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Merge branch 'master' into fix-relax-mod

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Salman Ahmed 2019-06-30 21:20:41 +03:00 committed by GitHub
commit 46625e827d
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47 changed files with 425 additions and 223 deletions

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -25,11 +25,7 @@ namespace osu.Desktop.Updater
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
public void PrepareUpdate()
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
}
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
@ -46,7 +42,7 @@ namespace osu.Desktop.Updater
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
bool scheduleRecheck = true;
try
{
@ -86,10 +82,11 @@ namespace osu.Desktop.Updater
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
scheduleRecheck = false;
}
else
{
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(e, @"update failed!");
}
}
@ -100,11 +97,8 @@ namespace osu.Desktop.Updater
}
finally
{
if (scheduleRetry)
if (scheduleRecheck)
{
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
@ -134,8 +128,8 @@ namespace osu.Desktop.Updater
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdate();
game.GracefullyExit();
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.GracefullyExit()));
return true;
}
};

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
@ -17,8 +16,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}

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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects();
var tickSamples = Samples.Select(s => new SampleInfo
var tickSamples = Samples.Select(s => new HitSampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
public double? LegacyLastTickOffset { get; set; }
}

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@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
@ -443,7 +443,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == HitSampleInfo.HIT_WHISTLE || s.Name == HitSampleInfo.HIT_FINISH || s.Name == HitSampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
switch (TotalColumns)
{
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
case 8 when HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
break;
@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
};
if (hold.Head.Samples == null)
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples = new List<HitSampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;

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@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (!convertType.HasFlag(PatternType.KeepSingle))
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
else if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered;
}
}
@ -263,7 +263,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// Whether this hit object can generate a note in the special column.
/// </summary>
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
/// <summary>
/// Generates a random pattern.
@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
p2 = 1;
return GetRandomNoteCount(p2, p3, p4, p5);

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@ -248,9 +248,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
var slider = new Slider
{
@ -270,11 +270,11 @@ namespace osu.Game.Rulesets.Osu.Tests
addSlider(slider, 3, 1);
}
private List<List<SampleInfo>> createEmptySamples(int repeats)
private List<List<HitSampleInfo>> createEmptySamples(int repeats)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
return repeatSamples;
}

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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal float LazyTravelDistance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
private int repeatCount;
@ -157,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Objects
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
var firstSample = Samples.Find(s => s.Name == HitSampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
var sampleList = new List<HitSampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
sampleList.Add(new HitSampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(HitSampleInfo),
typeof(SampleControlPoint)
};

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
foreach (var s in samplePoints)
{
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(SampleInfo.HIT_CLAP);
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
// todo: this is ugly
centre.Namespace = "taiko";
@ -43,9 +43,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(SampleInfo sampleInfo)
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
{
var drawable = new SkinnableSound(sampleInfo);
var drawable = new SkinnableSound(hitSampleInfo);
Sounds.Add(drawable);
return drawable;
}

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@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
List<SampleInfo> samples = obj.Samples;
List<HitSampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (distanceData != null)
{
@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<List<SampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<SampleInfo>>(new[] { samples });
List<List<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<HitSampleInfo>>(new[] { samples });
int i = 0;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
List<SampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
List<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (isRim)
{
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}
else
{
bool isRim = samples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{

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@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";

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@ -354,14 +354,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, hitObjects[0].StartTime);
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = hitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, hitObjects[1].StartTime);
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
}
@ -384,7 +384,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -402,7 +402,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -422,7 +422,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -438,34 +438,34 @@ namespace osu.Game.Tests.Beatmaps.Formats
var slider1 = (ConvertSlider)hitObjects[0];
Assert.AreEqual(1, slider1.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
var slider2 = (ConvertSlider)hitObjects[1];
Assert.AreEqual(2, slider2.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
var slider3 = (ConvertSlider)hitObjects[2];
Assert.AreEqual(2, slider3.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(1, slider3.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(2, slider3.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
}
}

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@ -101,14 +101,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = beatmap.HitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
[TestCase(normal)]

