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Merge branch 'master' into fix-hittarget-layering
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commit
940b4acf0d
@ -285,8 +285,6 @@ namespace osu.Game.Rulesets.Catch.UI
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private void runHyperDashStateTransition(bool hyperDashing)
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{
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trails.HyperDashTrailsColour = hyperDashColour;
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trails.EndGlowSpritesColour = hyperDashEndGlowColour;
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updateTrailVisibility();
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if (hyperDashing)
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@ -403,6 +401,9 @@ namespace osu.Game.Rulesets.Catch.UI
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skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
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hyperDashColour;
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trails.HyperDashTrailsColour = hyperDashColour;
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trails.EndGlowSpritesColour = hyperDashEndGlowColour;
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runHyperDashStateTransition(HyperDashing);
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly Container<CatcherTrailSprite> hyperDashTrails;
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private readonly Container<CatcherTrailSprite> endGlowSprites;
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private Color4 hyperDashTrailsColour;
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private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
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public Color4 HyperDashTrailsColour
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{
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@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Catch.UI
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return;
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hyperDashTrailsColour = value;
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hyperDashTrails.FadeColour(hyperDashTrailsColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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hyperDashTrails.Colour = hyperDashTrailsColour;
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}
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}
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private Color4 endGlowSpritesColour;
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private Color4 endGlowSpritesColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
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public Color4 EndGlowSpritesColour
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{
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
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return;
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endGlowSpritesColour = value;
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endGlowSprites.FadeColour(endGlowSpritesColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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endGlowSprites.Colour = endGlowSpritesColour;
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -32,6 +33,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly Container<DrawableHoldNoteTail> tailContainer;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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/// <summary>
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/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
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/// </summary>
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private readonly Container sizingContainer;
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/// <summary>
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/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
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/// </summary>
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private readonly Container maskingContainer;
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private readonly SkinnableDrawable bodyPiece;
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/// <summary>
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@ -44,24 +55,54 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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public bool HasBroken { get; private set; }
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/// <summary>
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/// Whether the hold note has been released potentially without having caused a break.
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/// </summary>
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private double? releaseTime;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.X;
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Container maskedContents;
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AddRangeInternal(new Drawable[]
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{
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sizingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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maskingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = maskedContents = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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}
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},
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
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}
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},
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bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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})
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{
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RelativeSizeAxes = Axes.X
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
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});
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maskedContents.AddRange(new[]
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{
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bodyPiece.CreateProxy(),
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tickContainer.CreateProxy(),
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tailContainer.CreateProxy(),
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});
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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@ -127,7 +168,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.OnDirectionChanged(e);
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bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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if (e.NewValue == ScrollingDirection.Up)
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{
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bodyPiece.Anchor = bodyPiece.Origin = Anchor.TopLeft;
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sizingContainer.Anchor = sizingContainer.Origin = Anchor.BottomLeft;
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}
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else
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{
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bodyPiece.Anchor = bodyPiece.Origin = Anchor.BottomLeft;
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sizingContainer.Anchor = sizingContainer.Origin = Anchor.TopLeft;
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}
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}
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public override void PlaySamples()
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@ -145,9 +195,38 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.Update();
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// Make the body piece not lie under the head note
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if (Time.Current < releaseTime)
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releaseTime = null;
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// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
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// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
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sizingContainer.Padding = new MarginPadding
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{
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Top = Direction.Value == ScrollingDirection.Down ? -Tail.Height : 0,
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Bottom = Direction.Value == ScrollingDirection.Up ? -Tail.Height : 0,
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};
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// Pad the masking container to the starting position of the body piece (half-way under the head).
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// This is required to make the body start getting masked immediately as soon as the note is held.
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maskingContainer.Padding = new MarginPadding
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{
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Top = Direction.Value == ScrollingDirection.Up ? Head.Height / 2 : 0,
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Bottom = Direction.Value == ScrollingDirection.Down ? Head.Height / 2 : 0,
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};
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// Position and resize the body to lie half-way under the head and the tail notes.
