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408 changed files with 13470 additions and 3509 deletions
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
+20
View File
@@ -0,0 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -0,0 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
+1 -1
View File
@@ -1,5 +1,5 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
@@ -1,17 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
+107 -37
View File
@@ -1,41 +1,6 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"configurations": [{
"name": "osu! (Debug)",
"type": "coreclr",
"request": "launch",
@@ -69,6 +34,111 @@
},
"console": "internalConsole"
},
{
"name": "osu! (Tests, Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
}, {
"name": "osu! (Tests, Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Tests, Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Tests, Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Cake: Debug Script",
"type": "coreclr",
@@ -84,4 +154,4 @@
"externalConsole": false
}
]
}
}
+31 -2
View File
@@ -2,8 +2,7 @@
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"tasks": [{
"label": "Build osu! (Debug)",
"type": "shell",
"command": "dotnet",
@@ -65,6 +64,36 @@
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build tournament tests (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
}, {
"label": "Build tournament tests (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.2)",
"type": "shell",
+4 -4
View File
@@ -24,15 +24,15 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
![](https://puu.sh/DCmvA/f6a74f5fbb.png)
If you are not interested in developing the game, you can consume our [binary releases](https://github.com/ppy/osu/releases).
If you are not interested in developing the game, you can still consume our [binary releases](https://github.com/ppy/osu/releases).
**Latest build:***
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
| ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://t.co/xQJmHkfC18) (note that due to high demand this is reulgarly full).
- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
@@ -72,7 +72,7 @@ If the build fails, try to restore nuget packages with `dotnet restore`.
On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
`$NETCORE_VERSION` is the version of .NET Core SDK. You can have it with `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
`$NETCORE_VERSION` is the version of the targeted .NET Core SDK. You can check it by running `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
For example, you can run osu! with the following command:
+3 -6
View File
@@ -7,7 +7,6 @@ using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
@@ -56,7 +55,7 @@ namespace osu.Desktop
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
v.Show();
});
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
@@ -74,13 +73,11 @@ namespace osu.Desktop
{
case Intro _:
case MainMenu _:
if (versionManager != null)
versionManager.State = Visibility.Visible;
versionManager?.Show();
break;
default:
if (versionManager != null)
versionManager.State = Visibility.Hidden;
versionManager?.Hide();
break;
}
}
+3 -3
View File
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -12,7 +13,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@@ -61,7 +61,7 @@ namespace osu.Desktop.Overlays
},
new OsuSpriteText
{
Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
Text = game.Version
},
}
@@ -120,7 +120,7 @@ namespace osu.Desktop.Overlays
Activated = delegate
{
changelog.ShowBuild("lazer", version);
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
}
+5
View File
@@ -11,6 +11,7 @@ using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Game.Tournament;
namespace osu.Desktop
{
@@ -46,6 +47,10 @@ namespace osu.Desktop
default:
host.Run(new OsuGameDesktop(args));
break;
case "--tournament":
host.Run(new TournamentGame());
break;
}
}
+8 -14
View File
@@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@@ -25,11 +25,7 @@ namespace osu.Desktop.Updater
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
public void PrepareUpdate()
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
}
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
@@ -46,7 +42,7 @@ namespace osu.Desktop.Updater
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
bool scheduleRecheck = true;
try
{
@@ -86,10 +82,11 @@ namespace osu.Desktop.Updater
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
scheduleRecheck = false;
}
else
{
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(e, @"update failed!");
}
}
@@ -100,11 +97,8 @@ namespace osu.Desktop.Updater
}
finally
{
if (scheduleRetry)
if (scheduleRecheck)
{
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
@@ -134,8 +128,8 @@ namespace osu.Desktop.Updater
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdate();
game.GracefullyExit();
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.GracefullyExit()));
return true;
}
};
+1
View File
@@ -17,6 +17,7 @@
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using System;
using System.Collections.Generic;
using osu.Game.Skinning;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcher : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherSprite),
};
private readonly Container container;
public TestSceneCatcher()
{
Child = container = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load()
{
AddStep("show default catcher implementation", () => { container.Child = new CatcherSprite(); });
AddStep("show custom catcher implementation", () =>
{
container.Child = new CatchCustomSkinSourceContainer
{
Child = new CatcherSprite()
};
});
}
private class CatcherCustomSkin : Container
{
public CatcherCustomSkin()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue
},
new SpriteText
{
Text = "custom"
}
};
}
}
[Cached(typeof(ISkinSource))]
private class CatchCustomSkinSourceContainer : Container, ISkinSource
{
public event Action SourceChanged
{
add { }
remove { }
}
public Drawable GetDrawableComponent(string componentName)
{
switch (componentName)
{
case "Play/Catch/fruit-catcher-idle":
return new CatcherCustomSkin();
}
return null;
}
public SampleChannel GetSample(string sampleName) =>
throw new NotImplementedException();
public Texture GetTexture(string componentName) =>
throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
throw new NotImplementedException();
}
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
@@ -17,8 +16,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new CatchDifficultyAttributes { Mods = mods };
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@@ -41,7 +41,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet))
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
Skills = skills
};
}
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects();
var tickSamples = Samples.Select(s => new SampleInfo
var tickSamples = Samples.Select(s => new HitSampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
public double? LegacyLastTickOffset { get; set; }
}
@@ -43,10 +43,13 @@ namespace osu.Game.Rulesets.Catch.Replays
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
// So we can either make it there without a dash or not.
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
bool dashRequired = speedRequired > movement_speed;
bool impossibleJump = speedRequired > movement_speed * 2;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
@@ -59,9 +62,8 @@ namespace osu.Game.Rulesets.Catch.Replays
return;
}
if (h is Banana)
if (impossibleJump)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
+4 -23
View File
@@ -6,8 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@@ -141,7 +139,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
Children = new[]
{
caughtFruit = new Container<DrawableHitObject>
{
@@ -212,7 +210,7 @@ namespace osu.Game.Rulesets.Catch.UI
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new CatcherSprite();
private Drawable createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
@@ -379,8 +377,8 @@ namespace osu.Game.Rulesets.Catch.UI
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
// Correct overshooting.
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
@@ -444,23 +442,6 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Expire();
}
private class CatcherSprite : Sprite
{
public CatcherSprite()
{
Size = new Vector2(CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
}
}
}
}
}
@@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherSprite : CompositeDrawable
{
public CatcherSprite()
{
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
}
}
}
@@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
@@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
@@ -443,7 +443,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == HitSampleInfo.HIT_WHISTLE || s.Name == HitSampleInfo.HIT_FINISH || s.Name == HitSampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
@@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
switch (TotalColumns)
{
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
case 8 when HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
break;
@@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
};
if (hold.Head.Samples == null)
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples = new List<HitSampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;
@@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (!convertType.HasFlag(PatternType.KeepSingle))
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
else if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered;
}
}
@@ -263,7 +263,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// Whether this hit object can generate a note in the special column.
/// </summary>
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
/// <summary>
/// Generates a random pattern.
