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Initial commit
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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this.hasColours = hasColours;
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}
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protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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protected override IBeatmapSkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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}
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private class TestBeatmapSkin : LegacyBeatmapSkin
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@ -80,15 +80,18 @@ namespace osu.Game.Rulesets.Osu.Tests
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public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly ISkinSource skin;
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private readonly ISkinSource skinSource;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
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: base(beatmap, storyboard, frameBasedClock, audio)
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{
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this.skin = skin;
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if (!(skinSource is IBeatmapSkin))
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throw new ArgumentException("The provided skin source must be of type IBeatmapSkin.");
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skinSource = skin;
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}
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protected override ISkin GetSkin() => skin;
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protected override IBeatmapSkin GetSkin() => (IBeatmapSkin)skinSource;
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}
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public class SkinProvidingPlayer : TestPlayer
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@ -116,7 +116,8 @@ namespace osu.Game.Tests.Gameplay
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AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
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}
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private class TestSkin : LegacySkin
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// TODO: adding IBeatmapSkin changes are as minimal as possible, but this shouldn't exist or should be reworked to work with LegacyBeatmapSkin
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private class TestSkin : LegacySkin, IBeatmapSkin
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{
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public TestSkin(string resourceName, AudioManager audioManager)
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: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
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@ -156,7 +157,7 @@ namespace osu.Game.Tests.Gameplay
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this.audio = audio;
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}
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protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
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protected override IBeatmapSkin GetSkin() => new TestSkin("test-sample", audio);
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}
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private class TestDrawableStoryboardSample : DrawableStoryboardSample
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@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps
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return storyboard;
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}
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protected override ISkin GetSkin()
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protected override IBeatmapSkin GetSkin()
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{
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try
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{
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@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
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/// </summary>
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ISkin Skin { get; }
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IBeatmapSkin Skin { get; }
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
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background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
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waveform = new RecyclableLazy<Waveform>(GetWaveform);
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storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
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skin = new RecyclableLazy<ISkin>(GetSkin);
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skin = new RecyclableLazy<IBeatmapSkin>(GetSkin);
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total_count.Value++;
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}
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@ -275,10 +275,10 @@ namespace osu.Game.Beatmaps
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private readonly RecyclableLazy<Storyboard> storyboard;
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public bool SkinLoaded => skin.IsResultAvailable;
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public ISkin Skin => skin.Value;
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public IBeatmapSkin Skin => skin.Value;
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protected virtual ISkin GetSkin() => new DefaultSkin();
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private readonly RecyclableLazy<ISkin> skin;
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protected virtual IBeatmapSkin GetSkin() => new DefaultBeatmapSkin();
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private readonly RecyclableLazy<IBeatmapSkin> skin;
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/// <summary>
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/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
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@ -11,7 +11,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// A container which overrides existing skin options with beatmap-local values.
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/// </summary>
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public class BeatmapSkinProvidingContainer : SkinProvidingContainer
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public class BeatmapSkinProvidingContainer : SkinProvidingContainer, IBeatmapSkin
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{
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private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
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private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
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@ -21,7 +21,7 @@ namespace osu.Game.Skinning
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protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
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protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;
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public BeatmapSkinProvidingContainer(ISkin skin)
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public BeatmapSkinProvidingContainer(IBeatmapSkin skin)
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: base(skin)
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{
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}
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9
osu.Game/Skinning/DefaultBeatmapSkin.cs
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9
osu.Game/Skinning/DefaultBeatmapSkin.cs
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@ -0,0 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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public class DefaultBeatmapSkin : DefaultSkin, IBeatmapSkin
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{
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}
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}
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9
osu.Game/Skinning/IBeatmapSkin.cs
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9
osu.Game/Skinning/IBeatmapSkin.cs
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@ -0,0 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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public interface IBeatmapSkin : ISkin
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{
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}
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}
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects.Legacy;
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namespace osu.Game.Skinning
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{
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public class LegacyBeatmapSkin : LegacySkin
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public class LegacyBeatmapSkin : LegacySkin, IBeatmapSkin
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{
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protected override bool AllowManiaSkin => false;
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protected override bool UseCustomSampleBanks => true;
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@ -188,7 +188,7 @@ namespace osu.Game.Tests.Beatmaps
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this.resourceStore = resourceStore;
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}
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protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
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protected override IBeatmapSkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
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}
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}
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}
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