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Merge branch 'master' into update-framework
This commit is contained in:
commit
fe524ec491
@ -22,7 +22,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Storyboards;
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using osuTK;
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using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Resolved]
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private AudioManager audioManager { get; set; }
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private TrackVirtualManual track;
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protected override bool Autoplay => autoplay;
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private bool autoplay;
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@ -44,11 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private const double fade_in_modifier = -1200;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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track = (TrackVirtualManual)working.Track;
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return working;
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}
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=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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[BackgroundDependencyLoader]
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private void load(RulesetConfigCache configCache)
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@ -72,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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AddStep("enable autoplay", () => autoplay = true);
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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double startTime = hitObjects[sliderIndex].StartTime;
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retrieveDrawableSlider(sliderIndex);
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@ -97,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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AddStep("have autoplay", () => autoplay = true);
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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double startTime = hitObjects[sliderIndex].StartTime;
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retrieveDrawableSlider(sliderIndex);
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@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => track.Seek(time));
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AddStep($"seek to {time}", () => MusicController.SeekTo(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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|
@ -25,7 +25,6 @@ using osu.Game.Scoring;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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using osuTK;
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using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -34,18 +33,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Resolved]
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private AudioManager audioManager { get; set; }
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private TrackVirtualManual track;
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protected override bool Autoplay => true;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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track = (TrackVirtualManual)working.Track;
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return working;
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}
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=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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private DrawableSpinner drawableSpinner;
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private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
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@ -55,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
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}
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@ -201,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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addSeekStep(0);
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AddStep("adjust track rate", () => track.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
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AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
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// autoplay replay frames use track time;
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// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
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// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
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@ -230,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => track.Seek(time));
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AddStep($"seek to {time}", () => MusicController.SeekTo(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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|
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override Track GetTrack() => throw new NotImplementedException();
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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}
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}
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}
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|
@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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@ -19,7 +17,14 @@ namespace osu.Game.Tests.Gameplay
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{
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GameplayClockContainer gcc = null;
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AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
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AddStep("create container", () =>
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{
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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working.LoadTrack();
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Add(gcc = new GameplayClockContainer(working, 0));
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});
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AddStep("start track", () => gcc.Start());
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AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
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}
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@ -59,7 +59,10 @@ namespace osu.Game.Tests.Gameplay
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AddStep("create container", () =>
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{
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Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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working.LoadTrack();
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Add(gameplayContainer = new GameplayClockContainer(working, 0));
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gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
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{
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@ -103,7 +106,7 @@ namespace osu.Game.Tests.Gameplay
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
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SelectedMods.Value = new[] { testedMod };
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
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gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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@ -26,6 +26,7 @@ namespace osu.Game.Tests.Skins
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{
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var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
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beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
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beatmap.LoadTrack();
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}
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[Test]
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|
@ -4,7 +4,6 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneCompletionCancellation : OsuPlayerTestScene
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{
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private Track track;
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[Resolved]
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private AudioManager audio { get; set; }
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@ -34,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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base.SetUpSteps();
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// Ensure track has actually running before attempting to seek
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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}
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[Test]
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@ -73,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void complete()
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{
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AddStep("seek to completion", () => track.Seek(5000));
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AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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}
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private void cancel()
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{
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AddStep("rewind to cancel", () => track.Seek(4000));