@@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
p2 = 1;
return GetRandomNoteCount(p2, p3, p4, p5);
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods };
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
return new ManiaDifficultyAttributes
{
@@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
Skills = skills
};
}
@@ -46,11 +46,11 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
}
private class ManualOsuInputManager : OsuInputManager
@@ -248,9 +248,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
var slider = new Slider
{
@@ -270,11 +270,11 @@ namespace osu.Game.Rulesets.Osu.Tests
addSlider(slider, 3, 1);
}
private List<List<SampleInfo>> createEmptySamples(int repeats)
private List<List<HitSampleInfo>> createEmptySamples(int repeats)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
return repeatSamples;
}
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
break;
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|| stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance))
{
stackBaseIndex = n;
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new OsuDifficultyAttributes { Mods = mods };
return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
@@ -50,7 +50,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
SpeedStrain = speedRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo
MaxCombo = maxCombo,
Skills = skills
};
}
+12 -2
View File
@@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -11,7 +14,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
internal class OsuModGrow : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Grow";
@@ -25,9 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{
+2 -2
View File
@@ -37,11 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
continue;
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
}
if (requiresHit)
@@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
private readonly ShakeContainer shakeContainer;
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
@@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
Child = new SkinnableSprite("Play/osu/approachcircle");
}
}
}
+5 -5
View File
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal float LazyTravelDistance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
private int repeatCount;
@@ -157,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Objects
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
var firstSample = Samples.Find(s => s.Name == HitSampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
var sampleList = new List<HitSampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
sampleList.Add(new HitSampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
@@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();
+22 -54
View File
@@ -6,7 +6,7 @@ using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
@@ -57,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
parts[i].InvalidationID = 1;
parts[i].WasUpdated = true;
}
}
@@ -149,7 +148,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public Vector2 Position;
public float Time;
public long InvalidationID;
public bool WasUpdated;
}
private class TrailDrawNode : DrawNode
@@ -164,16 +162,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source)
: base(source)
{
for (int i = 0; i < max_sprites; i++)
{
parts[i].InvalidationID = 0;
parts[i].WasUpdated = false;
}
}
public override void ApplyState()
@@ -194,56 +189,29 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
int updateStart = -1, updateEnd = 0;
for (int i = 0; i < parts.Length; ++i)
{
if (parts[i].WasUpdated)
{
if (updateStart == -1)
updateStart = i;
updateEnd = i + 1;
int start = i * 4;
int end = start;
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
DrawQuad(
texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
});
parts[i].WasUpdated = false;
}
else if (updateStart != -1)
{
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
updateStart = -1;
}
}
// Update all remaining vertices that have been changed.
if (updateStart != -1)
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
base.Draw(vertexAction);
shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
texture.TextureGL.Bind();
vertexBuffer.Draw();
for (int i = 0; i < parts.Length; ++i)
{
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
DrawQuad(
texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBatch.Add(new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
}));
}
shader.Unbind();
}
@@ -252,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
base.Dispose(isDisposing);
vertexBuffer.Dispose();
vertexBatch.Dispose();
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -73,7 +74,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
// Todo: Math.Max() is required as a temporary measure to address https://github.com/ppy/osu-framework/issues/2576
downCount = Math.Max(0, downCount - 1);
if (downCount == 0)
updateExpandedState();
break;
}
+1 -1
View File
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
private GameplayCursorContainer localCursorContainer;
public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
protected override string Message => "Click the orange cursor to resume";
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(HitSampleInfo),
typeof(SampleControlPoint)
};
@@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoSuddenDeath : PlayerTestScene
{
public TestSceneTaikoSuddenDeath()
: base(new TaikoRuleset())
{
}
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
new TaikoBeatmap
{
HitObjects =
{
new Swell { StartTime = 1500 },
new Hit { StartTime = 100000 },
},
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo
}
};
[Test]
public void TestSpinnerDoesNotFail()
{
bool judged = false;
AddStep("Setup judgements", () =>
{
judged = false;
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
}
private class ScoreAccessiblePlayer : TestPlayer
{
public ScoreAccessiblePlayer()
: base(false, false)
{
}
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
foreach (var s in samplePoints)
{
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(SampleInfo.HIT_CLAP);
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
// todo: this is ugly
centre.Namespace = "taiko";
@@ -43,9 +43,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(SampleInfo sampleInfo)
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
{
var drawable = new SkinnableSound(sampleInfo);
var drawable = new SkinnableSound(hitSampleInfo);
Sounds.Add(drawable);
return drawable;
}
@@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
List<SampleInfo> samples = obj.Samples;
List<HitSampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (distanceData != null)
{
@@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<List<SampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<SampleInfo>>(new[] { samples });
List<List<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<HitSampleInfo>>(new[] { samples });
int i = 0;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
List<SampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
List<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (isRim)
{
@@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}
else
{
bool isRim = samples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods };
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
return new TaikoDifficultyAttributes
{
@@ -36,6 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};
}
@@ -9,5 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override string Description => @"Beats fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
public override bool HasImplementation => false;
}
}
@@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";
@@ -354,14 +354,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, hitObjects[0].StartTime);
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = hitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, hitObjects[1].StartTime);
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
}
@@ -384,7 +384,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@@ -402,7 +402,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@@ -422,7 +422,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@@ -438,34 +438,34 @@ namespace osu.Game.Tests.Beatmaps.Formats
var slider1 = (ConvertSlider)hitObjects[0];
Assert.AreEqual(1, slider1.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
var slider2 = (ConvertSlider)hitObjects[1];
Assert.AreEqual(2, slider2.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
var slider3 = (ConvertSlider)hitObjects[2];
Assert.AreEqual(2, slider3.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(1, slider3.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(2, slider3.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
}
}
@@ -101,14 +101,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = beatmap.HitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
[TestCase(normal)]
+83 -47
View File
@@ -11,7 +11,9 @@ using NUnit.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Tests.Resources;
using SharpCompress.Archives.Zip;
@@ -21,14 +23,14 @@ namespace osu.Game.Tests.Beatmaps.IO
public class ImportBeatmapTest
{
[Test]
public void TestImportWhenClosed()
public async Task TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
{
try
{
LoadOszIntoOsu(loadOsu(host));
await LoadOszIntoOsu(loadOsu(host));
}
finally
{
@@ -38,7 +40,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenDelete()
public async Task TestImportThenDelete()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
@@ -47,7 +49,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
}
@@ -59,7 +61,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenImport()
public async Task TestImportThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
@@ -68,17 +70,15 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 1);
checkSingleReferencedFileCount(osu, 18);
}
finally
{
@@ -88,30 +88,41 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestRollbackOnFailure()
public async Task TestRollbackOnFailure()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
{
try
{
int itemAddRemoveFireCount = 0;
int loggedExceptionCount = 0;
Logger.NewEntry += l =>
{
if (l.Target == LoggingTarget.Database && l.Exception != null)
Interlocked.Increment(ref loggedExceptionCount);
};
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
int fireCount = 0;
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += (_, __) => fireCount++;
manager.ItemRemoved += _ => fireCount++;
manager.ItemAdded += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
Assert.AreEqual(0, fireCount -= 1);
Assert.AreEqual(0, itemAddRemoveFireCount -= 1);
imported.Hash += "-changed";
manager.Update(imported);
Assert.AreEqual(0, fireCount -= 2);
Assert.AreEqual(0, itemAddRemoveFireCount -= 2);
checkBeatmapSetCount(osu, 1);
checkBeatmapCount(osu, 12);
checkSingleReferencedFileCount(osu, 18);
var breakTemp = TestResources.GetTestBeatmapForImport();
@@ -127,19 +138,24 @@ namespace osu.Game.Tests.Beatmaps.IO
zip.SaveTo(outStream, SharpCompress.Common.CompressionType.Deflate);
}
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
manager.Import(breakTemp);
try
{
await manager.Import(breakTemp);
}
catch
{
}
// no events should be fired in the case of a rollback.
