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Rename drag blueprint selection method for discoverability

This commit is contained in:
Dean Herbert 2020-09-08 17:22:59 +09:00
parent 1943883b9f
commit c3123bf117

View File

@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddRangeInternal(new[]
{
DragBox = CreateDragBox(select),
DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
selectionHandler,
SelectionBlueprints = CreateSelectionBlueprintContainer(),
selectionHandler.CreateProxy(),
@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Select all masks in a given rectangle selection area.
/// </summary>
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
private void select(RectangleF rect)
private void selectBlueprintsFromDragRectangle(RectangleF rect)
{
foreach (var blueprint in SelectionBlueprints)
{