mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 02:13:21 +08:00
Merge branch 'master' into legacy-mirror-mod-replays
This commit is contained in:
commit
bd2f863b56
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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@ -61,7 +62,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
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switch (lookup)
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{
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case CatchSkinColour colour:
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return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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if (result == null)
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return null;
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result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
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return (IBindable<TValue>)result;
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}
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return Source.GetConfig<TLookup, TValue>(lookup);
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|
@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Catch.Skinning
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colouredSprite = new Sprite
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{
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Texture = skin.GetTexture(lookupName),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true);
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accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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}
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}
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}
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|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = lightColour,
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Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
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Texture = skin.GetTexture(lightImage),
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RelativeSizeAxes = Axes.X,
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Width = 1,
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|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Colour = lineColour,
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Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
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Alpha = showJudgementLine ? 0.9f : 0
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}
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}
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|
@ -106,37 +106,38 @@ namespace osu.Game.Rulesets.Mania.Skinning
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InternalChildren = new Drawable[]
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{
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new Container
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LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour
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},
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},
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RelativeSizeAxes = Axes.Both
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}, backgroundColour),
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new HitTargetInsetContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = leftLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasLeftLine ? 1 : 0
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Alpha = hasLeftLine ? 1 : 0,
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Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
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{
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RelativeSizeAxes = Axes.Both
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}, lineColour)
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},
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new Box
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = rightLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasRightLine ? 1 : 0
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Alpha = hasRightLine ? 1 : 0,
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Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
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{
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RelativeSizeAxes = Axes.Both
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}, lineColour)
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},
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}
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}
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|
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After Width: | Height: | Size: 14 KiB |
Binary file not shown.
After Width: | Height: | Size: 6.4 KiB |
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After Width: | Height: | Size: 14 KiB |
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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this.hasColours = hasColours;
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}
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protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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protected override IBeatmapSkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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}
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private class TestBeatmapSkin : LegacyBeatmapSkin
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|
@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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public class TestSceneSkinFallbacks : TestSceneOsuPlayer
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{
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private readonly TestSource testUserSkin;
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private readonly TestSource testBeatmapSkin;
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private readonly BeatmapTestSource testBeatmapSkin;
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public TestSceneSkinFallbacks()
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{
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testUserSkin = new TestSource("user");
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testBeatmapSkin = new TestSource("beatmap");
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testBeatmapSkin = new BeatmapTestSource();
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}
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[Test]
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@ -80,15 +80,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly ISkinSource skin;
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private readonly IBeatmapSkin skin;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, IBeatmapSkin skin)
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: base(beatmap, storyboard, frameBasedClock, audio)
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{
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this.skin = skin;
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}
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protected override ISkin GetSkin() => skin;
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protected override IBeatmapSkin GetSkin() => skin;
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}
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public class SkinProvidingPlayer : TestPlayer
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@ -112,6 +112,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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}
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private class BeatmapTestSource : TestSource, IBeatmapSkin
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{
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public BeatmapTestSource()
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: base("beatmap")
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{
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}
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}
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public class TestSource : ISkinSource
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{
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private readonly string identifier;
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|
@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -62,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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drawableSpinner = new TestDrawableSpinner(spinner, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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Depth = depthIndex++,
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Scale = new Vector2(0.75f)
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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|
@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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hitCircleSprite = new Sprite
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{
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Texture = getTextureWithFallback(string.Empty),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -107,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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base.LoadComplete();
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state.BindValueChanged(updateState, true);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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}
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|
@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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private DrawableSpinner drawableSpinner;
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private Sprite disc;
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private Sprite metreSprite;
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private Container metre;
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private const float background_y_offset = 20;
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private const float sprite_scale = 1 / 1.6f;
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private const float final_metre_height = 692 * sprite_scale;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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@ -35,50 +35,58 @@ namespace osu.Game.Rulesets.Osu.Skinning
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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InternalChild = new Container
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{
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new Sprite
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// the old-style spinner relied heavily on absolute screen-space coordinate values.
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// wrap everything in a container simulating absolute coords to preserve alignment
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// as there are skins that depend on it.
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Width = 640,
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Height = 480,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Texture = source.GetTexture("spinner-background"),
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Y = background_y_offset,
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Scale = new Vector2(sprite_scale)
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},
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-circle"),
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Scale = new Vector2(sprite_scale)
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},
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metre = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = background_y_offset,
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Masking = true,
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Child = new Sprite
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new Sprite
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{
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Texture = source.GetTexture("spinner-metre"),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-background"),
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Scale = new Vector2(sprite_scale)
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},
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Scale = new Vector2(0.625f)
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-circle"),
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Scale = new Vector2(sprite_scale)
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},
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metre = new Container
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{
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AutoSizeAxes = Axes.Both,
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// this anchor makes no sense, but that's what stable uses.