Assert.AreEqual(0, fireCount);
Assert.AreEqual(0, itemAddRemoveFireCount);
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 1);
checkBeatmapCount(osu, 12);
checkSingleReferencedFileCount(osu, 18);
Assert.AreEqual(1, loggedExceptionCount);
}
finally
{
@@ -149,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenImportDifferentHash()
public async Task TestImportThenImportDifferentHash()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
@@ -159,19 +175,18 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
// only one beatmap will exist as the online set ID matched, causing purging of the first import.
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 1);
}
finally
{
@@ -181,7 +196,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenDeleteThenImport()
public async Task TestImportThenDeleteThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
@@ -190,11 +205,11 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
@@ -209,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[TestCase(true)]
[TestCase(false)]
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
@@ -218,7 +233,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
if (set)
imported.OnlineBeatmapSetID = 1234;
@@ -229,7 +244,7 @@ namespace osu.Game.Tests.Beatmaps.IO
deleteBeatmapSet(imported, osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
Assert.IsTrue(imported.ID != importedSecondTime.ID);
@@ -243,7 +258,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportWithDuplicateBeatmapIDs()
public async Task TestImportWithDuplicateBeatmapIDs()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
@@ -284,7 +299,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = manager.Import(toImport);
var imported = await manager.Import(toImport);
Assert.NotNull(imported);
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
@@ -330,7 +345,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportWhenFileOpen()
public async Task TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
{
@@ -339,7 +354,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
@@ -351,13 +366,13 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
public static BeatmapSetInfo LoadOszIntoOsu(OsuGameBase osu, string path = null)
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
{
var temp = path ?? TestResources.GetTestBeatmapForImport();
var manager = osu.Dependencies.Get<BeatmapManager>();
manager.Import(temp);
await manager.Import(temp);
var imported = manager.GetAllUsableBeatmapSets();
@@ -373,11 +388,32 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
manager.Delete(imported);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 0);
checkBeatmapSetCount(osu, 1, true);
checkSingleReferencedFileCount(osu, 0);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
}
private void checkBeatmapSetCount(OsuGameBase osu, int expected, bool includeDeletePending = false)
{
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.AreEqual(expected, includeDeletePending
? manager.QueryBeatmapSets(_ => true).ToList().Count
: manager.GetAllUsableBeatmapSets().Count);
}
private void checkBeatmapCount(OsuGameBase osu, int expected)
{
Assert.AreEqual(expected, osu.Dependencies.Get<BeatmapManager>().QueryBeatmaps(_ => true).ToList().Count);
}
private void checkSingleReferencedFileCount(OsuGameBase osu, int expected)
{
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
+17 -13
View File
@@ -23,13 +23,13 @@ namespace osu.Game.Tests.Scores.IO
public class ImportScoreTest
{
[Test]
public void TestBasicImport()
public async Task TestBasicImport()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestBasicImport"))
{
try
{
var osu = loadOsu(host);
var osu = await loadOsu(host);
var toImport = new ScoreInfo
{
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO
OnlineScoreID = 12345,
};
var imported = loadIntoOsu(osu, toImport);
var imported = await loadIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Rank, imported.Rank);
Assert.AreEqual(toImport.TotalScore, imported.TotalScore);
@@ -62,20 +62,20 @@ namespace osu.Game.Tests.Scores.IO
}
[Test]
public void TestImportMods()
public async Task TestImportMods()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportMods"))
{
try
{
var osu = loadOsu(host);
var osu = await loadOsu(host);
var toImport = new ScoreInfo
{
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
};
var imported = loadIntoOsu(osu, toImport);
var imported = await loadIntoOsu(osu, toImport);
Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock));
Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime));
@@ -88,13 +88,13 @@ namespace osu.Game.Tests.Scores.IO
}
[Test]
public void TestImportStatistics()
public async Task TestImportStatistics()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportStatistics"))
{
try
{
var osu = loadOsu(host);
var osu = await loadOsu(host);
var toImport = new ScoreInfo
{
@@ -105,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO
}
};
var imported = loadIntoOsu(osu, toImport);
var imported = await loadIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]);
Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]);
@@ -117,7 +117,7 @@ namespace osu.Game.Tests.Scores.IO
}
}
private ScoreInfo loadIntoOsu(OsuGameBase osu, ScoreInfo score)
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score)
{
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
@@ -125,20 +125,24 @@ namespace osu.Game.Tests.Scores.IO
score.Ruleset = new OsuRuleset().RulesetInfo;
var scoreManager = osu.Dependencies.Get<ScoreManager>();
scoreManager.Import(score);
await scoreManager.Import(score);
return scoreManager.GetAllUsableScores().First();
}
private OsuGameBase loadOsu(GameHost host)
private async Task<OsuGameBase> loadOsu(GameHost host)
{
var osu = new OsuGameBase();
#pragma warning disable 4014
Task.Run(() => host.Run(osu));
#pragma warning restore 4014
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
var beatmapFile = TestResources.GetTestBeatmapForImport();
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
beatmapManager.Import(beatmapFile);
await beatmapManager.Import(beatmapFile);
return osu;
}
@@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Background
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport());
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
}
@@ -14,94 +14,132 @@ namespace osu.Game.Tests.Visual.Components
[TestFixture]
public class TestSceneIdleTracker : ManualInputManagerTestScene
{
private readonly IdleTrackingBox box1;
private readonly IdleTrackingBox box2;
private readonly IdleTrackingBox box3;
private readonly IdleTrackingBox box4;
private IdleTrackingBox box1;
private IdleTrackingBox box2;
private IdleTrackingBox box3;
private IdleTrackingBox box4;
public TestSceneIdleTracker()
private IdleTrackingBox[] boxes;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
InputManager.MoveMouseTo(Vector2.Zero);
Children = boxes = new[]
{
box1 = new IdleTrackingBox(1000)
box1 = new IdleTrackingBox(2000)
{
Name = "TopLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
box2 = new IdleTrackingBox(2000)
box2 = new IdleTrackingBox(4000)
{
Name = "TopRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
box3 = new IdleTrackingBox(3000)
box3 = new IdleTrackingBox(6000)
{
Name = "BottomLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
box4 = new IdleTrackingBox(4000)
box4 = new IdleTrackingBox(8000)
{
Name = "BottomRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
});
[Test]
public void TestNudge()
{
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
AddAssert("check not idle", () => !box1.IsIdle);
AddAssert("check idle", () => box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, false);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
}
[Test]
public void TestMovement()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
}
[Test]
public void TestTimings()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box3.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, false);
waitForAllIdle();
}
private void checkIdleStatus(int box, bool expectedIdle)
{
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
}
