mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
470 lines
16 KiB
C#
470 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Specialized;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
/// <summary>
|
|
/// A container which provides a "blueprint" display of hitobjects.
|
|
/// Includes selection and manipulation support via a <see cref="SelectionHandler"/>.
|
|
/// </summary>
|
|
public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
|
{
|
|
protected DragBox DragBox { get; private set; }
|
|
|
|
protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
|
|
|
|
private SelectionHandler selectionHandler;
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IEditorChangeHandler changeHandler { get; set; }
|
|
|
|
[Resolved]
|
|
private EditorClock editorClock { get; set; }
|
|
|
|
[Resolved]
|
|
private EditorBeatmap beatmap { get; set; }
|
|
|
|
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private IPositionSnapProvider snapProvider { get; set; }
|
|
|
|
protected BlueprintContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
selectionHandler = CreateSelectionHandler();
|
|
selectionHandler.DeselectAll = deselectAll;
|
|
|
|
AddRangeInternal(new[]
|
|
{
|
|
DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
|
|
selectionHandler,
|
|
SelectionBlueprints = CreateSelectionBlueprintContainer(),
|
|
selectionHandler.CreateProxy(),
|
|
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
|
});
|
|
|
|
foreach (var obj in beatmap.HitObjects)
|
|
AddBlueprintFor(obj);
|
|
|
|
selectedHitObjects.BindTo(beatmap.SelectedHitObjects);
|
|
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
|
{
|
|
switch (args.Action)
|
|
{
|
|
case NotifyCollectionChangedAction.Add:
|
|
foreach (var o in args.NewItems)
|
|
SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
|
|
break;
|
|
|
|
case NotifyCollectionChangedAction.Remove:
|
|
foreach (var o in args.OldItems)
|
|
SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
|
|
|
|
break;
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
beatmap.HitObjectAdded += AddBlueprintFor;
|
|
beatmap.HitObjectRemoved += removeBlueprintFor;
|
|
}
|
|
|
|
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
|
|
new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both };
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
|
/// </summary>
|
|
protected virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
|
protected virtual SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => null;
|
|
|
|
protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect);
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
beginClickSelection(e);
|
|
prepareSelectionMovement();
|
|
|
|
return e.Button == MouseButton.Left;
|
|
}
|
|
|
|
private SelectionBlueprint clickedBlueprint;
|
|
|
|
protected override bool OnClick(ClickEvent e)
|
|
{
|
|
if (e.Button == MouseButton.Right)
|
|
return false;
|
|
|
|
// store for double-click handling
|
|
clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
|
|
|
// Deselection should only occur if no selected blueprints are hovered
|
|
// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
|
|
if (endClickSelection() || clickedBlueprint != null)
|
|
return true;
|
|
|
|
deselectAll();
|
|
return true;
|
|
}
|
|
|
|
protected override bool OnDoubleClick(DoubleClickEvent e)
|
|
{
|
|
if (e.Button == MouseButton.Right)
|
|
return false;
|
|
|
|
// ensure the blueprint which was hovered for the first click is still the hovered blueprint.
|
|
if (clickedBlueprint == null || selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
|
|
return false;
|
|
|
|
editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
|
|
return true;
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
// Special case for when a drag happened instead of a click
|
|
Schedule(() => endClickSelection());
|
|
|
|
finishSelectionMovement();
|
|
}
|
|
|
|
protected override bool OnDragStart(DragStartEvent e)
|
|
{
|
|
if (e.Button == MouseButton.Right)
|
|
return false;
|
|
|
|
if (movementBlueprint != null)
|
|
{
|
|
isDraggingBlueprint = true;
|
|
changeHandler?.BeginChange();
|
|
return true;
|
|
}
|
|
|
|
if (DragBox.HandleDrag(e))
|
|
{
|
|
DragBox.Show();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void OnDrag(DragEvent e)
|
|
{
|
|
if (e.Button == MouseButton.Right)
|
|
return;
|
|
|
|
if (DragBox.State == Visibility.Visible)
|
|
DragBox.HandleDrag(e);
|
|
|
|
moveCurrentSelection(e);
|
|
}
|
|
|
|
protected override void OnDragEnd(DragEndEvent e)
|
|
{
|
|
if (e.Button == MouseButton.Right)
|
|
return;
|
|
|
|
if (isDraggingBlueprint)
|
|
{
|
|
changeHandler?.EndChange();
|
|
isDraggingBlueprint = false;
|
|
}
|
|
|
|
if (DragBox.State == Visibility.Visible)
|
|
{
|
|
DragBox.Hide();
|
|
selectionHandler.UpdateVisibility();
|
|
}
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
switch (e.Key)
|
|
{
|
|
case Key.Escape:
|
|
if (!selectionHandler.SelectedBlueprints.Any())
|
|
return false;
|
|
|
|
deselectAll();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnPressed(PlatformAction action)
|
|
{
|
|
switch (action.ActionType)
|
|
{
|
|
case PlatformActionType.SelectAll:
|
|
selectAll();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(PlatformAction action)
|
|
{
|
|
}
|
|
|
|
#region Blueprint Addition/Removal
|
|
|
|
private void removeBlueprintFor(HitObject hitObject)
|
|
{
|
|
var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
|
|
if (blueprint == null)
|
|
return;
|
|
|
|
blueprint.Deselect();
|
|
|
|
blueprint.Selected -= onBlueprintSelected;
|
|
blueprint.Deselected -= onBlueprintDeselected;
|
|
|
|
SelectionBlueprints.Remove(blueprint);
|
|
|
|
if (movementBlueprint == blueprint)
|
|
finishSelectionMovement();
|
|
}
|
|
|
|
protected virtual void AddBlueprintFor(HitObject hitObject)
|
|
{
|
|
var blueprint = CreateBlueprintFor(hitObject);
|
|
if (blueprint == null)
|
|
return;
|
|
|
|
blueprint.Selected += onBlueprintSelected;
|
|
blueprint.Deselected += onBlueprintDeselected;
|
|
|
|
SelectionBlueprints.Add(blueprint);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Selection
|
|
|
|
/// <summary>
|
|
/// Whether a blueprint was selected by a previous click event.