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AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
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AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
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}
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@ -91,11 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
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track = working.Track;
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return working;
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}
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=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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|
@ -5,7 +5,6 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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@ -21,19 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private AudioManager audioManager { get; set; }
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private Track track;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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track = working.Track;
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return working;
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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[Test]
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public void TestNoJudgementsOnRewind()
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{
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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@ -46,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void addSeekStep(double time)
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{
|
||||
AddStep($"seek to {time}", () => track.Seek(time));
|
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AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
|
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|
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// Allow a few frames of lenience
|
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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|
@ -1,11 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mods;
|
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using osu.Game.Rulesets.Osu;
|
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using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
@ -32,7 +30,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
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requestCount = 0;
|
||||
increment = skip_time;
|
||||
|
||||
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
|
||||
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||
working.LoadTrack();
|
||||
|
||||
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
|
@ -22,19 +22,32 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneStoryboard : OsuTestScene
|
||||
{
|
||||
private readonly Container<DrawableStoryboard> storyboardContainer;
|
||||
private Container<DrawableStoryboard> storyboardContainer;
|
||||
private DrawableStoryboard storyboard;
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
[Test]
|
||||
public void TestStoryboard()
|
||||
{
|
||||
AddStep("Restart", restart);
|
||||
AddToggleStep("Passing", passing =>
|
||||
{
|
||||
if (storyboard != null) storyboard.Passing = passing;
|
||||
});
|
||||
}
|
||||
|
||||
public TestSceneStoryboard()
|
||||
[Test]
|
||||
public void TestStoryboardMissingVideo()
|
||||
{
|
||||
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
musicController,
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -58,32 +71,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
State = { Value = Visibility.Visible },
|
||||
}
|
||||
});
|
||||
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboard()
|
||||
{
|
||||
AddStep("Restart", restart);
|
||||
AddToggleStep("Passing", passing =>
|
||||
{
|
||||
if (storyboard != null) storyboard.Passing = passing;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardMissingVideo()
|
||||
{
|
||||
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
=> loadStoryboard(e.NewValue);
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
|
||||
|
||||
private void restart()
|
||||
{
|
||||
|
@ -2,8 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
@ -15,11 +15,9 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
public TestSceneIntroWelcome()
|
||||
{
|
||||
AddUntilStep("wait for load", () => getTrack() != null);
|
||||
|
||||
AddAssert("check if menu music loops", () => getTrack().Looping);
|
||||
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
|
||||
AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1));
|
||||
AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping);
|
||||
}
|
||||
|
||||
private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
@ -11,14 +10,10 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public class TestSceneSongTicker : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneSongTicker()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
musicController,
|
||||
new SongTicker
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
public class TestToolbar : Toolbar
|
||||
{
|
||||
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode;
|
||||
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -46,7 +45,6 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
Player player = null;
|
||||
|
||||
WorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
PushAndConfirm(() => new TestSongSelect());
|
||||
|
||||
@ -62,30 +60,27 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for fail", () => player.HasFailed);
|
||||
|
||||
AddUntilStep("wait for track stop", () => !track().IsRunning);
|
||||
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
|
||||
AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
|
||||
pushEscape();
|
||||
|
||||
AddUntilStep("wait for track playing", () => track().IsRunning);
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMenuMakesMusic()
|
||||
{
|
||||
WorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
|
||||
AddUntilStep("wait for no track", () => track() is TrackVirtual);
|
||||
AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);
|
||||
|
||||
AddStep("return to menu", () => songSelect.Exit());
|
||||
|
||||
AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
|
||||
AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -140,12 +135,12 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
|
||||
AddStep("Seek close to end", () =>
|
||||
{
|
||||
Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000);
|
||||
Game.Beatmap.Value.Track.Completed += () => trackCompleted = true;
|
||||
Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000);
|
||||
Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true;
|
||||
});
|
||||
|
||||
AddUntilStep("Track was completed", () => trackCompleted);
|
||||
AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning);
|
||||
AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
|
||||
|
||||
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
|
||||
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
|
||||
{
|
||||
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
|
||||
});
|
||||
|
@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
private readonly NowPlayingOverlay np;
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneBeatSyncedContainer()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
@ -36,7 +33,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
musicController,
|
||||
new BeatContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
@ -71,6 +67,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private readonly Box flashLayer;
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
public BeatContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -165,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
if (timingPoints.Count == 0) return 0;
|
||||
|
||||
if (timingPoints[^1] == current)
|
||||
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
|
||||
return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
|
||||
|
||||
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
|
||||
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, Audio, dependencies.Get<GameHost>(), Beatmap.Default));
|
||||
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
|
||||
|
||||
beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0];
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -11,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -20,8 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
private WorkingBeatmap currentBeatmap;
|
||||
|
||||
private NowPlayingOverlay nowPlayingOverlay;
|
||||
|
||||
private RulesetStore rulesets;
|
||||
@ -76,16 +76,21 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
}).Wait(), 5);
|
||||
|
||||
AddStep(@"Next track", () => musicController.NextTrack());
|
||||
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
|
||||
WorkingBeatmap currentBeatmap = null;
|
||||
|
||||
AddStep("import beatmap with track", () =>
|
||||
{
|
||||
var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
|
||||
Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
|
||||
});
|
||||
|
||||
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
|
||||
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
|
||||
AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
|
||||
|
||||
AddStep(@"Set previous", () => musicController.PreviousTrack());
|
||||
|
||||
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
|
||||
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
|
||||
AddUntilStep("Wait for current time to update", () => musicController.CurrentTrack.CurrentTime < 5000);
|
||||
|
||||
AddStep(@"Set previous", () => musicController.PreviousTrack());
|
||||
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Tests
|
||||
|
||||
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
|
||||
|
||||