private void waitForAllIdle()
{
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
@@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
}
private class FailPlayer : TestPlayer
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void LoadComplete()
{
base.LoadComplete();
ScoreProcessor.FailConditions += _ => true;
ScoreProcessor.FailConditions += (_, __) => true;
}
}
}
@@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press select", () => press(GlobalAction.Select));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
/// <summary>
@@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
return triggered;
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
private void press(Key key)
@@ -0,0 +1,109 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneGameplayRewinding : PlayerTestScene
{
private RulesetExposingPlayer player => (RulesetExposingPlayer)Player;
[Resolved]
private AudioManager audioManager { get; set; }
public TestSceneGameplayRewinding()
: base(new OsuRuleset())
{
}
private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = working.Track;
return working;
}
[Test]
public void TestNoJudgementsOnRewind()
{
AddUntilStep("wait for track to start running", () => track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddStep("clear results", () => player.AppliedResults.Clear());
addSeekStep(0);
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
// Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new RulesetExposingPlayer();
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { ApproachRate = 9 } },
};
for (int i = 0; i < 15; i++)
{
beatmap.HitObjects.Add(new HitCircle
{
Position = new Vector2(256, 192),
StartTime = 1000 + 30 * i
});
}
return beatmap;
}
private class RulesetExposingPlayer : Player
{
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public RulesetExposingPlayer()
: base(false, false)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScoreProcessor.NewJudgement += r => AppliedResults.Add(r);
}
}
}
}
@@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm();
}
[Test]
public void TestExitViaHoldToExit()
{
AddStep("exit", () =>
{
InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.First(c => c is HoldToConfirmContainer));
InputManager.PressButton(MouseButton.Left);
});
confirmPaused();
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
exitAndConfirm();
}
[Test]
public void TestExitFromPause()
{
@@ -189,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
private void confirmClockRunning(bool isRunning) =>
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
protected override bool AllowFail => true;
@@ -203,9 +219,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public override void OnEntering(IScreen last)
{
@@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = Visibility.Visible,
State = { Value = Visibility.Visible },
});
AddStep("Restart", restart);
@@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Menus
{
typeof(ToolbarButton),
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetButton),
typeof(ToolbarRulesetTabButton),
typeof(ToolbarNotificationButton),
};
public TestSceneToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
ToolbarNotificationButton notificationButton = null;
AddStep("create toolbar", () =>
@@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
settings = new TestRoomSettings
{
RelativeSizeAxes = Axes.Both,
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Child = settings;
@@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
api.Logout();
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
AddStep("show", () => accountCreation.State = Visibility.Visible);
AddStep("show", () => accountCreation.Show());
AddStep("logout", () => api.Logout());
}
}
@@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneBeatmapAvailability : OsuTestScene
{
private readonly BeatmapAvailability container;
public TestSceneBeatmapAvailability()
{
Add(container = new BeatmapAvailability());
}
[Test]
public void TestUndownloadableWithLink()
{
AddStep("set undownloadable beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestUndownloadableNoLink()
{
AddStep("set undownloadable beatmapset without link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
},
});
visiblityAssert(true);
}
[Test]
public void TestPartsRemovedWithLink()
{
AddStep("set parts-removed beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestNormal()
{
AddStep("set normal beatmapset", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
},
},
});
visiblityAssert(false);
}
private void visiblityAssert(bool shown)
{
AddAssert($"is container {(shown ? "visible" : "hidden")}", () => container.Alpha == (shown ? 1 : 0));
}
}
}
@@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneBeatmapSetOverlay : OsuTestScene
{
private readonly BeatmapSetOverlay overlay;
private readonly TestBeatmapSetOverlay overlay;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -39,368 +39,197 @@ namespace osu.Game.Tests.Visual.Online
typeof(Info),
typeof(PreviewButton),
typeof(SuccessRate),
typeof(BeatmapAvailability),
};
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
public TestSceneBeatmapSetOverlay()
{
Add(overlay = new BeatmapSetOverlay());
Add(overlay = new TestBeatmapSetOverlay());
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var mania = rulesets.GetRuleset(3);
var taiko = rulesets.GetRuleset(1);
taikoRuleset = rulesets.GetRuleset(1);
maniaRuleset = rulesets.GetRuleset(3);
}
[Test]
public void TestLoading()
{
AddStep(@"show loading", () => overlay.ShowBeatmapSet(null));
}
[Test]
public void TestOnline()
{
AddStep(@"show online", () => overlay.FetchAndShowBeatmapSet(55));
}
[Test]
public void TestLocalBeatmaps()
{
AddStep(@"show first", () =>
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1235,
Metadata = new BeatmapMetadata
{
Title = @"Lachryma <Re:QueenM>",
Artist = @"Kaneko Chiharu",
Source = @"SOUND VOLTEX III GRAVITY WARS",
Tags = @"sdvx grace the 5th kac original song contest konami bemani",
Title = @"an awesome beatmap",
Artist = @"naru narusegawa",
Source = @"hinata sou",
Tags = @"test tag tag more tag",
Author = new User
{
Username = @"Fresh Chicken",
Id = 3984370,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/415886.mp3",
PlayCount = 681380,
FavouriteCount = 356,
Submitted = new DateTime(2016, 2, 10),
Ranked = new DateTime(2016, 6, 19),
Status = BeatmapSetOnlineStatus.Ranked,
BPM = 236,
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/415886/covers/cover.jpg?1465651778",
},
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.36,
Version = @"BASIC",
Ruleset = mania,
StarDifficulty = 9.99,
Version = @"TEST",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 6.5f,
OverallDifficulty = 6.5f,
ApproachRate = 5,
CircleSize = 1,
DrainRate = 2.3f,
OverallDifficulty = 4.5f,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 115000,
CircleCount = 265,
SliderCount = 71,
PlayCount = 47906,
PassCount = 19899,
Length = 456000,
CircleCount = 111,
SliderCount = 12,
PlayCount = 222,
PassCount = 21,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 2.22,
Version = @"NOVICE",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7,
OverallDifficulty = 7,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 592,
SliderCount = 62,
PlayCount = 162021,
PassCount = 72116,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 3.49,
Version = @"ADVANCED",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7.5f,
OverallDifficulty = 7.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1042,
SliderCount = 79,
PlayCount = 225178,
PassCount = 73001,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 4.24,
Version = @"EXHAUST",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8,
OverallDifficulty = 8,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1352,
SliderCount = 69,
PlayCount = 131545,
PassCount = 42703,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 5.26,
Version = @"GRAVITY",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8.5f,
OverallDifficulty = 8.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1730,
SliderCount = 115,
PlayCount = 117673,
PassCount = 24241,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