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@ -3,11 +3,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@ -21,6 +25,9 @@ namespace osu.Game.Tests.Visual.Online
private TestDownloadButton downloadButton;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Test]
public void TestDownloadableBeatmap()
{
@ -35,11 +42,66 @@ namespace osu.Game.Tests.Visual.Online
assertEnabled(false);
}
[Test]
public void TestDownloadState()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
ensureSoleilyRemoved();
createButtonWithBeatmap(createSoleily());
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
AddStep("import soleily", () => beatmaps.Import(new[] { TestResources.GetTestBeatmapForImport() }));
AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526));
createButtonWithBeatmap(createSoleily());
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
ensureSoleilyRemoved();
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
}
private void ensureSoleilyRemoved()
{
AddStep("remove soleily", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == 241526);
if (beatmap != null) beatmaps.Delete(beatmap);
});
}
private void assertEnabled(bool enabled)
{
AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => downloadButton.DownloadEnabled == enabled);
}
private BeatmapSetInfo createSoleily()
{
return new BeatmapSetInfo
{
ID = 1,
OnlineBeatmapSetID = 241526,
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = string.Empty,
},
},
};
}
private void createButtonWithBeatmap(BeatmapSetInfo beatmap)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private void createButton(bool downloadable)
{
AddStep("create button", () =>
@ -85,6 +147,8 @@ namespace osu.Game.Tests.Visual.Online
{
public new bool DownloadEnabled => base.DownloadEnabled;
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
{

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@ -7,7 +7,10 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -19,17 +22,24 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(ToolbarRulesetTabButton),
};
public TestSceneToolbarRulesetSelector()
{
ToolbarRulesetSelector selector;
[Resolved]
private RulesetStore rulesets { get; set; }
Add(new Container
[Test]
public void TestDisplay()
{
ToolbarRulesetSelector selector = null;
AddStep("create selector", () =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new ToolbarRulesetSelector()
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new ToolbarRulesetSelector()
};
});
AddStep("Select random", () =>
@ -38,5 +48,32 @@ namespace osu.Game.Tests.Visual.UserInterface
});
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
}
[Test]
public void TestNonFirstRulesetInitialState()
{
TestSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new TestSelector()
};
selector.Current.Value = rulesets.GetRuleset(2);
});
AddAssert("mode line has moved", () => selector.ModeButtonLine.DrawPosition.X > 0);
}
private class TestSelector : ToolbarRulesetSelector
{
public new Drawable ModeButtonLine => base.ModeButtonLine;
}
}
}

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
/// <summary>
/// Describes a gameplay hit sample.
/// </summary>
[Serializable]
public class HitSampleInfo : ISampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume { get; set; }
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
yield return $"{Bank}-{Name}";
}
}
public HitSampleInfo Clone() => (HitSampleInfo)MemberwiseClone();
}
}

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
namespace osu.Game.Audio
{
public interface ISampleInfo
{
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
IEnumerable<string> LookupNames { get; }
int Volume { get; }
}
}

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@ -1,67 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
[Serializable]
public class SampleInfo
/// <summary>
/// Describes a gameplay sample.
/// </summary>
public class SampleInfo : ISampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
private readonly string sampleName;
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
public SampleInfo(string sampleName)
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
yield return $"{Bank}-{Name}";
}
this.sampleName = sampleName;
}
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
public IEnumerable<string> LookupNames => new[] { sampleName };
public int Volume { get; set; } = 100;
}
}

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@ -145,6 +145,8 @@ namespace osu.Game.Beatmaps
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items) => items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>

View File

@ -24,8 +24,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// Create a SampleInfo based on the sample settings in this control point.
/// </summary>
/// <param name="sampleName">The name of the same.</param>
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo
{
Bank = SampleBank,
Name = sampleName,
@ -33,15 +33,15 @@ namespace osu.Game.Beatmaps.ControlPoints
};
/// <summary>
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="HitSampleInfo"/> if necessary, returning the modified <see cref="HitSampleInfo"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
/// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns>
public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
{
var newSampleInfo = sampleInfo.Clone();
newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
var newSampleInfo = hitSampleInfo.Clone();
newSampleInfo.Bank = hitSampleInfo.Bank ?? SampleBank;
newSampleInfo.Volume = hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume;
return newSampleInfo;
}

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@ -193,9 +193,9 @@ namespace osu.Game.Beatmaps.Formats
{
public int CustomSampleBank;
public override SampleInfo ApplyTo(SampleInfo sampleInfo)
public override HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
{
var baseInfo = base.ApplyTo(sampleInfo);
var baseInfo = base.ApplyTo(hitSampleInfo);
if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1)
baseInfo.Suffix = CustomSampleBank.ToString();

