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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:17:51 +08:00

Merge branch 'master' into update-dcc-exclusions

This commit is contained in:
Dean Herbert 2020-09-07 18:01:44 +09:00
commit 4680728b9c
48 changed files with 372 additions and 84 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.903.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.903.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.904.0" />
</ItemGroup>
</Project>

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@ -14,6 +14,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Timeout(10000)]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}

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@ -14,11 +14,13 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Timeout(10000)]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase("basic")]
[TestCase("zero-length-slider")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@ -41,14 +40,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
new BeatmapStatistic
{
Name = @"Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = notes.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = holdnotes.ToString(),
Icon = FontAwesome.Regular.Circle
},
};
}

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@ -5,7 +5,6 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
@ -167,8 +166,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
var positionData = original as IHasPosition;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
for (int i = 0; i <= generator.SpanCount; i++)
{
double time = original.StartTime + generator.SegmentDuration * i;
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}

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@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public readonly double EndTime;
public readonly double SegmentDuration;
private readonly int spanCount;
public readonly int SpanCount;
private PatternType convertType;
@ -42,20 +41,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var distanceData = hitObject as IHasDistance;
var repeatsData = hitObject as IHasRepeats;
spanCount = repeatsData?.SpanCount() ?? 1;
SpanCount = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * spanCount;
double distance = (distanceData?.Distance ?? 0) * SpanCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
EndTime = hitObject.StartTime + osuDuration;
SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
SegmentDuration = (EndTime - HitObject.StartTime) / SpanCount;
}
public override IEnumerable<Pattern> Generate()
@ -96,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
if (spanCount > 1)
if (SpanCount > 1)
{
if (SegmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
@ -104,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (SegmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
return generateRandomNotes(HitObject.StartTime, SpanCount + 1);
}
if (SegmentDuration <= 160)
@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
if (SegmentDuration > 400 && SpanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
@ -251,7 +250,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += SegmentDuration;
@ -302,7 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@ -393,7 +392,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int columnRepeat = Math.Min(spanCount, TotalColumns);
int columnRepeat = Math.Min(SpanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
@ -447,7 +446,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)
for (int i = 0; i <= SpanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
{

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@ -0,0 +1,14 @@
{
"Mappings": [{
"RandomW": 3083084786,
"RandomX": 273326509,
"RandomY": 273553282,
"RandomZ": 2659838971,
"StartTime": 4836,
"Objects": [{
"StartTime": 4836,
"EndTime": 4836,
"Column": 0
}]
}]
}

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@ -0,0 +1,20 @@
osu file format v14
[General]
StackLeniency: 0.7
Mode: 0
[Difficulty]
HPDrainRate:1
CircleSize:4
OverallDifficulty:1
ApproachRate:9
SliderMultiplier:2.5
SliderTickRate:0.5
[TimingPoints]
34,431.654676258993,4,1,0,50,1,0
4782,-66.6666666666667,4,1,0,20,0,0
[HitObjects]
15,199,4836,22,0,L,1,46.8750017881394

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@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Timeout(10000)]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
Name = @"Circle Count",
Content = circles.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}

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@ -18,6 +18,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
protected new float CalculatedBorderPortion
// Roughly matches osu!stable's slider border portions.
=> base.CalculatedBorderPortion * 0.77f;
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
protected override Color4 ColourAt(float position)

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@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
[Timeout(10000)]
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
@ -22,20 +21,20 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
new BeatmapStatistic
{
Name = @"Hit Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = hits.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Drumroll Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = drumrolls.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Swell Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
Content = swells.ToString(),
Icon = FontAwesome.Regular.Circle
}
};
}