},
});
});
AddStep(@"show second", () =>
downloadAssert(true);
}
[Test]
public void TestAvailability()
{
AddStep(@"show undownloadable", () =>
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234,
Metadata = new BeatmapMetadata
{
Title = @"Soumatou Labyrinth",
Artist = @"Yunomi with Momobako&miko",
Tags = @"mmbk.com yuzu__rinrin charlotte",
Title = @"undownloadable beatmap",
Artist = @"no one",
Source = @"some source",
Tags = @"another test tag tag more test tags",
Author = new User
{
Username = @"komasy",
Id = 1980256,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/625493.mp3",
PlayCount = 22996,
FavouriteCount = 58,
Submitted = new DateTime(2016, 6, 11),
Ranked = new DateTime(2016, 7, 12),
Status = BeatmapSetOnlineStatus.Pending,
BPM = 160,
HasVideo = false,
Covers = new BeatmapSetOnlineCovers
Availability = new BeatmapSetOnlineAvailability
{
Cover = @"https://assets.ppy.sh/beatmaps/625493/covers/cover.jpg?1499167472",
DownloadDisabled = true,
ExternalLink = "https://osu.ppy.sh",
},
Preview = @"https://b.ppy.sh/preview/1234.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.40,
Version = @"yzrin's Kantan",
Ruleset = taiko,
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 7,
OverallDifficulty = 3,
ApproachRate = 10,
CircleSize = 9,
DrainRate = 8,
OverallDifficulty = 7,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 262,
SliderCount = 0,
PlayCount = 3952,
PassCount = 1373,
Length = 123000,
CircleCount = 123,
SliderCount = 45,
PlayCount = 567,
PassCount = 89,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 2.23,
Version = @"Futsuu",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 4,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 464,
SliderCount = 0,
PlayCount = 4833,
PassCount = 920,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 3.19,
Version = @"Muzukashii",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 5,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 712,
SliderCount = 0,
PlayCount = 4405,
PassCount = 854,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 3.97,
Version = @"Charlotte's Oni",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 6,
OverallDifficulty = 5.5f,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 943,
SliderCount = 0,
PlayCount = 3950,
PassCount = 693,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 5.08,
Version = @"Labyrinth Oni",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 6,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 1068,
SliderCount = 0,
PlayCount = 5856,
PassCount = 1207,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
},
});
});
downloadAssert(false);
}
[Test]
public void TestHide()
{
AddStep(@"hide", overlay.Hide);
}
[Test]
public void TestShowWithNoReload()
{
AddStep(@"show without reload", overlay.Show);
}
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
}
}
}
@@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapSetOverlayDetails : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Details)
};
private RatingsExposingDetails details;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = details = new RatingsExposingDetails
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
});
[Test]
public void TestMetrics()
{
var firstSet = createSet();
var secondSet = createSet();
AddStep("set first set", () => details.BeatmapSet = firstSet);
AddAssert("ratings set", () => details.Ratings.Metrics == firstSet.Metrics);
AddStep("set second set", () => details.BeatmapSet = secondSet);
AddAssert("ratings set", () => details.Ratings.Metrics == secondSet.Metrics);
BeatmapSetInfo createSet() => new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
}
}
}
};
}
private class RatingsExposingDetails : Details
{
public new UserRatings Ratings => base.Ratings;
}
}
}
@@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapSetOverlaySuccessRate : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Details)
};
private GraphExposingSuccessRate successRate;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
successRate = new GraphExposingSuccessRate
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Padding = new MarginPadding(20)
}
}
};
});
[Test]
public void TestMetrics()
{
var firstBeatmap = createBeatmap();
var secondBeatmap = createBeatmap();
AddStep("set first set", () => successRate.Beatmap = firstBeatmap);
AddAssert("ratings set", () => successRate.Graph.Metrics == firstBeatmap.Metrics);
AddStep("set second set", () => successRate.Beatmap = secondBeatmap);
AddAssert("ratings set", () => successRate.Graph.Metrics == secondBeatmap.Metrics);
BeatmapInfo createBeatmap() => new BeatmapInfo
{
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
}
};
}
private class GraphExposingSuccessRate : SuccessRate
{
public new FailRetryGraph Graph => base.Graph;
}
}
}
@@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Online
{
Version = "2018.712.0",
DisplayVersion = "2018.712.0",
UpdateStream = new APIUpdateStream { Name = "lazer" },
UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry
@@ -1,45 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Tests.Visual.Online
{
[Description("Testing chat api and overlay")]
public class TestSceneChatDisplay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChatOverlay),
typeof(ChatLine),
typeof(DrawableChannel),
typeof(ChannelSelectorTabItem),
typeof(ChannelTabControl),
typeof(ChannelTabItem),
typeof(PrivateChannelTabItem),
typeof(TabCloseButton)
};
[Cached]
private readonly ChannelManager channelManager = new ChannelManager();
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
channelManager,
new ChatOverlay { State = Visibility.Visible }
};
}
}
}
@@ -0,0 +1,157 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneChatOverlay : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChatLine),
typeof(DrawableChannel),
typeof(ChannelSelectorTabItem),
typeof(ChannelTabControl),
typeof(ChannelTabItem),
typeof(PrivateChannelTabItem),
typeof(TabCloseButton)
};
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private readonly Channel channel1 = new Channel(new User()) { Name = "test1" };
private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
[SetUp]
public void Setup()
{
Schedule(() =>
{
ChannelManagerContainer container;
Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
{
RelativeSizeAxes = Axes.Both,
};
chatOverlay = container.ChatOverlay;
channelManager = container.ChannelManager;
});
}
[Test]
public void TestHideOverlay()
{
AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Close chat overlay", () => chatOverlay.Hide());
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestSelectingChannelClosesSelector()
{
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestCloseChannelWhileSelectorClosed()
{
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);
InputManager.Click(MouseButton.Left);
}
private class ChannelManagerContainer : Container
{
public TestChatOverlay ChatOverlay { get; private set; }
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
private readonly List<Channel> channels;
public ChannelManagerContainer(List<Channel> channels)
{
this.channels = channels;
}
[BackgroundDependencyLoader]
private void load()
{
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
ChatOverlay.Show();
}
}
private class TestChatOverlay : ChatOverlay
{
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
}
private class TestTabControl : ChannelTabControl
{
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}
private class TestChannelTabItem : PrivateChannelTabItem
{
public TestChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
}
}
@@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDirectDownloadButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DownloadButton)
};
private TestDownloadButton downloadButton;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Test]
public void TestDownloadableBeatmap()
{
createButton(true);
assertEnabled(true);
}
[Test]
public void TestUndownloadableBeatmap()
{
createButton(false);
assertEnabled(false);
}
[Test]
public void TestDownloadState()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
