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Rename method
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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};
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for (int i = 0; i < stageDefinition.Columns; i++)
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columnBackgrounds.SetColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
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columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
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}
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protected override void Update()
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// A <see cref="Drawable"/> which flows its contents according to the <see cref="Column"/>s in a <see cref="Stage"/>.
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/// Content can be added to individual columns via <see cref="SetColumn"/>.
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/// Content can be added to individual columns via <see cref="SetContentForColumn"/>.
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/// </summary>
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/// <typeparam name="TContent">The type of content in each column.</typeparam>
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public class ColumnFlow<TContent> : CompositeDrawable
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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/// <param name="column">The index of the column to set the content of.</param>
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/// <param name="content">The content.</param>
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public void SetColumn(int column, TContent content) => columns[column].Child = content;
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public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
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public new MarginPadding Padding
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{
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@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
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columnFlow.SetColumn(i, column);
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columnFlow.SetContentForColumn(i, column);
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AddNested(column);
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}
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}
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