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@ -10,6 +10,7 @@ using System.Text;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@ -19,6 +20,7 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
@ -26,18 +28,33 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class LegacyBeatmapEncoderTest
{
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore();
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu"));
[TestCaseSource(nameof(allBeatmaps))]
public void TestEncodeDecodeStability(string name)
{
var decoded = decodeFromLegacy(TestResources.GetStore().GetStream(name));
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded));
var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
sort(decoded);
sort(decodedAfterEncode);
sort(decoded.beatmap);
sort(decodedAfterEncode.beatmap);
Assert.That(decodedAfterEncode.Serialize(), Is.EqualTo(decoded.Serialize()));
Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize()));
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
}
private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
{
// equal to null, no need to SequenceEqual
if (a.ComboColours == null && b.ComboColours == null)
return true;
if (a.ComboColours == null || b.ComboColours == null)
return false;
return a.ComboColours.SequenceEqual(b.ComboColours);
}
private void sort(IBeatmap beatmap)
@ -50,18 +67,31 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
private IBeatmap decodeFromLegacy(Stream stream)
private (IBeatmap beatmap, TestLegacySkin beatmapSkin) decodeFromLegacy(Stream stream, string name)
{
using (var reader = new LineBufferedReader(stream))
return convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader));
{
var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader);
var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name);
return (convert(beatmap), beatmapSkin);
}
}
private Stream encodeToLegacy(IBeatmap beatmap)
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, storage, null, fileName)
{
}
}
private Stream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap)
{
var (beatmap, beatmapSkin) = fullBeatmap;
var stream = new MemoryStream();
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmap).Encode(writer);
new LegacyBeatmapEncoder(beatmap, beatmapSkin).Encode(writer);
stream.Position = 0;

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@ -351,7 +351,7 @@ namespace osu.Game.Tests.Editing
using (var encoded = new MemoryStream())
{
using (var sw = new StreamWriter(encoded))
new LegacyBeatmapEncoder(beatmap).Encode(sw);
new LegacyBeatmapEncoder(beatmap, null).Encode(sw);
return encoded.ToArray();
}

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@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Overlays;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneOverlayActivation : OsuPlayerTestScene
{
protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer;
[Test]
public void TestGameplayOverlayActivation()
{
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
}
[Test]
public void TestGameplayOverlayActivationPaused()
{
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("pause gameplay", () => Player.Pause());
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}
[Test]
public void TestGameplayOverlayActivationReplayLoaded()
{
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true);
AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}
[Test]
public void TestGameplayOverlayActivationBreaks()
{
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime));
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime));
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OverlayTestPlayer();
protected class OverlayTestPlayer : TestPlayer
{
public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value;
}
}
}

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@ -162,6 +162,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)Room.Playlist.Last().RequiredMods[0]).SpeedChange.Value));
}
/// <summary>
/// Tests that the global mod instances are not retained by the rooms, as global mod instances are retained and re-used by the mod select overlay.
/// </summary>
[Test]
public void TestGlobalModInstancesNotRetained()
{
OsuModDoubleTime mod = null;
AddStep("set dt mod and store", () =>
{
SelectedMods.Value = new[] { new OsuModDoubleTime() };
// Mod select overlay replaces our mod.
mod = (OsuModDoubleTime)SelectedMods.Value[0];
});
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2);
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value));
}
private class TestMatchSongSelect : MatchSongSelect
{
public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails;

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@ -27,6 +27,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
@ -198,14 +199,15 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
public void Save(BeatmapInfo info, IBeatmap beatmapContent)
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{
var setInfo = QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == info.ID));
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent).Encode(sw);
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);

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@ -1,14 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Beatmaps
{
public class BeatmapStatistic
{
public IconUsage Icon;
[Obsolete("Use CreateIcon instead")] // can be removed 20210203
public IconUsage Icon = FontAwesome.Regular.QuestionCircle;
/// <summary>
/// A function to create the icon for display purposes. Use default icons available via <see cref="BeatmapStatisticIcon"/> whenever possible for conformity.
/// </summary>
public Func<Drawable> CreateIcon;
public string Content;
public string Name;
public BeatmapStatistic()
{
#pragma warning disable 618
CreateIcon = () => new SpriteIcon { Icon = Icon, Scale = new Vector2(0.7f) };
#pragma warning restore 618
}
}
}