protected override Track GetTrack() => trackStore.Get(firstAudioFile);
|
||||
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
|
||||
|
||||
private string firstAudioFile
|
||||
{
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
[Cached]
|
||||
private LadderEditorInfo editorInfo = new LadderEditorInfo();
|
||||
|
||||
private WarningBox rightClickMessage;
|
||||
|
||||
protected override bool DrawLoserPaths => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -37,6 +39,16 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding(5)
|
||||
});
|
||||
|
||||
AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches"));
|
||||
|
||||
LadderInfo.Matches.CollectionChanged += (_, __) => updateMessage();
|
||||
updateMessage();
|
||||
}
|
||||
|
||||
private void updateMessage()
|
||||
{
|
||||
rightClickMessage.Alpha = LadderInfo.Matches.Count > 0 ? 0 : 1;
|
||||
}
|
||||
|
||||
public void BeginJoin(TournamentMatch match, bool losers)
|
||||
|
@ -87,30 +87,7 @@ namespace osu.Game.Tournament
|
||||
},
|
||||
}
|
||||
},
|
||||
heightWarning = new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Depth = float.MinValue,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Red,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Text = "Please make the window wider",
|
||||
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
|
||||
Colour = Color4.White,
|
||||
Padding = new MarginPadding(20)
|
||||
}
|
||||
}
|
||||
},
|
||||
heightWarning = new WarningBox("Please make the window wider"),
|
||||
new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
40
osu.Game.Tournament/WarningBox.cs
Normal file
40
osu.Game.Tournament/WarningBox.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tournament
|
||||
{
|
||||
internal class WarningBox : Container
|
||||
{
|
||||
public WarningBox(string text)
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
Depth = float.MinValue;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Red,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Text = text,
|
||||
Font = OsuFont.Torus.With(weight: FontWeight.Bold),
|
||||
Colour = Color4.White,
|
||||
Padding = new MarginPadding(20)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -63,16 +64,16 @@ namespace osu.Game.Beatmaps
|
||||
private readonly RulesetStore rulesets;
|
||||
private readonly BeatmapStore beatmaps;
|
||||
private readonly AudioManager audioManager;
|
||||
private readonly GameHost host;
|
||||
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
|
||||
private readonly TextureStore textureStore;
|
||||
private readonly ITrackStore trackStore;
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
|
||||
WorkingBeatmap defaultBeatmap = null)
|
||||
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
this.audioManager = audioManager;
|
||||
this.host = host;
|
||||
|
||||
DefaultBeatmap = defaultBeatmap;
|
||||
|
||||
@ -83,6 +84,9 @@ namespace osu.Game.Beatmaps
|
||||
beatmaps.ItemUpdated += removeWorkingCache;
|
||||
|
||||
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
||||
|
||||
textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
|
||||
trackStore = audioManager.GetTrackStore(Files.Store);
|
||||
}
|
||||
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
||||
@ -218,7 +222,7 @@ namespace osu.Game.Beatmaps
|
||||
removeWorkingCache(info);
|
||||
}
|
||||
|
||||
private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
|
||||
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
|
||||
@ -246,16 +250,13 @@ namespace osu.Game.Beatmaps
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
if (working != null)
|
||||
return working;
|
||||
|
||||
if (working == null)
|
||||
{
|
||||
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
|
||||
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store,
|
||||
new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager));
|
||||
}
|
||||
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
|
||||
|
||||
previous?.TransferTo(working);
|
||||
return working;
|
||||
}
|
||||
}
|
||||
@ -459,7 +460,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetTrack() => null;
|
||||
protected override Track GetBeatmapTrack() => null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,15 +17,18 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IResourceStore<byte[]> store;
|
||||
private readonly TextureStore textureStore;
|
||||
private readonly ITrackStore trackStore;
|
||||
|
||||
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
|
||||
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
|
||||
: base(beatmapInfo, audioManager)
|
||||
{
|
||||
this.store = store;
|
||||
this.textureStore = textureStore;
|
||||
this.trackStore = trackStore;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap()
|
||||
@ -44,10 +47,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
||||
|
||||
private TextureStore textureStore;
|
||||
|
||||
private ITrackStore trackStore;
|
||||
|
||||
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
|
||||
|
||||
protected override Texture GetBackground()
|
||||
@ -66,11 +65,11 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
protected override Track GetTrack()
|
||||
protected override Track GetBeatmapTrack()
|
||||
{
|
||||
try
|
||||
{
|
||||
return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile));
|
||||
return trackStore.Get(getPathForFile(Metadata.AudioFile));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -79,22 +78,6 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public override void RecycleTrack()
|
||||
{
|
||||
base.RecycleTrack();
|
||||
|
||||
trackStore?.Dispose();
|
||||
trackStore = null;
|
||||
}
|
||||
|
||||
public override void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
base.TransferTo(other);
|
||||
|
||||
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
owb.textureStore = textureStore;
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform()
|
||||
{
|
||||
try
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -19,7 +20,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
private readonly TextureStore textures;
|
||||
|
||||
public DummyWorkingBeatmap(AudioManager audio, TextureStore textures)
|
||||
public DummyWorkingBeatmap([NotNull] AudioManager audio, TextureStore textures)
|
||||
: base(new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
@ -44,7 +45,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4");
|
||||
|
||||
protected override Track GetTrack() => GetVirtualTrack();
|
||||
protected override Track GetBeatmapTrack() => GetVirtualTrack();
|
||||
|
||||
private class DummyRulesetInfo : RulesetInfo
|
||||
{
|
||||
|
@ -26,11 +26,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
Texture Background { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
Track Track { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
@ -59,5 +54,18 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
|
||||
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
|
||||
|
||||
/// <summary>
|
||||
/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
|
||||
/// The caller of this method is responsible for the lifetime of the track.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// In a standard game context, the loading of the track is managed solely by MusicController, which will
|
||||
/// automatically load the track of the current global IBindable WorkingBeatmap.
|
||||
/// As such, this method should only be called in very special scenarios, such as external tests or apps which are
|
||||
/// outside of the game context.
|
||||
/// </remarks>
|
||||
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
|
||||
Track LoadTrack();
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -40,7 +41,6 @@ namespace osu.Game.Beatmaps
|
||||
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack(1000));
|
||||
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
||||
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
||||
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
||||
@ -259,10 +259,39 @@ namespace osu.Game.Beatmaps
|
||||
protected abstract Texture GetBackground();
|
||||
private readonly RecyclableLazy<Texture> background;
|
||||
|
||||
public virtual bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value;
|
||||
protected abstract Track GetTrack();
|
||||
private RecyclableLazy<Track> track;
|
||||
private Track loadedTrack;
|
||||
|
||||
[NotNull]
|
||||
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
||||
|
||||
/// <summary>
|
||||
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
|
||||
/// across difficulties in the same beatmap set.
|
||||
/// </summary>
|
||||
/// <param name="track">The track to transfer.</param>
|
||||
public void TransferTrack([NotNull] Track track) => loadedTrack = track ?? throw new ArgumentNullException(nameof(track));
|
||||
|
||||
/// <summary>
|
||||
/// Whether this beatmap's track has been loaded via <see cref="LoadTrack"/>.
|
||||
/// </summary>
|
||||
public virtual bool TrackLoaded => loadedTrack != null;
|
||||
|
||||
/// <summary>
|
||||
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
|
||||
/// This generally happens via MusicController when changing the global beatmap.
|
||||
/// </summary>
|
||||
public Track Track
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!TrackLoaded)
|
||||
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
|
||||
|
||||
return loadedTrack;
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract Track GetBeatmapTrack();
|
||||
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value;
|
||||
@ -280,22 +309,6 @@ namespace osu.Game.Beatmaps
|
||||
protected virtual ISkin GetSkin() => new DefaultSkin();
|
||||
private readonly RecyclableLazy<ISkin> skin;
|
||||
|
||||
/// <summary>
|
||||
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
|
||||
/// </summary>
|
||||
/// <param name="other">The new beatmap which is being switched to.</param>
|
||||
public virtual void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
|
||||
/// Accessing track again will load a fresh instance.
