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Merge branch 'master' into editor-prompt-for-save
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commit
f474d3b7f1
@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -38,6 +39,13 @@ namespace osu.Game.Rulesets.Osu.Edit
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new SpinnerCompositionTool()
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};
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private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
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protected override IEnumerable<BindableBool> Toggles => new[]
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{
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distanceSnapToggle
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -45,6 +53,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
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EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
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distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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@ -87,6 +96,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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distanceSnapGridContainer.Clear();
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distanceSnapGridCache.Invalidate();
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distanceSnapGrid = null;
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if (!distanceSnapToggle.Value)
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return;
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switch (BlueprintContainer.CurrentTool)
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{
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@ -66,12 +66,14 @@ namespace osu.Game.Beatmaps
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private readonly RulesetStore rulesets;
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private readonly BeatmapStore beatmaps;
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private readonly AudioManager audioManager;
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private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
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private readonly TextureStore textureStore;
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private readonly ITrackStore trackStore;
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[CanBeNull]
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private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null)
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WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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{
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this.rulesets = rulesets;
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@ -85,7 +87,8 @@ namespace osu.Game.Beatmaps
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beatmaps.ItemRemoved += removeWorkingCache;
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beatmaps.ItemUpdated += removeWorkingCache;
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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if (performOnlineLookups)
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
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trackStore = audioManager.GetTrackStore(Files.Store);
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@ -142,7 +145,8 @@ namespace osu.Game.Beatmaps
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bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
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await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken);
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if (onlineLookupQueue != null)
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await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken);
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
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@ -9,16 +9,20 @@ using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class RollingCounter<T> : Container
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public abstract class RollingCounter<T> : Container, IHasCurrentValue<T>
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where T : struct, IEquatable<T>
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{
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/// <summary>
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/// The current value.
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/// </summary>
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public Bindable<T> Current = new Bindable<T>();
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private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
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public Bindable<T> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private SpriteText displayedCountSpriteText;
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@ -198,7 +198,7 @@ namespace osu.Game
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -13,6 +14,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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@ -92,9 +94,18 @@ namespace osu.Game.Rulesets.Edit
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Name = "Sidebar",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
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new ToolboxGroup("toolbox") { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } },
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new ToolboxGroup("toggles")
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{
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ChildrenEnumerable = Toggles.Select(b => new SettingsCheckbox
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{
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Bindable = b,
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LabelText = b?.Description ?? "unknown"
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})
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}
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}
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},
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new Container
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@ -156,6 +167,12 @@ namespace osu.Game.Rulesets.Edit
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/// </remarks>
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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/// <summary>
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/// A collection of toggles which will be displayed to the user.
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/// The display name will be decided by <see cref="Bindable{T}.Description"/>.
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/// </summary>
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protected virtual IEnumerable<BindableBool> Toggles => Enumerable.Empty<BindableBool>();
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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/// </summary>
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@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Edit
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{
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public class ToolboxGroup : PlayerSettingsGroup
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{
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public ToolboxGroup()
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: base("toolbox")
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public ToolboxGroup(string title)
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: base(title)
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{
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RelativeSizeAxes = Axes.X;
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Width = 1;
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