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
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// As the note is being held, adjust the size of the sizing container. This has two effects:
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// 1. The contained masking container will mask the body and ticks.
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// 2. The head note will move along with the new "head position" in the container.
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if (Head.IsHit && releaseTime == null)
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{
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// How far past the hit target this hold note is. Always a positive value.
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float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y);
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sizingContainer.Height = Math.Clamp(1 - yOffset / DrawHeight, 0, 1);
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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@ -212,6 +291,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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// If the key has been released too early, the user should not receive full score for the release
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if (!Tail.IsHit)
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HasBroken = true;
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releaseTime = Time.Current;
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}
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private void endHold()
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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@ -17,6 +19,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public void UpdateResult() => base.UpdateResult(true);
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protected override void UpdateStateTransforms(ArmedState state)
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{
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// This hitobject should never expire, so this is just a safe maximum.
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LifetimeEnd = LifetimeStart + 30000;
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}
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public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
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public override void OnReleased(ManiaAction action)
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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break;
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case ArmedState.Hit:
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this.FadeOut(150, Easing.OutQuint);
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this.FadeOut();
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break;
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}
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}
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@ -7,8 +7,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Screens.Select.Details;
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@ -72,6 +74,32 @@ namespace osu.Game.Tests.Visual.Online
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};
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}
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[Test]
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public void TestOnlyFailMetrics()
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{
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AddStep("set beatmap", () => successRate.Beatmap = new BeatmapInfo
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{
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Metrics = new BeatmapMetrics
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{
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Fails = Enumerable.Range(1, 100).ToArray(),
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}
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});
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AddAssert("graph max values correct",
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() => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 100));
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}
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[Test]
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public void TestEmptyMetrics()
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{
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AddStep("set beatmap", () => successRate.Beatmap = new BeatmapInfo
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{
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Metrics = new BeatmapMetrics()
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});
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AddAssert("graph max values correct",
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() => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 0));
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}
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private class GraphExposingSuccessRate : SuccessRate
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{
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public new FailRetryGraph Graph => base.Graph;
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@ -236,7 +236,7 @@ namespace osu.Game.Screens.Select
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private void updateMetrics()
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{
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var hasRatings = beatmap?.BeatmapSet?.Metrics?.Ratings?.Any() ?? false;
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var hasRetriesFails = (beatmap?.Metrics?.Retries?.Any() ?? false) && (beatmap?.Metrics.Fails?.Any() ?? false);
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var hasRetriesFails = (beatmap?.Metrics?.Retries?.Any() ?? false) || (beatmap?.Metrics?.Fails?.Any() ?? false);
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if (hasRatings)
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{
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@ -29,16 +29,30 @@ namespace osu.Game.Screens.Select.Details
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var retries = Metrics?.Retries ?? Array.Empty<int>();
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var fails = Metrics?.Fails ?? Array.Empty<int>();
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var retriesAndFails = sumRetriesAndFails(retries, fails);
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float maxValue = fails.Any() ? fails.Zip(retries, (fail, retry) => fail + retry).Max() : 0;
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float maxValue = retriesAndFails.Any() ? retriesAndFails.Max() : 0;
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failGraph.MaxValue = maxValue;
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retryGraph.MaxValue = maxValue;
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failGraph.Values = fails.Select(f => (float)f);
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retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + Math.Clamp(fail, 0, maxValue));
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failGraph.Values = fails.Select(v => (float)v);
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retryGraph.Values = retriesAndFails.Select(v => (float)v);
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}
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}
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private int[] sumRetriesAndFails(int[] retries, int[] fails)
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{
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var result = new int[Math.Max(retries.Length, fails.Length)];
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for (int i = 0; i < retries.Length; ++i)
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result[i] = retries[i];
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for (int i = 0; i < fails.Length; ++i)
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result[i] += fails[i];
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return result;
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}
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public FailRetryGraph()
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{
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Children = new[]
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