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@ -20,7 +20,7 @@ namespace osu.Game.Database
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
where TFileModel : INamedFileInfo, new()
{
public event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
@ -110,7 +110,15 @@ namespace osu.Game.Database
return true;
}
public virtual bool IsAvailableLocally(TModel model) => modelStore.ConsumableItems.Any(m => m.Equals(model) && !m.DeletePending);
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
/// <summary>
/// Performs implementation specific comparisons to determine whether a given model is present in the local store.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose existence needs to be checked.</param>
/// <param name="items">The usable items present in the store.</param>
/// <returns>Whether the <see cref="TModel"/> exists.</returns>
protected abstract bool CheckLocalAvailability(TModel model, IQueryable<TModel> items);
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));

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@ -96,7 +96,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical);
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);

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@ -210,7 +210,7 @@ namespace osu.Game.Graphics.UserInterface
MaxHeight = 400;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
{

View File

@ -2,9 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -14,37 +12,17 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{
protected override string Header => "Garbage Collector";
private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
private Bindable<GCLatencyMode> configLatencyMode;
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<LatencyMode>
{
LabelText = "Active mode",
Bindable = latencyMode
},
new SettingsButton
{
Text = "Force garbage collection",
Action = GC.Collect
},
};
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
}
private enum LatencyMode
{
Batch = GCLatencyMode.Batch,
Interactive = GCLatencyMode.Interactive,
LowLatency = GCLatencyMode.LowLatency,
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
}
}
}

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@ -319,7 +319,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
BackgroundColour = colours.Gray3;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem
{

View File

@ -34,6 +34,8 @@ namespace osu.Game.Overlays
});
}
protected override bool DimMainContent => false; // dimming is handled by main overlay
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private AspectContainer aspect;

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Toolbar
{
private const float padding = 10;
private Drawable modeButtonLine;
protected Drawable ModeButtonLine { get; private set; }
public ToolbarRulesetSelector()
{
@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Toolbar
{
Depth = 1,
},
modeButtonLine = new Container
ModeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
@ -66,17 +66,22 @@ namespace osu.Game.Overlays.Toolbar
Current.BindValueChanged(_ => moveLineToCurrent(), true);
}
private void moveLineToCurrent()
private bool hasInitialPosition;
// Scheduled to allow the flow layout to be computed before the line position is updated
private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
foreach (var tabItem in TabContainer)
{
if (tabItem.Value == Current.Value)
{
modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
break;
}
}
}
hasInitialPosition = true;
});
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected SkinnableSound Samples;
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
@ -77,10 +77,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
private bool judgementOccurred;
public bool Interactive = true;
public override bool HandleNonPositionalInput => Interactive;
public override bool HandlePositionalInput => Interactive;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
protected override bool RequiresChildrenUpdate => true;
@ -110,7 +106,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
var samples = GetSamples().ToArray();
if (samples.Any())
if (samples.Length > 0)
{
if (HitObject.SampleControlPoint == null)
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public virtual double StartTime { get; set; }
private List<SampleInfo> samples;
private List<HitSampleInfo> samples;
/// <summary>
/// The samples to be played when this hit object is hit.
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Objects
/// and can be treated as the default samples for the hit object.
/// </para>
/// </summary>
public List<SampleInfo> Samples
public List<HitSampleInfo> Samples
{
get => samples ?? (samples = new List<SampleInfo>());
get => samples ?? (samples = new List<HitSampleInfo>());
set => samples = value;
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;