ensureSoleilyRemoved();
createButtonWithBeatmap(createSoleily());
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
AddStep("import soleily", () => beatmaps.Import(new[] { TestResources.GetTestBeatmapForImport() }));
AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526));
createButtonWithBeatmap(createSoleily());
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
ensureSoleilyRemoved();
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
}
private void ensureSoleilyRemoved()
{
AddStep("remove soleily", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == 241526);
if (beatmap != null) beatmaps.Delete(beatmap);
});
}
private void assertEnabled(bool enabled)
{
AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => downloadButton.DownloadEnabled == enabled);
}
private BeatmapSetInfo createSoleily()
{
return new BeatmapSetInfo
{
ID = 1,
OnlineBeatmapSetID = 241526,
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = string.Empty,
},
},
};
}
private void createButtonWithBeatmap(BeatmapSetInfo beatmap)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private void createButton(bool downloadable)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(downloadable ? getDownloadableBeatmapSet() : getUndownloadableBeatmapSet())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private BeatmapSetInfo getDownloadableBeatmapSet()
{
var normal = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
return normal;
}
private BeatmapSetInfo getUndownloadableBeatmapSet()
{
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
beatmap.Metadata.Artist = "test";
beatmap.Metadata.Title = "undownloadable";
beatmap.Metadata.AuthorString = "test";
beatmap.OnlineInfo.HasVideo = true;
beatmap.OnlineInfo.HasStoryboard = true;
beatmap.OnlineInfo.Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = "http://osu.ppy.sh",
};
return beatmap;
}
private class TestDownloadButton : DownloadButton
{
public new bool DownloadEnabled => base.DownloadEnabled;
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
{
}
}
}
}
@@ -6,8 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@@ -21,25 +24,74 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill)
};
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
{
Title = "undownloadable beatmap",
Artist = "test",
Source = "more tests",
Author = new User
{
Username = "BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = ruleset,
Version = "Test",
StarDifficulty = 6.42,
}
}
};
[BackgroundDependencyLoader]
private void load()
{
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
var ruleset = new OsuRuleset().RulesetInfo;
Child = new FillFlowContainer
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet(ruleset);
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Children = new Drawable[]
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
new DirectGridPanel(beatmap.BeatmapSetInfo),
new DirectListPanel(beatmap.BeatmapSetInfo)
}
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new DirectGridPanel(normal),
new DirectListPanel(normal),
new DirectGridPanel(undownloadable),
new DirectListPanel(undownloadable),
},
},
};
}
}
@@ -18,8 +18,24 @@ namespace osu.Game.Tests.Visual.Online
{
base.LoadComplete();
int fireCount = 0;
Add(overlay = new TestFullscreenOverlay());
AddStep(@"toggle", overlay.ToggleVisibility);
overlay.State.ValueChanged += _ => fireCount++;
AddStep(@"show", overlay.Show);
AddAssert("fire count 1", () => fireCount == 1);
AddStep(@"show again", overlay.Show);
// this logic is specific to FullscreenOverlay
AddAssert("fire count 2", () => fireCount == 2);
AddStep(@"hide", overlay.Hide);
AddAssert("fire count 3", () => fireCount == 3);
}
private class TestFullscreenOverlay : FullscreenOverlay
@@ -5,9 +5,9 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Game.Users;
@@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
Colour = OsuColour.Gray(0.2f)
});
Add(new ScrollContainer
Add(new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = section = new HistoricalSection(),
@@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ProfileRulesetSelector),
typeof(ProfileRulesetTabItem),
};
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
Child = selector = new ProfileRulesetSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
AddStep("select default ruleset", selector.SelectDefaultRuleset);
}
}
}
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -39,8 +40,7 @@ namespace osu.Game.Tests.Visual.Online
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Both,
Width = 0.8f,
Children = new Drawable[]
{
@@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Online
FlagName = @"TH",
},
},
Rank = ScoreRank.F,
Rank = ScoreRank.D,
PP = 160,
MaxCombo = 1234,
TotalScore = 123456,
@@ -173,7 +173,9 @@ namespace osu.Game.Tests.Visual.Online
s.Statistics.Add(HitResult.Miss, RNG.Next(2000));
}
scoresContainer.Scores = scores;
AddStep("Load all scores", () => scoresContainer.Scores = scores);
AddStep("Load null scores", () => scoresContainer.Scores = null);
AddStep("Load only one score", () => scoresContainer.Scores = new[] { scores.First() });
}
[BackgroundDependencyLoader]
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
@@ -12,10 +13,12 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneUserPanel : OsuTestScene
{
private readonly UserPanel peppy;
public TestSceneUserPanel()
{
UserPanel flyte;
UserPanel peppy;
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
@@ -44,13 +47,31 @@ namespace osu.Game.Tests.Visual.Online
});
flyte.Status.Value = new UserStatusOnline();
peppy.Status.Value = new UserStatusSoloGame();
peppy.Status.Value = null;
}
AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); });
AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
AddStep(@"null status", () => { flyte.Status.Value = null; });
[Test]
public void UserStatusesTests()
{
AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
AddStep(@"null status", () => { peppy.Status.Value = null; });
}
[Test]
public void UserActivitiesTests()
{
Bindable<UserActivity> activity = new Bindable<UserActivity>();
peppy.Activity.BindTo(activity);
AddStep("idle", () => { activity.Value = null; });
AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); });
AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); });
AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); });
AddStep("modding", () => { activity.Value = new UserActivity.Modding(); });
}
}
}
@@ -39,13 +39,27 @@ namespace osu.Game.Tests.Visual.Online
header = new ProfileHeader();
Add(header);
AddStep("Show offline dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
AddStep("Show test dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
AddStep("Show null dummy", () => header.User.Value = new User
{
Username = "Null"
});
AddStep("Show online dummy", () => header.User.Value = new User
{
Username = "IAmOnline",
LastVisit = DateTimeOffset.Now,
IsOnline = true,
});
AddStep("Show offline dummy", () => header.User.Value = new User
{
Username = "IAmOffline",
LastVisit = DateTimeOffset.Now,
IsOnline = false,
});
addOnlineStep("Show ppy", new User
{
Username = @"peppy",
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Sections;
@@ -36,7 +37,7 @@ namespace osu.Game.Tests.Visual.Online
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
},
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer<DrawableRecentActivity>
@@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Users;
@@ -33,7 +34,7 @@ namespace osu.Game.Tests.Visual.Online
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
},
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = ranks = new RanksSection(),
@@ -1,17 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Overlays;
using osu.Game.Overlays.KeyBinding;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneKeyConfiguration : OsuTestScene
public class TestSceneKeyBindingPanel : OsuTestScene
{
private readonly KeyBindingPanel panel;
public TestSceneKeyConfiguration()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(KeyBindingRow),
typeof(GlobalKeyBindingsSection),
typeof(KeyBindingRow),
typeof(KeyBindingsSubsection),
typeof(RulesetBindingsSection),