|
||||
/// </summary>
|
||||
public virtual void RecycleTrack() => track.Recycle();
|
||||
|
||||
~WorkingBeatmap()
|
||||
{
|
||||
total_count.Value--;
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Track track = null;
|
||||
ITrack track = null;
|
||||
IBeatmap beatmap = null;
|
||||
|
||||
double currentTrackTime = 0;
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
|
||||
[Resolved]
|
||||
private PreviewTrackManager previewTrackManager { get; set; }
|
||||
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio)
|
||||
|
@ -88,7 +88,10 @@ namespace osu.Game
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
|
||||
/// </summary>
|
||||
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
protected OsuScreenStack ScreenStack;
|
||||
|
||||
@ -425,23 +428,7 @@ namespace osu.Game
|
||||
|
||||
updateModDefaults();
|
||||
|
||||
var newBeatmap = beatmap.NewValue;
|
||||
|
||||
if (newBeatmap != null)
|
||||
{
|
||||
newBeatmap.Track.Completed += () => Scheduler.AddOnce(() => trackCompleted(newBeatmap));
|
||||
newBeatmap.BeginAsyncLoad();
|
||||
}
|
||||
|
||||
void trackCompleted(WorkingBeatmap b)
|
||||
{
|
||||
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
|
||||
if (Beatmap.Value != b)
|
||||
return;
|
||||
|
||||
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
|
||||
MusicController.NextTrack();
|
||||
}
|
||||
beatmap.NewValue?.BeginAsyncLoad();
|
||||
}
|
||||
|
||||
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
@ -615,8 +602,6 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
|
||||
|
||||
loadComponentSingleFile(MusicController = new MusicController(), Add, true);
|
||||
|
||||
loadComponentSingleFile(notifications.With(d =>
|
||||
{
|
||||
d.GetToolbarHeight = () => ToolbarOffset;
|
||||
@ -921,8 +906,6 @@ namespace osu.Game
|
||||
|
||||
private ScalingContainer screenContainer;
|
||||
|
||||
protected MusicController MusicController { get; private set; }
|
||||
|
||||
protected override bool OnExiting()
|
||||
{
|
||||
if (ScreenStack.CurrentScreen is Loader)
|
||||
@ -972,9 +955,12 @@ namespace osu.Game
|
||||
break;
|
||||
}
|
||||
|
||||
if (current is IOsuScreen currentOsuScreen)
|
||||
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
|
||||
|
||||
if (newScreen is IOsuScreen newOsuScreen)
|
||||
{
|
||||
OverlayActivationMode.Value = newOsuScreen.InitialOverlayActivationMode;
|
||||
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
|
||||
|
||||
MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;
|
||||
|
||||
|
@ -30,6 +30,7 @@ using osu.Game.Database;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Resources;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -73,6 +74,8 @@ namespace osu.Game
|
||||
|
||||
protected MenuCursorContainer MenuCursorContainer;
|
||||
|
||||
protected MusicController MusicController;
|
||||
|
||||
private Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -238,16 +241,6 @@ namespace osu.Game
|
||||
|
||||
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
|
||||
|
||||
// ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
|
||||
// and potentially causing a reload of it after just unloading.
|
||||
// Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required.
|
||||
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
|
||||
{
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
|
||||
b.OldValue.RecycleTrack();
|
||||
}));
|
||||
|
||||
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
|
||||
dependencies.CacheAs(Beatmap);
|
||||
|
||||
@ -275,6 +268,9 @@ namespace osu.Game
|
||||
dependencies.Cache(previewTrackManager = new PreviewTrackManager());
|
||||
Add(previewTrackManager);
|
||||
|
||||
AddInternal(MusicController = new MusicController());
|
||||
dependencies.CacheAs(MusicController);
|
||||
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
}
|
||||
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
|
||||
{
|
||||
beatmap.Value?.Track?.Seek(0);
|
||||
beatmap.Value?.Track.Seek(0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4,10 +4,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Threading;
|
||||
@ -21,7 +25,7 @@ namespace osu.Game.Overlays
|
||||
/// <summary>
|
||||
/// Handles playback of the global music track.
|
||||
/// </summary>
|
||||
public class MusicController : Component, IKeyBindingHandler<GlobalAction>
|
||||
public class MusicController : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
@ -61,6 +65,9 @@ namespace osu.Game.Overlays
|
||||
[Resolved(canBeNull: true)]
|
||||
private OnScreenDisplay onScreenDisplay { get; set; }
|
||||
|
||||
[NotNull]
|
||||
public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
|
||||
|
||||
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
|
||||
private IBindable<WeakReference<BeatmapSetInfo>> managerRemoved;
|
||||
|
||||
@ -73,12 +80,9 @@ namespace osu.Game.Overlays
|
||||
managerRemoved.BindValueChanged(beatmapRemoved);
|
||||
|
||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next()));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
|
||||
// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
|
||||
}
|
||||
@ -95,9 +99,14 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the current beatmap track is playing.
|
||||
/// Returns whether the beatmap track is playing.
|
||||
/// </summary>
|
||||
public bool IsPlaying => current?.Track.IsRunning ?? false;
|
||||
public bool IsPlaying => CurrentTrack.IsRunning;
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the beatmap track is loaded.