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@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// Generate the final per-node samples
var nodeSamples = new List<List<SampleInfo>>(nodes);
var nodeSamples = new List<List<HitSampleInfo>>(nodes);
for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
@ -291,7 +291,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="repeatCount">The slider repeat count.</param>
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples);
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples);
/// <summary>
/// Creates a legacy Spinner-type hit object.
@ -312,14 +312,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="endTime">The hold end time.</param>
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime);
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
private List<HitSampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
{
return new List<SampleInfo>
return new List<HitSampleInfo>
{
new FileSampleInfo
new FileHitSampleInfo
{
Filename = bankInfo.Filename,
Volume = bankInfo.Volume
@ -327,12 +327,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
};
}
var soundTypes = new List<SampleInfo>
var soundTypes = new List<HitSampleInfo>
{
new LegacySampleInfo
new LegacyHitSampleInfo
{
Bank = bankInfo.Normal,
Name = SampleInfo.HIT_NORMAL,
Name = HitSampleInfo.HIT_NORMAL,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
}
@ -340,10 +340,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Finish))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_FINISH,
Name = HitSampleInfo.HIT_FINISH,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -351,10 +351,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Whistle))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_WHISTLE,
Name = HitSampleInfo.HIT_WHISTLE,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -362,10 +362,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Clap))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_CLAP,
Name = HitSampleInfo.HIT_CLAP,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -387,7 +387,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class LegacySampleInfo : SampleInfo
private class LegacyHitSampleInfo : HitSampleInfo
{
public int CustomSampleBank
{
@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
}
private class FileSampleInfo : SampleInfo
private class FileHitSampleInfo : HitSampleInfo
{
public string Filename;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; }
public List<List<HitSampleInfo>> NodeSamples { get; set; }
public int RepeatCount { get; set; }
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
return new ConvertHit();
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// n-1: The last repeat.<br />
/// n: The last node.
/// </summary>
List<List<SampleInfo>> NodeSamples { get; }
List<List<HitSampleInfo>> NodeSamples { get; }
}
public static class HasRepeatsExtensions

View File

@ -24,11 +24,13 @@ using osu.Game.Screens.Edit.Design;
using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Users;
namespace osu.Game.Screens.Edit
{
public class Editor : OsuScreen
public class Editor : OsuScreen, IKeyBindingHandler<GlobalAction>
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
@ -206,6 +208,20 @@ namespace osu.Game.Screens.Edit
return true;
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
// as we don't want to display the back button, manual handling of exit action is required.
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
public override void OnResuming(IScreen last)
{
Beatmap.Value.Track?.Stop();

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class ComboEffects : CompositeDrawable
{
private readonly ScoreProcessor processor;
private SkinnableSound comboBreakSample;
public ComboEffects(ScoreProcessor processor)
{
this.processor = processor;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
}
protected override void LoadComplete()
{
base.LoadComplete();
processor.Combo.BindValueChanged(onComboChange, true);
}
private void onComboChange(ValueChangedEvent<int> combo)
{
if (combo.NewValue == 0 && combo.OldValue > 20)
comboBreakSample?.Play();
}
}
}

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@ -127,7 +127,11 @@ namespace osu.Game.Screens.Play
Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Child = DrawableRuleset
Children = new Drawable[]
{
DrawableRuleset,
new ComboEffects(ScoreProcessor)
}
}
},
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)

View File

@ -23,6 +23,7 @@ namespace osu.Game.Skinning
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
private readonly ISkin skin;
private ISkinSource fallbackSource;
public LocalSkinOverrideContainer(ISkin skin)

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -13,14 +14,19 @@ namespace osu.Game.Skinning
{
public class SkinnableSound : SkinReloadableDrawable
{
private readonly SampleInfo[] samples;
private readonly ISampleInfo[] hitSamples;
private SampleChannel[] channels;
private AudioManager audio;
public SkinnableSound(params SampleInfo[] samples)
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
{
this.samples = samples;
this.hitSamples = hitSamples.ToArray();
}
public SkinnableSound(ISampleInfo hitSamples)
{
this.hitSamples = new[] { hitSamples };
}
[BackgroundDependencyLoader]
@ -35,7 +41,7 @@ namespace osu.Game.Skinning
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
channels = samples.Select(s =>
channels = hitSamples.Select(s =>
{
var ch = loadChannel(s, skin.GetSample);
if (ch == null && allowFallback)
@ -44,7 +50,7 @@ namespace osu.Game.Skinning
}).Where(c => c != null).ToArray();
}
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
private SampleChannel loadChannel(ISampleInfo info, Func<string, SampleChannel> getSampleFunction)
{
foreach (var lookup in info.LookupNames)
{

View File

@ -14,8 +14,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.627.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.628.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -104,9 +104,9 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.627.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.628.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.628.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -6,6 +6,8 @@
<string>sh.ppy.osulazer</string>
<key>CFBundleName</key>
<string>osu!</string>
<key>CFBundleDisplayName</key>
<string>osu!</string>
<key>CFBundleShortVersionString</key>
<string>0.1</string>
<key>CFBundleVersion</key>