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@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A default implementation of an icon used to represent beatmap statistics.
/// </summary>
public class BeatmapStatisticIcon : Sprite
{
private readonly BeatmapStatisticsIconType iconType;
public BeatmapStatisticIcon(BeatmapStatisticsIconType iconType)
{
this.iconType = iconType;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get($"Icons/BeatmapDetails/{iconType.ToString().Kebaberize()}");
}
}
public enum BeatmapStatisticsIconType
{
Accuracy,
ApproachRate,
Bpm,
Circles,
HpDrain,
Length,
OverallDifficulty,
Size,
Sliders,
Spinners,
}
}

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@ -8,6 +8,6 @@ namespace osu.Game.Beatmaps.Formats
{
public interface IHasCustomColours
{
Dictionary<string, Color4> CustomColours { get; set; }
Dictionary<string, Color4> CustomColours { get; }
}
}

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@ -7,13 +7,16 @@ using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using JetBrains.Annotations;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
@ -23,9 +26,18 @@ namespace osu.Game.Beatmaps.Formats
private readonly IBeatmap beatmap;
public LegacyBeatmapEncoder(IBeatmap beatmap)
[CanBeNull]
private readonly ISkin skin;
/// <summary>
/// Creates a new <see cref="LegacyBeatmapEncoder"/>.
/// </summary>
/// <param name="beatmap">The beatmap to encode.</param>
/// <param name="skin">The beatmap's skin, used for encoding combo colours.</param>
public LegacyBeatmapEncoder(IBeatmap beatmap, [CanBeNull] ISkin skin)
{
this.beatmap = beatmap;
this.skin = skin;
if (beatmap.BeatmapInfo.RulesetID < 0 || beatmap.BeatmapInfo.RulesetID > 3)
throw new ArgumentException("Only beatmaps in the osu, taiko, catch, or mania rulesets can be encoded to the legacy beatmap format.", nameof(beatmap));
@ -53,6 +65,9 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine();
handleControlPoints(writer);
writer.WriteLine();
handleColours(writer);
writer.WriteLine();
handleHitObjects(writer);
}
@ -196,6 +211,28 @@ namespace osu.Game.Beatmaps.Formats
}
}
private void handleColours(TextWriter writer)
{
var colours = skin?.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
if (colours == null || colours.Count == 0)
return;
writer.WriteLine("[Colours]");
for (var i = 0; i < colours.Count; i++)
{
var comboColour = colours[i];
writer.Write(FormattableString.Invariant($"Combo{i}: "));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.R * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.G * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.B * byte.MaxValue)},"));
writer.Write(FormattableString.Invariant($"{(byte)(comboColour.A * byte.MaxValue)}"));
writer.WriteLine();
}
}
private void handleHitObjects(TextWriter writer)
{
if (beatmap.HitObjects.Count == 0)

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@ -233,6 +233,6 @@ namespace osu.Game.Configuration
UIHoldActivationDelay,
HitLighting,
MenuBackgroundSource,
GameplayDisableWinKey
GameplayDisableWinKey,
}
}

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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Input.StateChanges;
namespace osu.Game.Graphics.Cursor
{
@ -47,7 +48,10 @@ namespace osu.Game.Graphics.Cursor
{
base.Update();
if (!CanShowCursor)
var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch);
if (!hasValidInput || !CanShowCursor)
{
currentTarget?.Cursor?.Hide();
currentTarget = null;

View File

@ -12,7 +12,7 @@ namespace osu.Game.Overlays.BeatmapListing
public BeatmapListingTitle()
{
Title = "beatmap listing";
Description = "Browse for new beatmaps";
Description = "browse for new beatmaps";
IconTexture = "Icons/Hexacons/beatmap";
}
}

View File

@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Changelog
public ChangelogHeaderTitle()
{
Title = "changelog";
Description = "Track recent dev updates in the osu! ecosystem";
Description = "track recent dev updates in the osu! ecosystem";
IconTexture = "Icons/Hexacons/devtools";
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Dashboard
public DashboardTitle()
{
Title = "dashboard";
Description = "View your friends and other information";
Description = "view your friends and other information";
IconTexture = "Icons/Hexacons/social";
}
}

