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Use legible tuple member name
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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Menus
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public void TestMusicNavigationActions()
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{
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int importId = 0;
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Queue<(WorkingBeatmap working, TrackChangeDirection dir)> trackChangeQueue = null;
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Queue<(WorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
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// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
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@ -55,8 +55,8 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("bind to track change", () =>
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{
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trackChangeQueue = new Queue<(WorkingBeatmap working, TrackChangeDirection dir)>();
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Game.MusicController.TrackChanged += (working, dir) => trackChangeQueue.Enqueue((working, dir));
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trackChangeQueue = new Queue<(WorkingBeatmap, TrackChangeDirection)>();
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Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
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});
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AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
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@ -69,12 +69,12 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("trigger music prev action", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPrev));
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AddAssert("track changed to previous", () =>
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trackChangeQueue.Count == 1 &&
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trackChangeQueue.Dequeue().dir == TrackChangeDirection.Prev);
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trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev);
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AddStep("trigger music next action", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicNext));
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AddAssert("track changed to next", () =>
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trackChangeQueue.Count == 1 &&
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trackChangeQueue.Dequeue().dir == TrackChangeDirection.Next);
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trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);
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}
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}
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}
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