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Fix possible NaN values
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@ -105,6 +105,8 @@ namespace osu.Game.Scoring
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this.score = score;
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this.difficulties = difficulties;
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Value = "0";
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ScoringMode.BindValueChanged(onScoringModeChanged, true);
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}
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@ -133,6 +135,12 @@ namespace osu.Game.Scoring
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private void updateScore(int beatmapMaxCombo)
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{
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if (beatmapMaxCombo == 0)
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{
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Value = "0";
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return;
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}
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var ruleset = score.Ruleset.CreateInstance();
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var scoreProcessor = ruleset.CreateScoreProcessor();
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