|
||||
/// </summary>
|
||||
public bool TrackLoaded => CurrentTrack.TrackLoaded;
|
||||
|
||||
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
|
||||
{
|
||||
@ -130,7 +139,7 @@ namespace osu.Game.Overlays
|
||||
seekDelegate = Schedule(() =>
|
||||
{
|
||||
if (!beatmap.Disabled)
|
||||
current?.Track.Seek(position);
|
||||
CurrentTrack.Seek(position);
|
||||
});
|
||||
}
|
||||
|
||||
@ -142,9 +151,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (IsUserPaused) return;
|
||||
|
||||
var track = current?.Track;
|
||||
|
||||
if (track == null || track is TrackVirtual)
|
||||
if (CurrentTrack.IsDummyDevice)
|
||||
{
|
||||
if (beatmap.Disabled)
|
||||
return;
|
||||
@ -163,17 +170,12 @@ namespace osu.Game.Overlays
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool Play(bool restart = false)
|
||||
{
|
||||
var track = current?.Track;
|
||||
|
||||
IsUserPaused = false;
|
||||
|
||||
if (track == null)
|
||||
return false;
|
||||
|
||||
if (restart)
|
||||
track.Restart();
|
||||
CurrentTrack.Restart();
|
||||
else if (!IsPlaying)
|
||||
track.Start();
|
||||
CurrentTrack.Start();
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -183,11 +185,9 @@ namespace osu.Game.Overlays
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
var track = current?.Track;
|
||||
|
||||
IsUserPaused = true;
|
||||
if (track?.IsRunning == true)
|
||||
track.Stop();
|
||||
if (CurrentTrack.IsRunning)
|
||||
CurrentTrack.Stop();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -196,9 +196,7 @@ namespace osu.Game.Overlays
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool TogglePause()
|
||||
{
|
||||
var track = current?.Track;
|
||||
|
||||
if (track?.IsRunning == true)
|
||||
if (CurrentTrack.IsRunning)
|
||||
Stop();
|
||||
else
|
||||
Play();
|
||||
@ -220,7 +218,7 @@ namespace osu.Game.Overlays
|
||||
if (beatmap.Disabled)
|
||||
return PreviousTrackResult.None;
|
||||
|
||||
var currentTrackPosition = current?.Track.CurrentTime;
|
||||
var currentTrackPosition = CurrentTrack.CurrentTime;
|
||||
|
||||
if (currentTrackPosition >= restart_cutoff_point)
|
||||
{
|
||||
@ -234,9 +232,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
if (beatmap is Bindable<WorkingBeatmap> working)
|
||||
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
|
||||
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
|
||||
restartTrack();
|
||||
return PreviousTrackResult.Previous;
|
||||
}
|
||||
@ -260,9 +256,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
if (beatmap is Bindable<WorkingBeatmap> working)
|
||||
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
|
||||
changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value));
|
||||
restartTrack();
|
||||
return true;
|
||||
}
|
||||
@ -274,21 +268,25 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
|
||||
// we probably want to move this to a central method for switching to a new working beatmap in the future.
|
||||
Schedule(() => beatmap.Value.Track.Restart());
|
||||
Schedule(() => CurrentTrack.Restart());
|
||||
}
|
||||
|
||||
private WorkingBeatmap current;
|
||||
|
||||
private TrackChangeDirection? queuedDirection;
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) => changeBeatmap(beatmap.NewValue);
|
||||
|
||||
private void changeBeatmap(WorkingBeatmap newWorking)
|
||||
{
|
||||
var lastWorking = current;
|
||||
|
||||
TrackChangeDirection direction = TrackChangeDirection.None;
|
||||
|
||||
bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
|
||||
|
||||
if (current != null)
|
||||
{
|
||||
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
|
||||
if (audioEquals)
|
||||
direction = TrackChangeDirection.None;
|
||||
else if (queuedDirection.HasValue)
|
||||
@ -300,18 +298,74 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
// figure out the best direction based on order in playlist.
|
||||
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
||||
var next = newWorking == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != newWorking.BeatmapSetInfo?.ID).Count();
|
||||
|
||||
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
||||
}
|
||||
}
|
||||
|
||||
current = beatmap.NewValue;
|
||||
current = newWorking;
|
||||
|
||||
if (!audioEquals || CurrentTrack.IsDummyDevice)
|
||||
{
|
||||
changeTrack();
|
||||
}
|
||||
else
|
||||
{
|
||||
// transfer still valid track to new working beatmap
|
||||
current.TransferTrack(lastWorking.Track);
|
||||
}
|
||||
|
||||
TrackChanged?.Invoke(current, direction);
|
||||
|
||||
ResetTrackAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
|
||||
// this will be a noop if coming from the beatmapChanged event.
|
||||
// the exception is local operations like next/prev, where we want to complete loading the track before sending out a change.
|
||||
if (beatmap.Value != current && beatmap is Bindable<WorkingBeatmap> working)
|
||||
working.Value = current;
|
||||
}
|
||||
|
||||
private void changeTrack()
|
||||
{
|
||||
var lastTrack = CurrentTrack;
|
||||
|
||||
var queuedTrack = new DrawableTrack(current.LoadTrack());
|
||||
queuedTrack.Completed += () => onTrackCompleted(current);
|
||||
|
||||
CurrentTrack = queuedTrack;
|
||||
|
||||
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
|
||||
// CurrentTrack is immediately updated above for situations where a immediate knowledge about the new track is required,
|
||||
// but the mutation of the hierarchy is scheduled to avoid exceptions.
|
||||
Schedule(() =>
|
||||
{
|
||||
lastTrack.VolumeTo(0, 500, Easing.Out).Expire();
|
||||
|
||||
if (queuedTrack == CurrentTrack)
|
||||
{
|
||||
AddInternal(queuedTrack);
|
||||
queuedTrack.VolumeTo(0).Then().VolumeTo(1, 300, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the track has changed since the call to changeTrack, it is safe to dispose the
|
||||
// queued track rather than consume it.
|
||||
queuedTrack.Dispose();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void onTrackCompleted(WorkingBeatmap workingBeatmap)
|
||||
{
|
||||
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
|
||||
if (current != workingBeatmap)
|
||||
return;
|
||||
|
||||
if (!CurrentTrack.Looping && !beatmap.Disabled)
|
||||
NextTrack();
|
||||
}
|
||||
|
||||
private bool allowRateAdjustments;
|
||||
@ -332,18 +386,20 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the speed adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Does not reset speed adjustments applied directly to the beatmap track.