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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// adjustment for stable (metre has additional offset)
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Margin = new MarginPadding { Top = 20 },
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Masking = true,
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Child = metreSprite = new Sprite
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{
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Texture = source.GetTexture("spinner-metre"),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Scale = new Vector2(0.625f)
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}
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}
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}
|
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};
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}
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||||
private Vector2 metreFinalSize;
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||||
protected override void LoadComplete()
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{
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base.LoadComplete();
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||||
this.FadeOut();
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||||
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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metreFinalSize = metre.Size = metre.Child.Size;
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}
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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@ -93,7 +101,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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base.Update();
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disc.Rotation = drawableSpinner.RotationTracker.Rotation;
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metre.Height = getMetreHeight(drawableSpinner.Progress);
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// careful: need to call this exactly once for all calculations in a frame
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// as the function has a random factor in it
|
||||
var metreHeight = getMetreHeight(drawableSpinner.Progress);
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|
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// hack to make the metre blink up from below than down from above.
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// move down the container to be able to apply masking for the metre,
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||||
// and then move the sprite back up the same amount to keep its position absolute.
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||||
metre.Y = final_metre_height - metreHeight;
|
||||
metreSprite.Y = -metre.Y;
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}
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private const int total_bars = 10;
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@ -108,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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if (RNG.NextBool(((int)progress % 10) / 10f))
|
||||
barCount++;
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||||
|
||||
return (float)barCount / total_bars * metreFinalSize.Y;
|
||||
return (float)barCount / total_bars * final_metre_height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
||||
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
@ -39,11 +39,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Texture = skin.GetTexture("sliderb-nd"),
|
||||
Colour = new Color4(5, 5, 5, 255),
|
||||
},
|
||||
animationContent.With(d =>
|
||||
LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
}),
|
||||
}), ballColour),
|
||||
layerSpec = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
backgroundLayer.Colour = accentColour;
|
||||
backgroundLayer.Colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,9 +76,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
headCircle.AccentColour = accentColour;
|
||||
body.Colour = accentColour;
|
||||
end.Colour = accentColour;
|
||||
var colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
|
||||
|
||||
headCircle.AccentColour = colour;
|
||||
body.Colour = colour;
|
||||
end.Colour = colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
@ -18,9 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AccentColour = component == TaikoSkinComponents.CentreHit
|
||||
? new Color4(235, 69, 44, 255)
|
||||
: new Color4(67, 142, 172, 255);
|
||||
AccentColour = LegacyColourCompatibility.DisallowZeroAlpha(
|
||||
component == TaikoSkinComponents.CentreHit
|
||||
? new Color4(235, 69, 44, 255)
|
||||
: new Color4(67, 142, 172, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin
|
||||
private class TestSkin : LegacySkin, IBeatmapSkin
|
||||
{
|
||||
public TestSkin(string resourceName, AudioManager audioManager)
|
||||
: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
|
||||
@ -156,7 +156,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
this.audio = audio;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
|
||||
protected override IBeatmapSkin GetSkin() => new TestSkin("test-sample", audio);
|
||||
}
|
||||
|
||||
private class TestDrawableStoryboardSample : DrawableStoryboardSample
|
||||
|
@ -1,5 +0,0 @@
|
||||
[General]
|
||||
Version: latest
|
||||
|
||||
[Colours]
|
||||
Combo1: 255,255,255,0
|
@ -108,15 +108,5 @@ namespace osu.Game.Tests.Skins
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeColourWithZeroAlpha()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("skin-zero-alpha-colour.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.That(decoder.Decode(stream).ComboColours[0].A, Is.EqualTo(1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin()
|
||||
protected override IBeatmapSkin GetSkin()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -104,10 +104,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
try
|
||||
{
|
||||
byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
|
||||
|
||||
if (alpha == 0)
|
||||
alpha = 255;
|
||||
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
|
||||
}
|
||||
catch
|
||||
|
@ -42,9 +42,9 @@ namespace osu.Game.Beatmaps
|
||||
Storyboard Storyboard { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
|
||||
/// Retrieves the <see cref="IBeatmapSkin"/> which this <see cref="WorkingBeatmap"/> provides.
