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Remove fades when changing trail colour across skins

This commit is contained in:
Bartłomiej Dach
2020-08-24 15:57:41 +02:00
Unverified
parent db45d9aa8a
commit 60695bee8c
2 changed files with 5 additions and 4 deletions
+3 -2
View File
@@ -285,8 +285,6 @@ namespace osu.Game.Rulesets.Catch.UI
private void runHyperDashStateTransition(bool hyperDashing)
{
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
updateTrailVisibility();
if (hyperDashing)
@@ -403,6 +401,9 @@ namespace osu.Game.Rulesets.Catch.UI
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
hyperDashColour;
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
runHyperDashStateTransition(HyperDashing);
}
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.UI
return;
hyperDashTrailsColour = value;
hyperDashTrails.FadeColour(hyperDashTrailsColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
hyperDashTrails.Colour = hyperDashTrailsColour;
}
}
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
return;
endGlowSpritesColour = value;
endGlowSprites.FadeColour(endGlowSpritesColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
endGlowSprites.Colour = endGlowSpritesColour;
}
}