|
|
/// </summary>
|
|
private bool clickSelectionBegan;
|
|
|
|
/// <summary>
|
|
/// Attempts to select any hovered blueprints.
|
|
/// </summary>
|
|
/// <param name="e">The input event that triggered this selection.</param>
|
|
private void beginClickSelection(MouseButtonEvent e)
|
|
{
|
|
Debug.Assert(!clickSelectionBegan);
|
|
|
|
// Deselections are only allowed for control + left clicks
|
|
bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
|
|
|
|
// Todo: This is probably incorrectly disallowing multiple selections on stacked objects
|
|
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
|
|
return;
|
|
|
|
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
|
|
{
|
|
if (blueprint.IsHovered)
|
|
{
|
|
selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
|
|
clickSelectionBegan = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finishes the current blueprint selection.
|
|
/// </summary>
|
|
/// <returns>Whether a click selection was active.</returns>
|
|
private bool endClickSelection()
|
|
{
|
|
if (!clickSelectionBegan)
|
|
return false;
|
|
|
|
clickSelectionBegan = false;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select all masks in a given rectangle selection area.
|
|
/// </summary>
|
|
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
|
private void selectBlueprintsFromDragRectangle(RectangleF rect)
|
|
{
|
|
foreach (var blueprint in SelectionBlueprints)
|
|
{
|
|
// only run when utmost necessary to avoid unnecessary rect computations.
|
|
bool isValidForSelection() => blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint);
|
|
|
|
switch (blueprint.State)
|
|
{
|
|
case SelectionState.NotSelected:
|
|
if (isValidForSelection())
|
|
blueprint.Select();
|
|
break;
|
|
|
|
case SelectionState.Selected:
|
|
// if the editor is playing, we generally don't want to deselect objects even if outside the selection area.
|
|
if (!editorClock.IsRunning && !isValidForSelection())
|
|
blueprint.Deselect();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects all <see cref="SelectionBlueprint"/>s.
|
|
/// </summary>
|
|
private void selectAll()
|
|
{
|
|
SelectionBlueprints.ToList().ForEach(m => m.Select());
|
|
selectionHandler.UpdateVisibility();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
|
/// </summary>
|
|
private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
|
|
|
|
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
|
{
|
|
selectionHandler.HandleSelected(blueprint);
|
|
SelectionBlueprints.ChangeChildDepth(blueprint, 1);
|
|
beatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
|
}
|
|
|
|
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
|
{
|
|
selectionHandler.HandleDeselected(blueprint);
|
|
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
|
|
beatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Selection Movement
|
|
|
|
private Vector2? movementBlueprintOriginalPosition;
|
|
private SelectionBlueprint movementBlueprint;
|
|
private bool isDraggingBlueprint;
|
|
|
|
/// <summary>
|
|
/// Attempts to begin the movement of any selected blueprints.
|
|
/// </summary>
|
|
private void prepareSelectionMovement()
|
|
{
|
|
if (!selectionHandler.SelectedBlueprints.Any())
|
|
return;
|
|
|
|
// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
|
|
// A special case is added for when a click selection occurred before the drag
|
|
if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
|
return;
|
|
|
|
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
|
|
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
|
|
movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves the current selected blueprints.
|
|
/// </summary>
|
|
/// <param name="e">The <see cref="DragEvent"/> defining the movement event.</param>
|
|
/// <returns>Whether a movement was active.</returns>
|
|
private bool moveCurrentSelection(DragEvent e)
|
|
{
|
|
if (movementBlueprint == null)
|
|
return false;
|
|
|
|
Debug.Assert(movementBlueprintOriginalPosition != null);
|
|
|
|
HitObject draggedObject = movementBlueprint.HitObject;
|
|
|
|
// The final movement position, relative to movementBlueprintOriginalPosition.
|
|
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
|
|
|
// Retrieve a snapped position.
|
|
var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
|
|
|
|
// Move the hitobjects.
|
|
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
|
|
return true;
|
|
|
|
if (result.Time.HasValue)
|
|
{
|
|
// Apply the start time at the newly snapped-to position
|
|
double offset = result.Time.Value - draggedObject.StartTime;
|
|
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
|
obj.StartTime += offset;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finishes the current movement of selected blueprints.
|
|
/// </summary>
|
|
/// <returns>Whether a movement was active.</returns>
|
|
private bool finishSelectionMovement()
|
|
{
|
|
if (movementBlueprint == null)
|
|
return false;
|
|
|
|
movementBlueprintOriginalPosition = null;
|
|
movementBlueprint = null;
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (beatmap != null)
|
|
{
|
|
beatmap.HitObjectAdded -= AddBlueprintFor;
|
|
beatmap.HitObjectRemoved -= removeBlueprintFor;
|
|
}
|
|
}
|
|
}
|
|
}
|