diff --git a/osu.Game.Rulesets.Mania/Skinning/LegacyStageBackground.cs b/osu.Game.Rulesets.Mania/Skinning/LegacyStageBackground.cs
index 675c154b82..19ec86b1ed 100644
--- a/osu.Game.Rulesets.Mania/Skinning/LegacyStageBackground.cs
+++ b/osu.Game.Rulesets.Mania/Skinning/LegacyStageBackground.cs
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
};
for (int i = 0; i < stageDefinition.Columns; i++)
- columnBackgrounds.SetColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
+ columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
}
protected override void Update()
diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs
index 37ad5c609b..aef82d4c08 100644
--- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs
+++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
///
/// A which flows its contents according to the s in a .
- /// Content can be added to individual columns via .
+ /// Content can be added to individual columns via .
///
/// The type of content in each column.
public class ColumnFlow : CompositeDrawable
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.UI
///
/// The index of the column to set the content of.
/// The content.
- public void SetColumn(int column, TContent content) => columns[column].Child = content;
+ public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
public new MarginPadding Padding
{
diff --git a/osu.Game.Rulesets.Mania/UI/Stage.cs b/osu.Game.Rulesets.Mania/UI/Stage.cs
index dfb1ee210d..f4b00ec476 100644
--- a/osu.Game.Rulesets.Mania/UI/Stage.cs
+++ b/osu.Game.Rulesets.Mania/UI/Stage.cs
@@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Mania.UI
};
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
- columnFlow.SetColumn(i, column);
+ columnFlow.SetContentForColumn(i, column);
AddNested(column);
}
}