typeof(VariantBindingsSubsection),
};
public TestSceneKeyBindingPanel()
{
Child = panel = new KeyBindingPanel();
}
@@ -1,24 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettings : OsuTestScene
public class TestSceneSettingsPanel : OsuTestScene
{
private readonly SettingsPanel settings;
private readonly DialogOverlay dialogOverlay;
public TestSceneSettings()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SettingsFooter),
typeof(SettingsOverlay),
};
public TestSceneSettingsPanel()
{
settings = new SettingsOverlay
{
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Add(dialogOverlay = new DialogOverlay
{
@@ -32,6 +32,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapSetInfo =
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
BeatmapInfo =
{
Version = "All Metrics",
@@ -50,9 +54,8 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}
@@ -60,6 +63,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapSetInfo =
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
BeatmapInfo =
{
Version = "All Metrics",
@@ -77,15 +84,18 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
});
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapSetInfo =
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
BeatmapInfo =
{
Version = "Only Ratings",
@@ -101,11 +111,7 @@ namespace osu.Game.Tests.Visual.SongSelect
OverallDifficulty = 6,
ApproachRate = 6,
},
StarDifficulty = 4.8f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
},
StarDifficulty = 4.8f
}
});
@@ -129,8 +135,8 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
});
@@ -1,28 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.SongSelect
{
[Description("PlaySongSelect beatmap details")]
[System.ComponentModel.Description("PlaySongSelect beatmap details")]
public class TestSceneBeatmapDetails : OsuTestScene
{
public TestSceneBeatmapDetails()
private BeatmapDetails details;
[SetUp]
public void Setup() => Schedule(() =>
{
BeatmapDetails details;
Add(details = new BeatmapDetails
Child = details = new BeatmapDetails
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(150),
});
};
});
[Test]
public void TestAllMetrics()
{
AddStep("all metrics", () => details.Beatmap = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
@@ -39,14 +49,21 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
[Test]
public void TestAllMetricsExceptSource()
{
AddStep("all except source", () => details.Beatmap = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
@@ -62,14 +79,21 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
[Test]
public void TestOnlyRatings()
{
AddStep("ratings", () => details.Beatmap = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "Only Ratings",
Metadata = new BeatmapMetadata
{
@@ -84,12 +108,12 @@ namespace osu.Game.Tests.Visual.SongSelect
ApproachRate = 6,
},
StarDifficulty = 4.8f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
},
});
}
[Test]
public void TestOnlyFailsAndRetries()
{
AddStep("fails retries", () => details.Beatmap = new BeatmapInfo
{
Version = "Only Retries and Fails",
@@ -108,11 +132,15 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
[Test]
public void TestNoMetrics()
{
AddStep("no metrics", () => details.Beatmap = new BeatmapInfo
{
Version = "No Metrics",
@@ -129,10 +157,22 @@ namespace osu.Game.Tests.Visual.SongSelect
ApproachRate = 6.5f,
},
StarDifficulty = 1.97f,
Metrics = new BeatmapMetrics(),
});
}
[Test]
public void TestNullBeatmap()
{
AddStep("null beatmap", () => details.Beatmap = null);
}
[Test]
public void TestOnlineMetrics()
{
AddStep("online ratings/retries/fails", () => details.Beatmap = new BeatmapInfo
{
OnlineBeatmapID = 162,
});
}
}
}
@@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
@@ -7,7 +7,6 @@ using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
@@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("show", () =>
{
infoWedge.State = Visibility.Visible;
infoWedge.Show();
infoWedge.Beatmap = Beatmap.Value;
});
@@ -57,11 +56,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddStep("hide", () => { infoWedge.Hide(); });
AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
AddStep("show", () => { infoWedge.Show(); });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
@@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.6025,
MaxCombo = 244,
TotalScore = 1707827,
@@ -206,7 +206,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.5140,
MaxCombo = 244,
TotalScore = 1707827,
@@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.4222,
MaxCombo = 244,
TotalScore = 1707827,
@@ -270,9 +270,8 @@ namespace osu.Game.Tests.Visual.SongSelect
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
};
}
@@ -18,6 +18,7 @@ using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
@@ -100,8 +101,11 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[SetUp]
public virtual void SetUp() =>
Schedule(() => { manager?.Delete(manager.GetAllUsableBeatmapSets()); });
public virtual void SetUp() => Schedule(() =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
manager?.Delete(manager.GetAllUsableBeatmapSets());
});
[Test]
public void TestDummy()
@@ -138,7 +142,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
changeRuleset(2);
importForRuleset(0);
addRulesetImportStep(0);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
@@ -147,8 +151,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
changeRuleset(2);
importForRuleset(2);
importForRuleset(1);
addRulesetImportStep(2);
addRulesetImportStep(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
changeRuleset(1);
@@ -185,7 +189,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("empty mods", () => !Mods.Value.Any());
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
}
[Test]
@@ -210,7 +214,21 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("start not requested", () => !startRequested);
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
[Test]
public void TestHideSetSelectsCorrectBeatmap()
{
int? previousID = null;
createSongSelect();
addRulesetImportStep(0);
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
}
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private static int importId;
private int getImportId() => ++importId;
@@ -232,7 +250,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets));
manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait();
});
}
@@ -1,85 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
namespace osu.Game.Tests.Visual.Tournament
{
[Description("for tournament use")]
public class TestSceneDrawings : ScreenTestScene
{
[BackgroundDependencyLoader]
private void load()
{
LoadScreen(new Drawings
{
TeamList = new TestTeamList(),
});
}
private class TestTeamList : ITeamList
{
public IEnumerable<DrawingsTeam> Teams { get; } = new[]
{
new DrawingsTeam
{
FlagName = "GB",
FullName = "United Kingdom",
Acronym = "UK"
},
new DrawingsTeam
{
FlagName = "FR",
FullName = "France",
Acronym = "FRA"
},
new DrawingsTeam
{
FlagName = "CN",
FullName = "China",
Acronym = "CHN"
},
new DrawingsTeam
{
FlagName = "AU",
FullName = "Australia",
Acronym = "AUS"
},
new DrawingsTeam
{
FlagName = "JP",
FullName = "Japan",
Acronym = "JPN"
},
new DrawingsTeam
{
FlagName = "RO",
FullName = "Romania",
Acronym = "ROM"
},
new DrawingsTeam
{
FlagName = "IT",
FullName = "Italy",
Acronym = "PIZZA"
},
new DrawingsTeam
{
FlagName = "VE",
FullName = "Venezuela",
Acronym = "VNZ"
},
new DrawingsTeam
{
FlagName = "US",
FullName = "United States of America",
Acronym = "USA"
},
};
}
}
}
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBackButton : OsuTestScene
{
private readonly BackButton button;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TwoLayerButton)
};
public TestSceneBackButton()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
button = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => button.Hide(),
}
}
};
AddStep("show button", () => button.Show());
AddStep("hide button", () => button.Hide());
}
}
}
@@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Checks if a cursor is visible.
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible;
/// <summary>
/// Checks if a cursor is at the current inputmanager screen position.
