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252 lines
8.9 KiB
C#
252 lines
8.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="HoldNote"/> hit object.
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/// </summary>
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
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{
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public override bool DisplayResult => false;
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public IBindable<bool> IsHitting => isHitting;
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private readonly Bindable<bool> isHitting = new Bindable<bool>();
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public DrawableHoldNoteHead Head => headContainer.Child;
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public DrawableHoldNoteTail Tail => tailContainer.Child;
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private readonly Container<DrawableHoldNoteHead> headContainer;
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private readonly Container<DrawableHoldNoteTail> tailContainer;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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/// <summary>
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/// Contains the maximum size/position of the body prior to any offset or size adjustments.
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/// </summary>
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private readonly Container bodyContainer;
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/// <summary>
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/// Contains the offset size/position of the body such that the body extends half-way between the head and tail pieces.
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/// </summary>
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private readonly Container bodyOffsetContainer;
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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/// </summary>
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public double? HoldStartTime { get; private set; }
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/// <summary>
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/// Whether the hold note has been released too early and shouldn't give full score for the release.
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/// </summary>
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public bool HasBroken { get; private set; }
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/// <summary>
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/// Whether the hold note has been released potentially without having caused a break.
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/// </summary>
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private bool hasReleased;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.X;
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AddRangeInternal(new[]
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{
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bodyContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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bodyOffsetContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
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{
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RelativeSizeAxes = Axes.Both
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})
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},
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// The head needs to move along with changes in the size of the body.
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
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}
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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headContainer.CreateProxy(),
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tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
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});
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableHoldNoteHead head:
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headContainer.Child = head;
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break;
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case DrawableHoldNoteTail tail:
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tailContainer.Child = tail;
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break;
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case DrawableHoldNoteTick tick:
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tickContainer.Add(tick);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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headContainer.Clear();
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tailContainer.Clear();
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tickContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case TailNote _:
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return new DrawableHoldNoteTail(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = { BindTarget = AccentColour }
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};
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case Note _:
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return new DrawableHoldNoteHead(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = { BindTarget = AccentColour }
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};
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case HoldNoteTick tick:
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return new DrawableHoldNoteTick(tick)
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{
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HoldStartTime = () => HoldStartTime,
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AccentColour = { BindTarget = AccentColour }
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};
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}
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return base.CreateNestedHitObject(hitObject);
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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{
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base.OnDirectionChanged(e);
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bodyOffsetContainer.Anchor = bodyOffsetContainer.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}
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public override void PlaySamples()
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{
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// Samples are played by the head/tail notes.
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}
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protected override void Update()
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{
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base.Update();
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// Decrease the size of the body while the hold note is held and the head has been hit.
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if (Head.IsHit && !hasReleased)
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{
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float heightDecrease = (float)(Math.Max(0, Time.Current - HitObject.StartTime) / HitObject.Duration);
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bodyContainer.Height = MathHelper.Clamp(1 - heightDecrease, 0, 1);
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}
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// Offset the body to extend half-way under the head and tail.
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bodyOffsetContainer.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyOffsetContainer.Height = bodyContainer.DrawHeight - Head.Height / 2 + Tail.Height / 2;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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using (BeginDelayedSequence(HitObject.Duration, true))
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base.UpdateStateTransforms(state);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Tail.AllJudged)
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ApplyResult(r => r.Type = HitResult.Perfect);
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if (Tail.Result.Type == HitResult.Miss)
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HasBroken = true;
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}
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public bool OnPressed(ManiaAction action)
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{
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if (AllJudged)
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return false;
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if (action != Action.Value)
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return false;
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// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
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// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
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// Note: Unlike below, we use the tail's start time to determine the time offset.
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if (Time.Current > Tail.HitObject.StartTime && !Tail.HitObject.HitWindows.CanBeHit(Time.Current - Tail.HitObject.StartTime))
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return false;
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beginHoldAt(Time.Current - Head.HitObject.StartTime);
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Head.UpdateResult();
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return true;
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}
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private void beginHoldAt(double timeOffset)
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{
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if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
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return;
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HoldStartTime = Time.Current;
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isHitting.Value = true;
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}
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public void OnReleased(ManiaAction action)
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{
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if (AllJudged)
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return;
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if (action != Action.Value)
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return;
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// Make sure a hold was started
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if (HoldStartTime == null)
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return;
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Tail.UpdateResult();
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endHold();
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// If the key has been released too early, the user should not receive full score for the release
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if (!Tail.IsHit)
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HasBroken = true;
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hasReleased = true;
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}
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private void endHold()
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{
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HoldStartTime = null;
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isHitting.Value = false;
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}
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}
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}
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