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Fix body size + freeze head piece
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@ -34,8 +34,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly Container<DrawableHoldNoteTail> tailContainer;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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private readonly Container bodyPieceContainer;
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private readonly Drawable bodyPiece;
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/// <summary>
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/// Contains the maximum size/position of the body prior to any offset or size adjustments.
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/// </summary>
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private readonly Container bodyContainer;
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/// <summary>
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/// Contains the offset size/position of the body such that the body extends half-way between the head and tail pieces.
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/// </summary>
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private readonly Container bodyOffsetContainer;
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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@ -57,18 +64,27 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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RelativeSizeAxes = Axes.X;
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AddRangeInternal(new Drawable[]
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AddRangeInternal(new[]
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{
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bodyPieceContainer = new Container
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bodyContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Child = bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both
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})
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bodyOffsetContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
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{
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RelativeSizeAxes = Axes.Both
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})
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},
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// The head needs to move along with changes in the size of the body.
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
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}
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
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headContainer.CreateProxy(),
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tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
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});
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}
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@ -136,8 +152,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.OnDirectionChanged(e);
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bodyPieceContainer.Anchor = bodyPieceContainer.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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bodyPieceContainer.Anchor = bodyPieceContainer.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.BottomLeft : Anchor.TopLeft;
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bodyOffsetContainer.Anchor = bodyOffsetContainer.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}
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public override void PlaySamples()
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@ -149,15 +164,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.Update();
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// Make the body piece not lie under the head note
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bodyPieceContainer.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyPieceContainer.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
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// Decrease the size of the body while the hold note is held and the head has been hit.
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if (Head.IsHit && !hasReleased)
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{
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float heightDecrease = (float)(Math.Max(0, Time.Current - HitObject.StartTime) / HitObject.Duration);
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bodyPiece.Height = MathHelper.Clamp(1 - heightDecrease, 0, 1);
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bodyContainer.Height = MathHelper.Clamp(1 - heightDecrease, 0, 1);
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}
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// Offset the body to extend half-way under the head and tail.
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bodyOffsetContainer.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyOffsetContainer.Height = bodyContainer.DrawHeight - Head.Height / 2 + Tail.Height / 2;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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@ -17,6 +19,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public void UpdateResult() => base.UpdateResult(true);
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protected override void UpdateStateTransforms(ArmedState state)
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{
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// This hitobject should never expire, so this is just a safe maximum.
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LifetimeEnd = LifetimeStart + 30000;
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}
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public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
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public override void OnReleased(ManiaAction action)
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