mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 21:12:55 +08:00
Merge branch 'master' into beatmapskin-interface
This commit is contained in:
commit
814655770d
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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@ -61,7 +62,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
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switch (lookup)
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{
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case CatchSkinColour colour:
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return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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if (result == null)
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return null;
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result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
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return (IBindable<TValue>)result;
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}
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return Source.GetConfig<TLookup, TValue>(lookup);
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@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Catch.Skinning
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colouredSprite = new Sprite
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{
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Texture = skin.GetTexture(lookupName),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true);
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accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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}
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}
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = lightColour,
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Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
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Texture = skin.GetTexture(lightImage),
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RelativeSizeAxes = Axes.X,
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Width = 1,
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Colour = lineColour,
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Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
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Alpha = showJudgementLine ? 0.9f : 0
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}
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}
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@ -106,37 +106,38 @@ namespace osu.Game.Rulesets.Mania.Skinning
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InternalChildren = new Drawable[]
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{
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new Container
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LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour
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},
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},
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RelativeSizeAxes = Axes.Both
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}, backgroundColour),
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new HitTargetInsetContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = leftLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasLeftLine ? 1 : 0
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Alpha = hasLeftLine ? 1 : 0,
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Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
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{
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RelativeSizeAxes = Axes.Both
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}, lineColour)
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},
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new Box
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = rightLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasRightLine ? 1 : 0
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Alpha = hasRightLine ? 1 : 0,
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Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
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{
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RelativeSizeAxes = Axes.Both
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}, lineColour)
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},
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}
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}
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 6.4 KiB |
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After Width: | Height: | Size: 14 KiB |
@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -62,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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drawableSpinner = new TestDrawableSpinner(spinner, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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Depth = depthIndex++,
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Scale = new Vector2(0.75f)
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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hitCircleSprite = new Sprite
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{
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Texture = getTextureWithFallback(string.Empty),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -107,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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base.LoadComplete();
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state.BindValueChanged(updateState, true);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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}
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@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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private DrawableSpinner drawableSpinner;
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private Sprite disc;
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private Sprite metreSprite;
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private Container metre;
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private const float background_y_offset = 20;
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private const float sprite_scale = 1 / 1.6f;
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private const float final_metre_height = 692 * sprite_scale;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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@ -35,50 +35,58 @@ namespace osu.Game.Rulesets.Osu.Skinning
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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InternalChild = new Container
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{
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new Sprite
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// the old-style spinner relied heavily on absolute screen-space coordinate values.
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// wrap everything in a container simulating absolute coords to preserve alignment
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// as there are skins that depend on it.
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Width = 640,
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Height = 480,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Texture = source.GetTexture("spinner-background"),
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Y = background_y_offset,
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Scale = new Vector2(sprite_scale)
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},
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-circle"),
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Scale = new Vector2(sprite_scale)
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},
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metre = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = background_y_offset,
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Masking = true,
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Child = new Sprite
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new Sprite
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{
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Texture = source.GetTexture("spinner-metre"),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-background"),
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Scale = new Vector2(sprite_scale)
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},
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Scale = new Vector2(0.625f)
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-circle"),
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Scale = new Vector2(sprite_scale)
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},
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metre = new Container
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{
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AutoSizeAxes = Axes.Both,
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// this anchor makes no sense, but that's what stable uses.
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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// adjustment for stable (metre has additional offset)
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Margin = new MarginPadding { Top = 20 },
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Masking = true,
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Child = metreSprite = new Sprite
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{
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Texture = source.GetTexture("spinner-metre"),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Scale = new Vector2(0.625f)
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}
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}
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}
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};
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}
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private Vector2 metreFinalSize;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut();
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drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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metreFinalSize = metre.Size = metre.Child.Size;
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}
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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@ -93,7 +101,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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base.Update();
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disc.Rotation = drawableSpinner.RotationTracker.Rotation;
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metre.Height = getMetreHeight(drawableSpinner.Progress);
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// careful: need to call this exactly once for all calculations in a frame
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// as the function has a random factor in it
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var metreHeight = getMetreHeight(drawableSpinner.Progress);
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// hack to make the metre blink up from below than down from above.
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// move down the container to be able to apply masking for the metre,
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// and then move the sprite back up the same amount to keep its position absolute.