|
||||
/// </remarks>
|
||||
public void ResetTrackAdjustments()
|
||||
{
|
||||
var track = current?.Track;
|
||||
if (track == null)
|
||||
return;
|
||||
|
||||
track.ResetSpeedAdjustments();
|
||||
CurrentTrack.ResetSpeedAdjustments();
|
||||
|
||||
if (allowRateAdjustments)
|
||||
{
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(track);
|
||||
mod.ApplyToTrack(CurrentTrack);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -234,9 +234,9 @@ namespace osu.Game.Overlays
|
||||
pendingBeatmapSwitch = null;
|
||||
}
|
||||
|
||||
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
|
||||
var track = musicController.CurrentTrack;
|
||||
|
||||
if (track?.IsDummyDevice == false)
|
||||
if (!track.IsDummyDevice)
|
||||
{
|
||||
progressBar.EndTime = track.Length;
|
||||
progressBar.CurrentTime = track.CurrentTime;
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
private const double transition_time = 500;
|
||||
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
|
||||
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
|
@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// </summary>
|
||||
public interface IApplicableToTrack : IApplicableMod
|
||||
{
|
||||
void ApplyToTrack(Track track);
|
||||
void ApplyToTrack(ITrack track);
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
}, true);
|
||||
}
|
||||
|
||||
public override void ApplyToTrack(Track track)
|
||||
public override void ApplyToTrack(ITrack track)
|
||||
{
|
||||
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
}, true);
|
||||
}
|
||||
|
||||
public override void ApplyToTrack(Track track)
|
||||
public override void ApplyToTrack(ITrack track)
|
||||
{
|
||||
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract BindableNumber<double> SpeedChange { get; }
|
||||
|
||||
public virtual void ApplyToTrack(Track track)
|
||||
public virtual void ApplyToTrack(ITrack track)
|
||||
{
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
private Track track;
|
||||
private ITrack track;
|
||||
|
||||
protected ModTimeRamp()
|
||||
{
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
AdjustPitch.BindValueChanged(applyPitchAdjustment);
|
||||
}
|
||||
|
||||
public void ApplyToTrack(Track track)
|
||||
public void ApplyToTrack(ITrack track)
|
||||
{
|
||||
this.track = track;
|
||||
|
||||
|
@ -26,6 +26,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The timeline's scroll position in the last frame.
|
||||
/// </summary>
|
||||
private float lastScrollPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The track time in the last frame.
|
||||
/// </summary>
|
||||
private double lastTrackTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user is currently dragging the timeline.
|
||||
/// </summary>
|
||||
private bool handlingDragInput;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the track was playing before a user drag event.
|
||||
/// </summary>
|
||||
private bool trackWasPlaying;
|
||||
|
||||
private Track track;
|
||||
|
||||
public Timeline()
|
||||
{
|
||||
ZoomDuration = 200;
|
||||
@ -59,6 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
waveform.Waveform = b.NewValue.Waveform;
|
||||
track = b.NewValue.Track;
|
||||
|
||||
// todo: i don't think this is safe, the track may not be loaded yet.
|
||||
if (track.Length > 0)
|
||||
{
|
||||
MaxZoom = getZoomLevelForVisibleMilliseconds(500);
|
||||
@ -70,28 +93,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
|
||||
|
||||
/// <summary>
|
||||
/// The timeline's scroll position in the last frame.
|
||||
/// </summary>
|
||||
private float lastScrollPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The track time in the last frame.
|
||||
/// </summary>
|
||||
private double lastTrackTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user is currently dragging the timeline.
|
||||
/// </summary>
|
||||
private bool handlingDragInput;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the track was playing before a user drag event.
|
||||
/// </summary>
|
||||
private bool trackWasPlaying;
|
||||
|
||||
private Track track;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
protected override Texture GetBackground() => throw new NotImplementedException();
|
||||
|
||||
protected override Track GetTrack() => throw new NotImplementedException();
|
||||
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,9 +39,9 @@ namespace osu.Game.Screens
|
||||
bool HideOverlaysOnEnter { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened once this screen is entered or resumed.
|
||||
/// Whether overlays should be able to be opened when this screen is current.
|
||||
/// </summary>
|
||||
OverlayActivation InitialOverlayActivationMode { get; }
|
||||
IBindable<OverlayActivation> OverlayActivationMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of parallax to be applied while this screen is displayed.
|
||||
|
@ -270,9 +270,6 @@ namespace osu.Game.Screens.Menu
|
||||
ButtonSystemState lastState = state;
|
||||
state = value;
|
||||
|
||||
if (game != null)
|
||||
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
|
||||
|
||||
updateLogoState(lastState);
|
||||
|
||||
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -43,7 +44,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private WorkingBeatmap initialBeatmap;
|
||||
|
||||
protected Track Track => initialBeatmap?.Track;
|
||||
protected ITrack Track { get; private set; }
|
||||
|
||||
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
||||
|
||||
@ -60,8 +61,12 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap.
|
||||
/// Only valid during or after <see cref="LogoArriving"/>.