@@ -192,7 +192,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
private readonly Box background;
@@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
Cursor = new TestCursorContainer
{
State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
}
};
}
@@ -26,8 +26,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
new NamedIconButton("No change", new IconButton()),
new NamedIconButton("Background colours", new ColouredIconButton()),
new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
new NamedIconButton("Unchanging size", new IconButton(), false),
new NamedIconButton("Full-width", new IconButton { Size = new Vector2(200, 30) }),
new NamedIconButton("Icon colours", new IconButton
{
IconColour = Color4.Green,
@@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class NamedIconButton : Container
{
public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)
public NamedIconButton(string name, IconButton button)
{
AutoSizeAxes = Axes.Y;
Width = 200;
@@ -101,13 +100,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
};
if (allowSizeChange)
iconContainer.AutoSizeAxes = Axes.Both;
else
{
iconContainer.RelativeSizeAxes = Axes.X;
iconContainer.Height = 30;
}
iconContainer.AutoSizeAxes = Axes.Both;
button.Anchor = Anchor.Centre;
button.Origin = Anchor.Centre;
@@ -24,11 +24,10 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mod select and icon display")]
public class TestSceneMods : OsuTestScene
public class TestSceneModSelectOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ModSelectOverlay),
typeof(ModDisplay),
typeof(ModSection),
typeof(ModIcon),
@@ -77,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestOsuMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
changeRuleset(ruleset);
var instance = ruleset.CreateInstance();
@@ -109,7 +108,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
changeRuleset(ruleset);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
@@ -120,7 +119,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset to null", () => { Ruleset.Value = null; });
changeRuleset(null);
var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
@@ -128,15 +127,15 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
changeRuleset(rulesetOsu);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
AddStep("change ruleset to mania", () => { Ruleset.Value = rulesetMania; });
changeRuleset(rulesetMania);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
changeRuleset(rulesetOsu);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
}
@@ -217,14 +216,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private void testRankedText(Mod mod)
{
AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddWaitStep("wait for fade", 1);
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
@@ -240,6 +236,15 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void changeRuleset(RulesetInfo ruleset)
{
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
waitForLoad();
}
private void waitForLoad() =>
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
private void checkNotSelected(Mod mod)
{
AddAssert($"check {mod.Name} is not selected", () =>
@@ -255,6 +260,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public ModButton GetModButton(Mod mod)
{
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
@@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Overlays;
@@ -23,9 +22,9 @@ namespace osu.Game.Tests.Visual.UserInterface
};
Add(mc);
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddStep(@"show", () => mc.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"show", () => mc.Hide());
}
}
}
@@ -18,9 +18,6 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene
{
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
@@ -31,25 +28,33 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(Notification)
};
public TestSceneNotificationOverlay()
private NotificationOverlay notificationOverlay;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private SpriteText displayedCount;
[SetUp]
public void SetUp() => Schedule(() =>
{
progressingNotifications.Clear();
Content.Add(manager = new NotificationOverlay
Content.Children = new Drawable[]
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
});
notificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
displayedCount = new OsuSpriteText()
};
SpriteText displayedCount = new OsuSpriteText();
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
});
[Test]
public void TestBasicFlow()
{
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
@@ -61,6 +66,7 @@ namespace osu.Game.Tests.Visual.UserInterface
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep("wait some", 5);
checkProgressingCount(0);
@@ -69,18 +75,122 @@ namespace osu.Game.Tests.Visual.UserInterface
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
checkDisplayedCount(33);
AddWaitStep("wait some", 10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 10)
[Test]
public void TestImportantWhileClosed()
{
AddStep(@"simple #1", sendHelloNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
checkDisplayedCount(1);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
checkProgressingCount(2);
checkDisplayedCount(3);
}
[Test]
public void TestUnimportantWhileClosed()
{
AddStep(@"background #1", sendBackgroundNotification);
AddAssert("Is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
checkDisplayedCount(1);
AddStep(@"background progress #1", sendBackgroundUploadProgress);
AddWaitStep("wait some", 5);
checkProgressingCount(0);
checkDisplayedCount(2);
AddStep(@"simple #1", sendHelloNotification);
checkDisplayedCount(3);
}
[Test]
public void TestSpam()
{
setState(Visibility.Visible);
AddRepeatStep("send barrage", sendBarrage, 10);
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void checkDisplayedCount(int expected) =>
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void sendBackgroundUploadProgress()
{
var n = new BackgroundProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void setState(Visibility state) => AddStep(state.ToString(), () => notificationOverlay.State.Value = state);
private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
private void sendBarrage()
{
switch (RNG.Next(0, 4))
{
@@ -100,69 +210,37 @@ namespace osu.Game.Tests.Visual.UserInterface
sendDownloadProgress();
break;
}
if (remaining > 0)
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendAmazingNotification()
{
manager.Post(new SimpleNotification { Text = @"You are amazing" });
notificationOverlay.Post(new SimpleNotification { Text = @"You are amazing" });
}
private void sendHelloNotification()
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
notificationOverlay.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendBackgroundNotification()
{
notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
notificationOverlay.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
private class BackgroundNotification : SimpleNotification
{
public override bool IsImportant => false;
}
private class BackgroundProgressNotification : ProgressNotification
{
public override bool IsImportant => false;
}
}
}
@@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneNumberBox : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuNumberBox),
};
private OsuNumberBox numberBox;
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 250 },
Child = numberBox = new OsuNumberBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
PlaceholderText = "Insert numbers here"
}
};
clearInput();
AddStep("enter numbers", () => numberBox.Text = "987654321");
expectedValue("987654321");
clearInput();
AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3");
expectedValue("123");
clearInput();
}
private void clearInput() => AddStep("clear input", () => numberBox.Text = null);
private void expectedValue(string value) => AddAssert("expect number", () => numberBox.Text == value);
}
}
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
@@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour = Color4.Teal,
RelativeSizeAxes = Axes.Both,
},
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = flow = new FillFlowContainer<Icon>
@@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var popup = new PopupDialog
{
RelativeSizeAxes = Axes.Both,
State = Framework.Graphics.Containers.Visibility.Visible,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
Icon = FontAwesome.Solid.AssistiveListeningSystems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",
@@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneToolbarRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetTabButton),
};
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestDisplay()
{
ToolbarRulesetSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new ToolbarRulesetSelector()
};
});
AddStep("Select random", () =>
{
selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count()));
});
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
}
[Test]
public void TestNonFirstRulesetInitialState()
{
TestSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new TestSelector()
};
selector.Current.Value = rulesets.GetRuleset(2);
});
AddAssert("mode line has moved", () => selector.ModeButtonLine.DrawPosition.X > 0);
}
private class TestSelector : ToolbarRulesetSelector
{
public new Drawable ModeButtonLine => base.ModeButtonLine;
}
}
}
@@ -1,17 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mostly back button")]
public class TestSceneTwoLayerButton : OsuTestScene
{
public TestSceneTwoLayerButton()
{
Add(new BackButton());
Add(new TwoLayerButton
{
Position = new Vector2(100),
Text = "button",
Icon = FontAwesome.Solid.Check,
BackgroundColour = Color4.SlateGray,
HoverColour = Color4.SlateGray.Darken(0.2f)
});
}
}
}
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
@@ -32,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
this.api = api;
this.rulesets = rulesets;
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu).Result;
}
[Test]
@@ -92,13 +93,13 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestUnloadAndReload()
{
var backgrounds = new List<TestUpdateableBeatmapBackgroundSprite>();
ScrollContainer scrollContainer = null;
OsuScrollContainer scrollContainer = null;
AddStep("create backgrounds hierarchy", () =>
{
FillFlowContainer backgroundFlow;
Child = scrollContainer = new ScrollContainer
Child = scrollContainer = new OsuScrollContainer
{
Size = new Vector2(500),
Child = backgroundFlow = new FillFlowContainer
+31
View File
@@ -0,0 +1,31 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Tournament.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"env": {},
"console": "internalConsole"
}
]
}
+47
View File
@@ -0,0 +1,47 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "Build (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

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