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https://github.com/ppy/osu.git
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Merge branch 'master' into beatmap-track-rework
This commit is contained in:
commit
71f4e753f0
@ -9,7 +9,9 @@
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[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
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[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
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Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
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A free-to-win rhythm game. Rhythm is just a *click* away!
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The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
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## Status
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@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.812.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.814.0" />
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</ItemGroup>
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</Project>
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@ -3,7 +3,7 @@
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<OutputType>WinExe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>click the circles. to the beat.</Description>
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<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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<AssemblyName>osu!</AssemblyName>
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<Title>osu!lazer</Title>
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<Product>osu!lazer</Product>
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@ -9,8 +9,7 @@
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<projectUrl>https://osu.ppy.sh/</projectUrl>
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<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>click the circles. to the beat.</description>
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<summary>click the circles.</summary>
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<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
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<releaseNotes>testing</releaseNotes>
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<copyright>Copyright (c) 2020 ppy Pty Ltd</copyright>
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<language>en-AU</language>
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@ -83,8 +83,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private SkinnableSound spinningSample;
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private const float minimum_volume = 0.0001f;
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protected override void LoadSamples()
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{
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base.LoadSamples();
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@ -101,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AddInternal(spinningSample = new SkinnableSound(clone)
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{
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Volume = { Value = minimum_volume },
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Volume = { Value = 0 },
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Looping = true,
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});
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}
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@ -119,7 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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else
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{
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spinningSample?.VolumeTo(minimum_volume, 200).Finally(_ => spinningSample.Stop());
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spinningSample?.VolumeTo(0, 200).Finally(_ => spinningSample.Stop());
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}
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}
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@ -272,7 +272,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestSelectionResetOnVisibilityChange()
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{
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showOverlay();
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AddStep("Select last button", () => InputManager.Key(Key.Up));
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hideOverlay();
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showOverlay();
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AddAssert("No button selected",
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() => pauseOverlay.Buttons.All(button => !button.Selected.Value));
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}
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private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());
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private void hideOverlay() => AddStep("Hide overlay", () => pauseOverlay.Hide());
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private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First();
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@ -67,19 +67,18 @@ namespace osu.Game.Beatmaps.Drawables
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if (beatmapSet != null)
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{
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BeatmapSetCover cover;
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Add(displayedCover = new DelayedLoadWrapper(
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cover = new BeatmapSetCover(beatmapSet, coverType)
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Add(displayedCover = new DelayedLoadUnloadWrapper(() =>
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{
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var cover = new BeatmapSetCover(beatmapSet, coverType)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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})
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);
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cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
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};
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cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
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return cover;
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}));
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}
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Backgrounds
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(LargeTextureStore textures)
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{
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Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
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public abstract string Description { get; }
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protected internal FillFlowContainer<DialogButton> InternalButtons;
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protected ButtonContainer InternalButtons;
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public IReadOnlyList<DialogButton> Buttons => InternalButtons;
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private FillFlowContainer retryCounterContainer;
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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Play
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{
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RelativeSizeAxes = Axes.Both;
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State.ValueChanged += s => selectionIndex = -1;
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State.ValueChanged += s => InternalButtons.Deselect();
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}
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[BackgroundDependencyLoader]
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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play
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}
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}
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},
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InternalButtons = new FillFlowContainer<DialogButton>
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InternalButtons = new ButtonContainer
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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@ -186,40 +186,16 @@ namespace osu.Game.Screens.Play
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InternalButtons.Add(button);
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}
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private int selectionIndex = -1;
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private void setSelected(int value)
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{
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if (selectionIndex == value)
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return;
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// Deselect the previously-selected button
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if (selectionIndex != -1)
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InternalButtons[selectionIndex].Selected.Value = false;
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selectionIndex = value;
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// Select the newly-selected button
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if (selectionIndex != -1)
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InternalButtons[selectionIndex].Selected.Value = true;