|
||||
/// </summary>
|
||||
ISkin Skin { get; }
|
||||
IBeatmapSkin Skin { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
|
||||
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
||||
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
||||
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
||||
skin = new RecyclableLazy<ISkin>(GetSkin);
|
||||
skin = new RecyclableLazy<IBeatmapSkin>(GetSkin);
|
||||
|
||||
total_count.Value++;
|
||||
}
|
||||
@ -275,10 +275,10 @@ namespace osu.Game.Beatmaps
|
||||
private readonly RecyclableLazy<Storyboard> storyboard;
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public ISkin Skin => skin.Value;
|
||||
public IBeatmapSkin Skin => skin.Value;
|
||||
|
||||
protected virtual ISkin GetSkin() => new DefaultSkin();
|
||||
private readonly RecyclableLazy<ISkin> skin;
|
||||
protected virtual IBeatmapSkin GetSkin() => new DefaultBeatmapSkin();
|
||||
private readonly RecyclableLazy<IBeatmapSkin> skin;
|
||||
|
||||
/// <summary>
|
||||
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// A container which overrides existing skin options with beatmap-local values.
|
||||
/// </summary>
|
||||
public class BeatmapSkinProvidingContainer : SkinProvidingContainer
|
||||
public class BeatmapSkinProvidingContainer : SkinProvidingContainer, IBeatmapSkin
|
||||
{
|
||||
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
|
||||
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
|
||||
@ -21,7 +21,7 @@ namespace osu.Game.Skinning
|
||||
protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
|
||||
protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;
|
||||
|
||||
public BeatmapSkinProvidingContainer(ISkin skin)
|
||||
public BeatmapSkinProvidingContainer(IBeatmapSkin skin)
|
||||
: base(skin)
|
||||
{
|
||||
}
|
||||
|
9
osu.Game/Skinning/DefaultBeatmapSkin.cs
Normal file
9
osu.Game/Skinning/DefaultBeatmapSkin.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class DefaultBeatmapSkin : DefaultSkin, IBeatmapSkin
|
||||
{
|
||||
}
|
||||
}
|
12
osu.Game/Skinning/IBeatmapSkin.cs
Normal file
12
osu.Game/Skinning/IBeatmapSkin.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Marker interface for skins that originate from beatmaps.
|
||||
/// </summary>
|
||||
public interface IBeatmapSkin : ISkin
|
||||
{
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyBeatmapSkin : LegacySkin
|
||||
public class LegacyBeatmapSkin : LegacySkin, IBeatmapSkin
|
||||
{
|
||||
protected override bool AllowManiaSkin => false;
|
||||
protected override bool UseCustomSampleBanks => true;
|
||||
|
46
osu.Game/Skinning/LegacyColourCompatibility.cs
Normal file
46
osu.Game/Skinning/LegacyColourCompatibility.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Compatibility methods to convert osu!stable colours to osu!lazer-compatible ones. Should be used for legacy skins only.
|
||||
/// </summary>
|
||||
public static class LegacyColourCompatibility
|
||||
{
|
||||
/// <summary>
|
||||
/// Forces an alpha of 1 if a given <see cref="Color4"/> is fully transparent.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is equivalent to setting colour post-constructor in osu!stable.
|
||||
/// </remarks>
|
||||
/// <param name="colour">The <see cref="Color4"/> to disallow zero alpha on.</param>
|
||||
/// <returns>The resultant <see cref="Color4"/>.</returns>
|
||||
public static Color4 DisallowZeroAlpha(Color4 colour)
|
||||
{
|
||||
if (colour.A == 0)
|
||||
colour.A = 1;
|
||||
return colour;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a <see cref="Color4"/> to a <see cref="Drawable"/>, doubling the alpha value into the <see cref="Drawable.Alpha"/> property.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is equivalent to setting colour in the constructor in osu!stable.
|
||||
/// </remarks>
|
||||
/// <param name="drawable">The <see cref="Drawable"/> to apply the colour to.</param>
|
||||
/// <param name="colour">The <see cref="Color4"/> to apply.</param>
|
||||
/// <returns>The given <paramref name="drawable"/>.</returns>
|
||||
public static T ApplyWithDoubledAlpha<T>(T drawable, Color4 colour)
|
||||
where T : Drawable
|
||||
{
|
||||
drawable.Alpha = colour.A;
|
||||
drawable.Colour = DisallowZeroAlpha(colour);
|
||||
return drawable;
|
||||
}
|
||||
}
|
||||
}
|
@ -188,7 +188,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
this.resourceStore = resourceStore;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
|
||||
protected override IBeatmapSkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user