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metre.Y = final_metre_height - metreHeight;
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metreSprite.Y = -metre.Y;
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}
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private const int total_bars = 10;
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@ -108,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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if (RNG.NextBool(((int)progress % 10) / 10f))
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barCount++;
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return (float)barCount / total_bars * metreFinalSize.Y;
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return (float)barCount / total_bars * final_metre_height;
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}
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}
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
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var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
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InternalChildren = new[]
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{
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@ -39,11 +39,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Texture = skin.GetTexture("sliderb-nd"),
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Colour = new Color4(5, 5, 5, 255),
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},
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animationContent.With(d =>
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LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}),
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}), ballColour),
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layerSpec = new Sprite
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{
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Anchor = Anchor.Centre,
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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private void updateAccentColour()
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{
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backgroundLayer.Colour = accentColour;
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backgroundLayer.Colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
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}
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}
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}
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@ -76,9 +76,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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private void updateAccentColour()
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{
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headCircle.AccentColour = accentColour;
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body.Colour = accentColour;
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end.Colour = accentColour;
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var colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
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headCircle.AccentColour = colour;
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body.Colour = colour;
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end.Colour = colour;
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning
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@ -18,9 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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[BackgroundDependencyLoader]
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private void load()
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{
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AccentColour = component == TaikoSkinComponents.CentreHit
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? new Color4(235, 69, 44, 255)
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: new Color4(67, 142, 172, 255);
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AccentColour = LegacyColourCompatibility.DisallowZeroAlpha(
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component == TaikoSkinComponents.CentreHit
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? new Color4(235, 69, 44, 255)
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: new Color4(67, 142, 172, 255));
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}
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}
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}
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@ -1,5 +0,0 @@
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[General]
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Version: latest
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[Colours]
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Combo1: 255,255,255,0
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@ -108,15 +108,5 @@ namespace osu.Game.Tests.Skins
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using (var stream = new LineBufferedReader(resStream))
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Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
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}
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[Test]
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public void TestDecodeColourWithZeroAlpha()
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{
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var decoder = new LegacySkinDecoder();
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using (var resStream = TestResources.OpenResource("skin-zero-alpha-colour.ini"))
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using (var stream = new LineBufferedReader(resStream))
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Assert.That(decoder.Decode(stream).ComboColours[0].A, Is.EqualTo(1.0f));
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}
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}
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}
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@ -104,10 +104,6 @@ namespace osu.Game.Beatmaps.Formats
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try
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{
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byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
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if (alpha == 0)
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alpha = 255;
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colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
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}
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catch
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|
46
osu.Game/Skinning/LegacyColourCompatibility.cs
Normal file
46
osu.Game/Skinning/LegacyColourCompatibility.cs
Normal file
@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Compatibility methods to convert osu!stable colours to osu!lazer-compatible ones. Should be used for legacy skins only.
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/// </summary>
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public static class LegacyColourCompatibility
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{
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/// <summary>
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/// Forces an alpha of 1 if a given <see cref="Color4"/> is fully transparent.
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/// </summary>
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/// <remarks>
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/// This is equivalent to setting colour post-constructor in osu!stable.
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/// </remarks>
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/// <param name="colour">The <see cref="Color4"/> to disallow zero alpha on.</param>
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/// <returns>The resultant <see cref="Color4"/>.</returns>
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public static Color4 DisallowZeroAlpha(Color4 colour)
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{
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if (colour.A == 0)
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colour.A = 1;
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return colour;
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}
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/// <summary>
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/// Applies a <see cref="Color4"/> to a <see cref="Drawable"/>, doubling the alpha value into the <see cref="Drawable.Alpha"/> property.
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/// </summary>
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/// <remarks>
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/// This is equivalent to setting colour in the constructor in osu!stable.
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/// </remarks>
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/// <param name="drawable">The <see cref="Drawable"/> to apply the colour to.</param>
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/// <param name="colour">The <see cref="Color4"/> to apply.</param>
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/// <returns>The given <paramref name="drawable"/>.</returns>
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public static T ApplyWithDoubledAlpha<T>(T drawable, Color4 colour)
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where T : Drawable
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{
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drawable.Alpha = colour.A;
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drawable.Colour = DisallowZeroAlpha(colour);
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return drawable;
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||||
}
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user