|
||||
/// </summary>
|
||||
protected bool UsingThemedIntro { get; private set; }
|
||||
|
||||
@ -111,7 +116,6 @@ namespace osu.Game.Screens.Menu
|
||||
if (setInfo != null)
|
||||
{
|
||||
initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
UsingThemedIntro = !(Track is TrackVirtual);
|
||||
}
|
||||
|
||||
return UsingThemedIntro;
|
||||
@ -164,6 +168,11 @@ namespace osu.Game.Screens.Menu
|
||||
if (!resuming)
|
||||
{
|
||||
beatmap.Value = initialBeatmap;
|
||||
Track = initialBeatmap.Track;
|
||||
UsingThemedIntro = !initialBeatmap.Track.IsDummyDevice;
|
||||
|
||||
// ensure the track starts at maximum volume
|
||||
musicController.CurrentTrack.FinishTransforms();
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f));
|
||||
logo.ScaleTo(Vector2.One);
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (MenuVoice.Value && !UsingThemedIntro)
|
||||
if (MenuVoice.Value)
|
||||
welcome = audio.Samples.Get(@"Intro/welcome");
|
||||
}
|
||||
|
||||
@ -64,7 +64,8 @@ namespace osu.Game.Screens.Menu
|
||||
}, t =>
|
||||
{
|
||||
AddInternal(t);
|
||||
welcome?.Play();
|
||||
if (!UsingThemedIntro)
|
||||
welcome?.Play();
|
||||
|
||||
StartTrack();
|
||||
});
|
||||
|
@ -39,8 +39,6 @@ namespace osu.Game.Screens.Menu
|
||||
welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
|
||||
|
||||
pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
|
||||
|
||||
Track.Looping = true;
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -49,6 +47,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
Track.Looping = true;
|
||||
|
||||
LoadComponentAsync(new WelcomeIntroSequence
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
|
@ -5,7 +5,6 @@ using System.Linq;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
@ -46,8 +45,8 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private MusicController music { get; set; }
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private LoginOverlay login { get; set; }
|
||||
@ -62,8 +61,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
internal Track Track { get; private set; }
|
||||
|
||||
private Bindable<float> holdDelay;
|
||||
private Bindable<bool> loginDisplayed;
|
||||
|
||||
@ -177,15 +174,14 @@ namespace osu.Game.Screens.Menu
|
||||
base.OnEntering(last);
|
||||
buttons.FadeInFromZero(500);
|
||||
|
||||
Track = Beatmap.Value.Track;
|
||||
var metadata = Beatmap.Value.Metadata;
|
||||
|
||||
if (last is IntroScreen && Track != null)
|
||||
if (last is IntroScreen && musicController.TrackLoaded)
|
||||
{
|
||||
if (!Track.IsRunning)
|
||||
if (!musicController.CurrentTrack.IsRunning)
|
||||
{
|
||||
Track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * Track.Length);
|
||||
Track.Start();
|
||||
musicController.CurrentTrack.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * musicController.CurrentTrack.Length);
|
||||
musicController.CurrentTrack.Start();
|
||||
}
|
||||
}
|
||||
|
||||
@ -260,7 +256,7 @@ namespace osu.Game.Screens.Menu
|
||||
// we may have consumed our preloaded instance, so let's make another.
|
||||
preloadSongSelect();
|
||||
|
||||
music.EnsurePlayingSomething();
|
||||
musicController.EnsurePlayingSomething();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -280,6 +276,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
buttons.State = ButtonSystemState.Exit;
|
||||
OverlayActivationMode.Value = OverlayActivation.Disabled;
|
||||
|
||||
songTicker.Hide();
|
||||
|
||||
|
@ -17,6 +17,7 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
@ -46,7 +47,6 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel sampleBeat;
|
||||
|
||||
private readonly Container colourAndTriangles;
|
||||
|
||||
private readonly Triangles triangles;
|
||||
|
||||
/// <summary>
|
||||
@ -319,6 +319,9 @@ namespace osu.Game.Screens.Menu
|
||||
intro.Delay(length + fade).FadeOut();
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -327,9 +330,9 @@ namespace osu.Game.Screens.Menu
|
||||
const float velocity_adjust_cutoff = 0.98f;
|
||||
const float paused_velocity = 0.5f;
|
||||
|
||||
if (Beatmap.Value.Track.IsRunning)
|
||||
if (musicController.CurrentTrack.IsRunning)
|
||||
{
|
||||
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0;
|
||||
var maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0;
|
||||
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
|
||||
|
||||
if (maxAmplitude > velocity_adjust_cutoff)
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
[Resolved]
|
||||
private Bindable<Room> selectedRoom { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
[Resolved]
|
||||
private MusicController music { get; set; }
|
||||
|
||||
private bool joiningRoom;
|
||||
|
@ -44,9 +44,13 @@ namespace osu.Game.Screens
|
||||
public virtual bool HideOverlaysOnEnter => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened once this screen is entered or resumed.
|
||||
/// The initial overlay activation mode to use when this screen is entered for the first time.
|
||||
/// </summary>
|
||||
public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
||||
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
||||
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode;
|
||||
|
||||
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
|
||||
|
||||
public virtual bool CursorVisible => true;
|
||||
|
||||
@ -138,6 +142,8 @@ namespace osu.Game.Screens
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
OverlayActivationMode = new Bindable<OverlayActivation>(InitialOverlayActivationMode);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -25,12 +24,9 @@ namespace osu.Game.Screens.Play
|
||||
public class GameplayClockContainer : Container
|
||||
{
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="WorkingBeatmap"/>'s track.
|
||||
/// </summary>
|
||||
private Track track;
|
||||
[NotNull]
|
||||
private ITrack track;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
@ -63,17 +59,16 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly FramedOffsetClock platformOffsetClock;
|
||||
|
||||
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
|
||||
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
track = beatmap.Track;
|
||||
|
||||
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
track = beatmap.Track;
|
||||
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
@ -123,13 +118,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
// The Reset() call below causes speed adjustments to be reset in an async context, leading to deadlocks.
|
||||
// The deadlock can be prevented by resetting the track synchronously before entering the async context.
|
||||
track.ResetSpeedAdjustments();
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
track.Reset();
|
||||
track.Seek(0);
|
||||
track.Stop();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
@ -195,16 +187,13 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the backing clock to avoid using the originally provided beatmap's track.
|
||||
/// Changes the backing clock to avoid using the originally provided track.