View File

@ -279,6 +279,11 @@ namespace osu.Game.Overlays
private void changeBeatmap(WorkingBeatmap newWorking)
{
// This method can potentially be triggered multiple times as it is eagerly fired in next() / prev() to ensure correct execution order
// (changeBeatmap must be called before consumers receive the bindable changed event, which is not the case when the local beatmap bindable is updated directly).
if (newWorking == current)
return;
var lastWorking = current;
TrackChangeDirection direction = TrackChangeDirection.None;

View File

@ -57,7 +57,7 @@ namespace osu.Game.Overlays.News
public NewsHeaderTitle()
{
Title = "news";
Description = "Get up-to-date on community happenings";
Description = "get up-to-date on community happenings";
IconTexture = "Icons/Hexacons/news";
}
}

View File

@ -19,8 +19,8 @@ namespace osu.Game.Overlays
public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/notification";
public string Title => "Notifications";
public string Description => "Waiting for 'ya";
public string Title => "notifications";
public string Description => "waiting for 'ya";
private const float width = 320;

View File

@ -29,7 +29,7 @@ namespace osu.Game.Overlays
{
public string IconTexture => "Icons/Hexacons/music";
public string Title => "now playing";
public string Description => "Manage the currently playing track";
public string Description => "manage the currently playing track";
private const float player_height = 130;
private const float transition_length = 800;

View File

@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Rankings
public RankingsTitle()
{
Title = "ranking";
Description = "Find out who's the best right now";
Description = "find out who's the best right now";
IconTexture = "Icons/Hexacons/rankings";
}
}

View File

@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings.Sections.Gameplay;
using osu.Game.Rulesets;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
namespace osu.Game.Overlays.Settings.Sections
{
@ -34,9 +36,17 @@ namespace osu.Game.Overlays.Settings.Sections
{
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
{
SettingsSubsection section = ruleset.CreateSettings();
if (section != null)
Add(section);
try
{
SettingsSubsection section = ruleset.CreateSettings();
if (section != null)
Add(section);
}
catch (Exception e)
{
Logger.Error(e, "Failed to load ruleset settings");
}
}
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Overlays
{
public string IconTexture => "Icons/Hexacons/settings";
public string Title => "settings";
public string Description => "Change the way osu! behaves";
public string Description => "change the way osu! behaves";
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
{

View File

@ -17,8 +17,8 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader]
private void load()
{
TooltipMain = "Home";
TooltipSub = "Return to the main menu";
TooltipMain = "home";
TooltipSub = "return to the main menu";
SetIcon("Icons/Hexacons/home");
}
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Toolbar
var rInstance = value.CreateInstance();
ruleset.TooltipMain = rInstance.Description;
ruleset.TooltipSub = $"Play some {rInstance.Description}";
ruleset.TooltipSub = $"play some {rInstance.Description}";
ruleset.SetIcon(rInstance.CreateIcon());
}

View File

@ -101,9 +101,8 @@ namespace osu.Game.Screens.Edit
return;
}
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, Beatmap.Value.Skin));
dependencies.CacheAs(editorBeatmap);
changeHandler = new EditorChangeHandler(editorBeatmap);
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
@ -399,7 +398,7 @@ namespace osu.Game.Screens.Edit
clock.SeekForward(!clock.IsRunning, amount);
}
private void saveBeatmap() => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap);
private void saveBeatmap() => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap, editorBeatmap.BeatmapSkin);
private void exportBeatmap()
{

View File

@ -15,6 +15,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
namespace osu.Game.Screens.Edit
{
@ -47,6 +48,8 @@ namespace osu.Game.Screens.Edit
public readonly IBeatmap PlayableBeatmap;
public readonly ISkin BeatmapSkin;
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
@ -54,9 +57,10 @@ namespace osu.Game.Screens.Edit
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
public EditorBeatmap(IBeatmap playableBeatmap)
public EditorBeatmap(IBeatmap playableBeatmap, ISkin beatmapSkin = null)
{
PlayableBeatmap = playableBeatmap;
BeatmapSkin = beatmapSkin;
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset?.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);

