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Add test scene for setup screen

This commit is contained in:
Dean Herbert 2020-09-07 18:47:14 +09:00
parent 22c30811eb
commit 379fdadbe5

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneSetupScreen : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
public TestSceneSetupScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new SetupScreen();
}
}
}