|
||||
/// </summary>
|
||||
public void StopUsingBeatmapClock()
|
||||
{
|
||||
if (track != beatmap.Track)
|
||||
return;
|
||||
|
||||
removeSourceClockAdjustments();
|
||||
|
||||
track = new TrackVirtual(beatmap.Track.Length);
|
||||
track = new TrackVirtual(track.Length);
|
||||
adjustableClock.ChangeSource(track);
|
||||
}
|
||||
|
||||
@ -220,33 +209,29 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void updateRate()
|
||||
{
|
||||
if (track == null) return;
|
||||
|
||||
speedAdjustmentsApplied = true;
|
||||
track.ResetSpeedAdjustments();
|
||||
if (speedAdjustmentsApplied)
|
||||
return;
|
||||
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(track);
|
||||
speedAdjustmentsApplied = true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
removeSourceClockAdjustments();
|
||||
track = null;
|
||||
}
|
||||
|
||||
private void removeSourceClockAdjustments()
|
||||
{
|
||||
if (speedAdjustmentsApplied)
|
||||
{
|
||||
track.ResetSpeedAdjustments();
|
||||
speedAdjustmentsApplied = false;
|
||||
}
|
||||
if (!speedAdjustmentsApplied) return;
|
||||
|
||||
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
speedAdjustmentsApplied = false;
|
||||
}
|
||||
|
||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||
|
@ -50,7 +50,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
||||
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
||||
|
||||
// We are managing our own adjustments (see OnEntering/OnExiting).
|
||||
public override bool AllowRateAdjustments => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether gameplay should pause when the game window focus is lost.
|
||||
@ -77,6 +80,9 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
public BreakOverlay BreakOverlay;
|
||||
@ -178,7 +184,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
||||
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
|
||||
@ -627,6 +633,13 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
|
||||
mod.ApplyToHUD(HUDOverlay);
|
||||
|
||||
// Our mods are local copies of the global mods so they need to be re-applied to the track.
|
||||
// This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack.
|
||||
// Todo: In the future, player will receive in a track and will probably not have to worry about this...
|
||||
musicController.ResetTrackAdjustments();
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(musicController.CurrentTrack);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
@ -660,6 +673,8 @@ namespace osu.Game.Screens.Play
|
||||
// as we are no longer the current screen, we cannot guarantee the track is still usable.
|
||||
GameplayClockContainer?.StopUsingBeatmapClock();
|
||||
|
||||
musicController.ResetTrackAdjustments();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -32,6 +31,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
[Resolved]
|
||||
private MusicController music { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -561,15 +561,15 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapDetails.Refresh();
|
||||
|
||||
Beatmap.Value.Track.Looping = true;
|
||||
music?.ResetTrackAdjustments();
|
||||
music.CurrentTrack.Looping = true;
|
||||
music.ResetTrackAdjustments();
|
||||
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
{
|
||||
updateComponentFromBeatmap(Beatmap.Value);
|
||||
|
||||
// restart playback on returning to song select, regardless.
|
||||
music?.Play();
|
||||
music.Play();
|
||||
}
|
||||
|
||||
this.FadeIn(250);
|
||||
@ -586,8 +586,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapOptions.Hide();
|
||||
|
||||
if (Beatmap.Value.Track != null)
|
||||
Beatmap.Value.Track.Looping = false;
|
||||
music.CurrentTrack.Looping = false;
|
||||
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
|
||||
@ -608,8 +607,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
FilterControl.Deactivate();
|
||||
|
||||
if (Beatmap.Value.Track != null)
|
||||
Beatmap.Value.Track.Looping = false;
|
||||
music.CurrentTrack.Looping = false;
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -650,11 +648,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapDetails.Beatmap = beatmap;
|
||||
|
||||
if (beatmap.Track != null)
|
||||
beatmap.Track.Looping = true;
|
||||
music.CurrentTrack.Looping = true;
|
||||
}
|
||||
|
||||
private readonly WeakReference<Track> lastTrack = new WeakReference<Track>(null);
|
||||
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
|
||||
|
||||
/// <summary>
|
||||
/// Ensures some music is playing for the current track.
|
||||
@ -662,14 +659,14 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
private void ensurePlayingSelected()
|
||||
{
|
||||
Track track = Beatmap.Value.Track;
|
||||
ITrack track = music.CurrentTrack;
|
||||
|
||||
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
|
||||
|
||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||
|
||||
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
|
||||
music?.Play(true);
|
||||
if (!track.IsRunning && (music.IsUserPaused != true || isNewTrack))
|
||||
music.Play(true);
|
||||
|
||||
lastTrack.SetTarget(track);
|
||||
}
|
||||
|
@ -18,6 +18,6 @@ namespace osu.Game.Screens
|
||||
|
||||
public override bool AllowRateAdjustments => false;
|
||||
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
}
|
||||
}
|
||||
|
@ -208,7 +208,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
|
||||
protected override Texture GetBackground() => throw new NotImplementedException();
|
||||
|
||||
protected override Track GetTrack() => throw new NotImplementedException();
|
||||
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
||||
|
||||
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
|
@ -37,6 +37,6 @@ namespace osu.Game.Tests.Beatmaps
|
||||
|
||||
protected override Texture GetBackground() => null;
|
||||
|
||||
protected override Track GetTrack() => null;
|
||||
protected override Track GetBeatmapTrack() => null;
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -135,6 +136,9 @@ namespace osu.Game.Tests.Visual
|
||||
[Resolved]
|
||||
protected AudioManager Audio { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected MusicController MusicController { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates the ruleset to be used for this test scene.
|
||||
/// </summary>
|
||||
@ -164,8 +168,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
rulesetDependencies?.Dispose();
|
||||
|
||||
if (Beatmap?.Value.TrackLoaded == true)
|
||||
Beatmap.Value.Track.Stop();
|
||||
if (MusicController?.TrackLoaded == true)
|
||||
MusicController.CurrentTrack.Stop();
|
||||
|
||||
if (contextFactory.IsValueCreated)
|
||||
contextFactory.Value.ResetDatabase();
|
||||
@ -219,7 +223,7 @@ namespace osu.Game.Tests.Visual
|
||||
store?.Dispose();
|
||||
}
|
||||
|
||||
protected override Track GetTrack() => track;
|
||||
protected override Track GetBeatmapTrack() => track;
|
||||
|
||||
public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user