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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Fix legacy hit target being layered incorrectly

This commit is contained in:
smoogipoo 2020-08-24 22:36:37 +09:00
parent 997ea2f27e
commit 500cb0ccf5
4 changed files with 45 additions and 16 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -21,15 +22,20 @@ namespace osu.Game.Rulesets.Mania.Skinning
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly bool isLastColumn;
private Container borderLineContainer;
[CanBeNull]
private readonly LegacyStageBackground stageBackground;
private Container hitTargetContainer;
private Container lightContainer;
private Sprite light;
private Drawable hitTarget;
private float hitPosition;
public LegacyColumnBackground(bool isLastColumn)
public LegacyColumnBackground(bool isLastColumn, [CanBeNull] LegacyStageBackground stageBackground)
{
this.isLastColumn = isLastColumn;
this.stageBackground = stageBackground;
RelativeSizeAxes = Axes.Both;
}
@ -47,6 +53,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
bool hasHitTarget = Column.Index == 0 || stageBackground == null;
hitPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HitPosition)?.Value
?? Stage.HIT_TARGET_POSITION;
@ -63,18 +70,29 @@ namespace osu.Game.Rulesets.Mania.Skinning
Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
Drawable background;
InternalChildren = new[]
{
new Box
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
},
borderLineContainer = new Container
hitTargetContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
// In legacy skins, the hit target takes on the full stage size and is sandwiched between the column background and the column light.
// To simulate this effect in lazer's hierarchy, the hit target is added to the first column's background and manually extended to the full size of the stage.
// Adding to the first columns allows depth issues to be resolved - if it were added to the last column, the previous column lights would appear below it.
// This still means that the hit target will appear below the next column backgrounds, but that's a much easier problem to solve by proxying the backgrounds below.
hitTarget = new LegacyHitTarget
{
RelativeSizeAxes = Axes.Y,
Alpha = hasHitTarget ? 1 : 0
},
new Box
{
RelativeSizeAxes = Axes.Y,
@ -113,6 +131,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
}
};
// Resolve depth issues with the hit target appearing under the next column backgrounds by proxying to the stage background (always below the columns).
stageBackground?.AddColumnBackground(background.CreateProxy());
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
@ -124,17 +145,23 @@ namespace osu.Game.Rulesets.Mania.Skinning
lightContainer.Anchor = Anchor.TopCentre;
lightContainer.Scale = new Vector2(1, -1);
borderLineContainer.Padding = new MarginPadding { Top = hitPosition };
hitTargetContainer.Padding = new MarginPadding { Top = hitPosition };
}
else
{
lightContainer.Anchor = Anchor.BottomCentre;
lightContainer.Scale = Vector2.One;
borderLineContainer.Padding = new MarginPadding { Bottom = hitPosition };
hitTargetContainer.Padding = new MarginPadding { Bottom = hitPosition };
}
}
protected override void Update()
{
base.Update();
hitTarget.Width = stageBackground?.DrawWidth ?? DrawWidth;
}
public bool OnPressed(ManiaAction action)
{
if (action == Column.Action.Value)

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@ -20,11 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Container directionContainer;
public LegacyHitTarget()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{

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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
private Drawable leftSprite;
private Drawable rightSprite;
private Container columnBackgroundContainer;
public LegacyStageBackground()
{
@ -44,7 +45,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
Origin = Anchor.TopLeft,
X = -0.05f,
Texture = skin.GetTexture(rightImage)
}
},
columnBackgroundContainer = new Container { RelativeSizeAxes = Axes.Both }
};
}
@ -58,5 +60,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height);
}
public void AddColumnBackground(Drawable background) => columnBackgroundContainer.Add(background);
}
}

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@ -57,6 +57,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// </summary>
private Lazy<bool> hasKeyTexture;
private LegacyStageBackground stageBackground;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
: base(source)
{
@ -88,10 +90,11 @@ namespace osu.Game.Rulesets.Mania.Skinning
switch (maniaComponent.Component)
{
case ManiaSkinComponents.ColumnBackground:
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1, stageBackground);
case ManiaSkinComponents.HitTarget:
return new LegacyHitTarget();
// Created within the column background, but should not fall back. See comments in LegacyColumnBackground.
return Drawable.Empty();
case ManiaSkinComponents.KeyArea:
return new LegacyKeyArea();
@ -112,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground:
return new LegacyStageBackground();
return stageBackground = new LegacyStageBackground();
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();