mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Force tournament client to run in windowed mode
We generally haven't tested in other modes, and it doesn't really make sense as you wouldn't be able to use it in a meaningful way otherwise. - [ ] Test on windows.
This commit is contained in:
parent
8b8fff2766
commit
e6d13edafb
@ -31,6 +31,7 @@ namespace osu.Game.Tournament
|
||||
public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff");
|
||||
private Drawable heightWarning;
|
||||
private Bindable<Size> windowSize;
|
||||
private Bindable<WindowMode> windowMode;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
@ -43,6 +44,12 @@ namespace osu.Game.Tournament
|
||||
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
||||
}), true);
|
||||
|
||||
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
|
||||
windowMode.BindValueChanged(mode => ScheduleAfterChildren(() =>
|
||||
{
|
||||
windowMode.Value = WindowMode.Windowed;
|
||||
}), true);
|
||||
|
||||
AddRange(new[]
|
||||
{
|
||||
new Container
|
||||
|
Loading…
Reference in New Issue
Block a user