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Make MusicController non-nullable
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parent
c66a14e9c5
commit
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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private GameHost host { get; set; }
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[Resolved(canBeNull: true)]
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[Resolved]
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private MusicController music { get; set; }
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[Resolved(canBeNull: true)]
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Lounge
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[Resolved]
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private Bindable<Room> selectedRoom { get; set; }
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[Resolved(canBeNull: true)]
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[Resolved]
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private MusicController music { get; set; }
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private bool joiningRoom;
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@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select
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private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
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[Resolved(canBeNull: true)]
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[Resolved]
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private MusicController music { get; set; }
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[BackgroundDependencyLoader(true)]
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@ -561,18 +561,15 @@ namespace osu.Game.Screens.Select
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BeatmapDetails.Refresh();
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if (music?.CurrentTrack != null)
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{
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music.CurrentTrack.Looping = true;
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music.ResetTrackAdjustments();
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}
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music.CurrentTrack.Looping = true;
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music.ResetTrackAdjustments();
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if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
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{
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updateComponentFromBeatmap(Beatmap.Value);
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// restart playback on returning to song select, regardless.
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music?.Play();
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music.Play();
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}
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this.FadeIn(250);
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@ -589,8 +586,7 @@ namespace osu.Game.Screens.Select
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BeatmapOptions.Hide();
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if (music?.CurrentTrack != null)
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music.CurrentTrack.Looping = false;
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music.CurrentTrack.Looping = false;
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this.ScaleTo(1.1f, 250, Easing.InSine);
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@ -611,8 +607,7 @@ namespace osu.Game.Screens.Select
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FilterControl.Deactivate();
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if (music?.CurrentTrack != null)
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music.CurrentTrack.Looping = false;
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music.CurrentTrack.Looping = false;
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return false;
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}
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@ -653,8 +648,7 @@ namespace osu.Game.Screens.Select
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BeatmapDetails.Beatmap = beatmap;
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if (music?.CurrentTrack != null)
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music.CurrentTrack.Looping = true;
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music.CurrentTrack.Looping = true;
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}
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private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
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@ -665,16 +659,14 @@ namespace osu.Game.Screens.Select
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/// </summary>
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private void ensurePlayingSelected()
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{
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ITrack track = music?.CurrentTrack;
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if (track == null)
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return;
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ITrack track = music.CurrentTrack;
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bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
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music?.Play(true);
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if (!track.IsRunning && (music.IsUserPaused != true || isNewTrack))
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music.Play(true);
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lastTrack.SetTarget(track);
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}
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