 0)
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return;
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calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
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Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
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