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https://github.com/ppy/osu.git
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Merge branch 'master' into beatmap-track-rework
This commit is contained in:
commit
5ade1e8259
@ -16,7 +16,7 @@
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<EmbeddedResource Include="Resources\**\*.*" />
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</ItemGroup>
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<ItemGroup Label="Code Analysis">
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<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
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<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" />
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<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
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</ItemGroup>
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@ -12,6 +12,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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@ -31,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private bool spinnerFrequencyModulate;
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public DrawableSpinner(Spinner s)
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: base(s)
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{
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@ -82,6 +85,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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private SkinnableSound spinningSample;
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private const float spinning_sample_initial_frequency = 1.0f;
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private const float spinning_sample_modulated_base_frequency = 0.5f;
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protected override void LoadSamples()
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{
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@ -101,6 +106,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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Volume = { Value = 0 },
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Looping = true,
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Frequency = { Value = spinning_sample_initial_frequency }
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});
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}
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}
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@ -171,6 +177,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.ApplySkin(skin, allowFallback);
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spinnerFrequencyModulate = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true;
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}
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/// <summary>
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/// The completion progress of this spinner from 0..1 (clamped).
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/// </summary>
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@ -220,9 +232,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (HandleUserInput)
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RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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if (spinningSample != null)
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// todo: implement SpinnerFrequencyModulate
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spinningSample.Frequency.Value = 0.5f + Progress;
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if (spinningSample != null && spinnerFrequencyModulate)
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spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
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}
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protected override void UpdateAfterChildren()
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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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CursorExpand,
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CursorRotate,
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HitCircleOverlayAboveNumber,
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HitCircleOverlayAboveNumer // Some old skins will have this typo
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HitCircleOverlayAboveNumer, // Some old skins will have this typo
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SpinnerFrequencyModulate
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}
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}
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@ -118,9 +118,9 @@ namespace osu.Game.Overlays.Toolbar
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Height = 90,
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Height = 100,
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Colour = ColourInfo.GradientVertical(
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OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
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OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)),
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},
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};
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}
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@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK.Graphics;
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@ -32,6 +33,8 @@ namespace osu.Game.Screens.Edit
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Container mainContent;
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LoadingSpinner spinner;
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Children = new Drawable[]
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{
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mainContent = new Container
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@ -44,6 +47,10 @@ namespace osu.Game.Screens.Edit
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Top = vertical_margins + timeline_height,
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Bottom = vertical_margins
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},
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Child = spinner = new LoadingSpinner(true)
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{
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State = { Value = Visibility.Visible },
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},
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},
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new Container
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{
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@ -87,9 +94,10 @@ namespace osu.Game.Screens.Edit
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}
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},
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};
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LoadComponentAsync(CreateMainContent(), content =>
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{
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spinner.State.Value = Visibility.Hidden;
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mainContent.Add(content);
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content.FadeInFromZero(300, Easing.OutQuint);
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