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Rework freezing to use masking
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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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@ -35,19 +34,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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/// <summary>
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/// Contains the maximum size/position of the body prior to any offset or size adjustments.
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/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
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/// </summary>
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private readonly Container bodyContainer;
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private readonly Container sizingContainer;
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/// <summary>
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/// Contains the offset size/position of the body such that the body extends half-way between the head and tail pieces.
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/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
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/// </summary>
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private readonly Container bodyOffsetContainer;
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/// <summary>
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/// Contains the masking area for the tail, which is resized along with <see cref="bodyContainer"/>.
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/// </summary>
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private readonly Container tailMaskingContainer;
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private readonly Container maskingContainer;
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private readonly SkinnableDrawable bodyPiece;
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@ -71,36 +65,43 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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RelativeSizeAxes = Axes.X;
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AddRangeInternal(new[]
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Container maskedContents;
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AddRangeInternal(new Drawable[]
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{
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bodyContainer = new Container
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sizingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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bodyOffsetContainer = new Container
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maskingContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Child = bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
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RelativeSizeAxes = Axes.Both,
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Child = maskedContents = new Container
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{
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RelativeSizeAxes = Axes.Both
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})
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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}
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},
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// The head needs to move along with changes in the size of the body.
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
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}
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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tailMaskingContainer = new Container
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bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
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{
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RelativeSizeAxes = Axes.X,
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Masking = true,
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Child = tailContainer = new Container<DrawableHoldNoteTail>
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{
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RelativeSizeAxes = Axes.X,
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}
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RelativeSizeAxes = Axes.Both,
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})
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{
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RelativeSizeAxes = Axes.X
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},
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headContainer.CreateProxy()
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
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});
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maskedContents.AddRange(new[]
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{
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bodyPiece.CreateProxy(),
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tickContainer.CreateProxy(),
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tailContainer.CreateProxy(),
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});
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}
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@ -167,24 +168,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.OnDirectionChanged(e);
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// The body container is anchored from the position of the tail, since its height is changed when the hold note is being hit.
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// The body offset container is anchored from the position of the head (inverse of the above).
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// The tail containers are both anchored from the position of the tail.
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if (e.NewValue == ScrollingDirection.Up)
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{
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bodyContainer.Anchor = bodyContainer.Origin = Anchor.BottomLeft;
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bodyOffsetContainer.Anchor = bodyOffsetContainer.Origin = Anchor.TopLeft;
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tailMaskingContainer.Anchor = tailMaskingContainer.Origin = Anchor.BottomLeft;
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tailContainer.Anchor = tailContainer.Origin = Anchor.BottomLeft;
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bodyPiece.Anchor = bodyPiece.Origin = Anchor.TopLeft;
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sizingContainer.Anchor = sizingContainer.Origin = Anchor.BottomLeft;
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}
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else
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{
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bodyContainer.Anchor = bodyContainer.Origin = Anchor.TopLeft;
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bodyOffsetContainer.Anchor = bodyOffsetContainer.Origin = Anchor.BottomLeft;
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tailMaskingContainer.Anchor = tailMaskingContainer.Origin = Anchor.TopLeft;
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tailContainer.Anchor = tailContainer.Origin = Anchor.TopLeft;
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bodyPiece.Anchor = bodyPiece.Origin = Anchor.BottomLeft;
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sizingContainer.Anchor = sizingContainer.Origin = Anchor.TopLeft;
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}
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}
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@ -206,26 +198,34 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (Time.Current < releaseTime)
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releaseTime = null;
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// Decrease the size of the body while the hold note is held and the head has been hit. This stops at the very first release point.
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// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
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// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
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sizingContainer.Padding = new MarginPadding
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{
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Top = Direction.Value == ScrollingDirection.Down ? -Tail.Height : 0,
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Bottom = Direction.Value == ScrollingDirection.Up ? -Tail.Height : 0,
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};
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// Pad the masking container to the starting position of the body piece (half-way under the head).
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// This is required ot make the body start getting masked immediately as soon as the note is held.
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maskingContainer.Padding = new MarginPadding
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{
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Top = Direction.Value == ScrollingDirection.Up ? Head.Height / 2 : 0,
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Bottom = Direction.Value == ScrollingDirection.Down ? Head.Height / 2 : 0,
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};
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// Position and resize the body to lie half-way under the head and the tail notes.
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
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// As the note is being held, adjust the size of the fullSizeContainer. This has two effects:
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// 1. The contained masking container will mask the body and ticks.
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// 2. The head note will move along with the new "head position" in the container.
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if (Head.IsHit && releaseTime == null)
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{
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float heightDecrease = (float)(Math.Max(0, Time.Current - HitObject.StartTime) / HitObject.Duration);
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bodyContainer.Height = MathHelper.Clamp(1 - heightDecrease, 0, 1);
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sizingContainer.Height = Math.Clamp(1 - heightDecrease, 0, 1);
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}
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// Re-position the body half-way up the head, and extend the height until it's half-way under the tail.
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bodyOffsetContainer.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyOffsetContainer.Height = bodyContainer.DrawHeight + Tail.Height / 2 - Head.Height / 2;
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// The tail is positioned to be "outside" the hold note, so re-position its masking container to fully cover the tail and extend the height until it's half-way under the head.
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// The masking height is determined by the size of the body so that the head and tail don't overlap as the body becomes shorter via hitting (above).
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tailMaskingContainer.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Tail.Height;
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tailMaskingContainer.Height = bodyContainer.DrawHeight + Tail.Height - Head.Height / 2;
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// The tail container needs the reverse of the above offset applied to bring the tail to its original position.
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// It also needs the full original height of the hold note to maintain positioning even as the height of the masking container changes.
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tailContainer.Y = -tailMaskingContainer.Y;
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tailContainer.Height = DrawHeight;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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