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.SelectPrevious:
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if (selectionIndex == -1 || selectionIndex == 0)
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setSelected(InternalButtons.Count - 1);
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else
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setSelected(selectionIndex - 1);
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InternalButtons.SelectPrevious();
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return true;
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case GlobalAction.SelectNext:
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if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
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setSelected(0);
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else
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setSelected(selectionIndex + 1);
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InternalButtons.SelectNext();
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return true;
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case GlobalAction.Back:
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@ -241,9 +217,9 @@ namespace osu.Game.Screens.Play
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private void buttonSelectionChanged(DialogButton button, bool isSelected)
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{
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if (!isSelected)
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setSelected(-1);
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InternalButtons.Deselect();
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else
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setSelected(InternalButtons.IndexOf(button));
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InternalButtons.Select(button);
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}
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private void updateRetryCount()
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@ -277,6 +253,46 @@ namespace osu.Game.Screens.Play
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};
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}
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protected class ButtonContainer : FillFlowContainer<DialogButton>
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{
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private int selectedIndex = -1;
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private void setSelected(int value)
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{
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if (selectedIndex == value)
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return;
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// Deselect the previously-selected button
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if (selectedIndex != -1)
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this[selectedIndex].Selected.Value = false;
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selectedIndex = value;
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// Select the newly-selected button
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if (selectedIndex != -1)
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this[selectedIndex].Selected.Value = true;
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}
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public void SelectNext()
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{
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if (selectedIndex == -1 || selectedIndex == Count - 1)
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setSelected(0);
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else
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setSelected(selectedIndex + 1);
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}
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public void SelectPrevious()
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{
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if (selectedIndex == -1 || selectedIndex == 0)
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setSelected(Count - 1);
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else
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setSelected(selectedIndex - 1);
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}
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public void Deselect() => setSelected(-1);
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public void Select(DialogButton button) => setSelected(IndexOf(button));
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}
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private class Button : DialogButton
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{
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// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
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@ -26,8 +26,6 @@ namespace osu.Game.Screens.Play
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protected override Action BackAction => () => InternalButtons.Children.First().Click();
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private const float minimum_volume = 0.0001f;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -38,10 +36,8 @@ namespace osu.Game.Screens.Play
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
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{
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Looping = true,
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Volume = { Value = 0 }
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});
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// SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it
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pauseLoop.VolumeTo(minimum_volume);
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}
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protected override void PopIn()
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@ -56,7 +52,7 @@ namespace osu.Game.Screens.Play
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{
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base.PopOut();
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pauseLoop.VolumeTo(minimum_volume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
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pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
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}
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}
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}
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@ -27,6 +27,16 @@ namespace osu.Game.Skinning
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveCompletedTransforms => false;
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/// <summary>
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/// Whether to play the underlying sample when aggregate volume is zero.
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/// Note that this is checked at the point of calling <see cref="Play"/>; changing the volume post-play will not begin playback.
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/// Defaults to false unless <see cref="Looping"/>.
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/// </summary>
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/// <remarks>
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/// Can serve as an optimisation if it is known ahead-of-time that this behaviour is allowed in a given use case.
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/// </remarks>
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protected bool PlayWhenZeroVolume => Looping;
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private readonly AudioContainer<DrawableSample> samplesContainer;
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public SkinnableSound(ISampleInfo hitSamples)
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@ -86,7 +96,7 @@ namespace osu.Game.Skinning
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{
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samplesContainer.ForEach(c =>
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{
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if (c.AggregateVolume.Value > 0)
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if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0)
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c.Play();
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});
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}
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@ -24,7 +24,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.812.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.814.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
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<PackageReference Include="Sentry" Version="2.1.5" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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@ -70,7 +70,7 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.812.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.814.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
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</ItemGroup>
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<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
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@ -80,7 +80,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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||||
<PackageReference Include="ppy.osu.Framework" Version="2020.812.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.814.0" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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