View File

@ -85,7 +85,7 @@ namespace osu.Game.Screens.Edit
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(editorBeatmap).Encode(sw);
new LegacyBeatmapEncoder(editorBeatmap, editorBeatmap.BeatmapSkin).Encode(sw);
savedStates.Add(stream.ToArray());
}

View File

@ -190,7 +190,7 @@ namespace osu.Game.Screens.Menu
{
"You can press Ctrl-T anywhere in the game to toggle the toolbar!",
"You can press Ctrl-O anywhere in the game to access options!",
"All settings are dynamic and take effect in real-time. Try changing the skin while playing!",
"All settings are dynamic and take effect in real-time. Try pausing and changing the skin while playing!",
"New features are coming online every update. Make sure to stay up-to-date!",
"If you find the UI too large or small, try adjusting UI scale in settings!",
"Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!",

View File

@ -203,6 +203,10 @@ namespace osu.Game.Screens.Play
skipOverlay.Hide();
}
DrawableRuleset.IsPaused.BindValueChanged(_ => updateOverlayActivationMode());
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateOverlayActivationMode());
breakTracker.IsBreakTime.BindValueChanged(_ => updateOverlayActivationMode());
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
// bind clock into components that require it
@ -347,6 +351,16 @@ namespace osu.Game.Screens.Play
HUDOverlay.KeyCounter.IsCounting = !isBreakTime.NewValue;
}
private void updateOverlayActivationMode()
{
bool canTriggerOverlays = DrawableRuleset.IsPaused.Value || breakTracker.IsBreakTime.Value;
if (DrawableRuleset.HasReplayLoaded.Value || canTriggerOverlays)
OverlayActivationMode.Value = OverlayActivation.UserTriggered;
else
OverlayActivationMode.Value = OverlayActivation.Disabled;
}
private void updatePauseOnFocusLostState() =>
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
&& !DrawableRuleset.HasReplayLoaded.Value
@ -640,6 +654,8 @@ namespace osu.Game.Screens.Play
musicController.ResetTrackAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(musicController.CurrentTrack);
updateOverlayActivationMode();
}
public override void OnSuspending(IScreen next)

View File

@ -318,14 +318,14 @@ namespace osu.Game.Screens.Select
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.Regular.Clock,
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
Content = TimeSpan.FromMilliseconds(b.BeatmapInfo.Length).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
Icon = FontAwesome.Regular.Circle,
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm),
Content = getBPMRange(b),
}));
@ -418,10 +418,18 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.8f),
Colour = Color4Extensions.FromHex(@"f7dd55"),
Icon = statistic.Icon,
Icon = FontAwesome.Regular.Circle,
Size = new Vector2(0.8f)
},
statistic.CreateIcon().With(i =>
{
i.Anchor = Anchor.Centre;
i.Origin = Anchor.Centre;
i.RelativeSizeAxes = Axes.Both;
i.Colour = Color4Extensions.FromHex(@"f7dd55");
i.Size = new Vector2(0.64f);
}),
}
},
new OsuSpriteText

View File

@ -76,9 +76,7 @@ namespace osu.Game.Screens.Select
item.Ruleset.Value = Ruleset.Value;
item.RequiredMods.Clear();
item.RequiredMods.AddRange(Mods.Value);
Mods.Value = Mods.Value.Select(m => m.CreateCopy()).ToArray();
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
}
}
}

View File

@ -23,7 +23,7 @@ namespace osu.Game.Skinning
public readonly int Keys;
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public Dictionary<string, Color4> CustomColours { get; } = new Dictionary<string, Color4>();
public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();

View File

@ -45,7 +45,7 @@ namespace osu.Game.Skinning
public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public Dictionary<string, Color4> CustomColours { get; } = new Dictionary<string, Color4>();
public readonly Dictionary<string, string> ConfigDictionary = new Dictionary<string, string>();
}

View File

@ -24,8 +24,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.903.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.903.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.903.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.903.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.903.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.904.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />