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Move to DrawableOsuHitObject
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46625e827d
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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private readonly ShakeContainer shakeContainer;
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public override bool HandlePositionalInput => true;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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@ -81,8 +81,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override bool RemoveCompletedTransforms => false;
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protected override bool RequiresChildrenUpdate => true;
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public override bool HandlePositionalInput => true;
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public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
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public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
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