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mirror of https://github.com/ppy/osu.git synced 2025-02-21 00:03:21 +08:00

Fix styling, private tabClosed, remove type check

This commit is contained in:
David Zhao 2019-06-26 19:25:54 +09:00
parent 024d3cc10a
commit e92c1ca009
3 changed files with 12 additions and 11 deletions

View File

@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestTabControl : ChannelTabControl
{
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value) { OnRequestClose = TabCloseRequested };
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}

View File

@ -49,6 +49,8 @@ namespace osu.Game.Overlays.Chat.Tabs
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
base.AddTabItem(item, addToDropdown);
}
@ -57,10 +59,10 @@ namespace osu.Game.Overlays.Chat.Tabs
switch (value.Type)
{
default:
return new ChannelTabItem(value) { OnRequestClose = TabCloseRequested };
return new ChannelTabItem(value);
case ChannelType.PM:
return new PrivateChannelTabItem(value) { OnRequestClose = TabCloseRequested };
return new PrivateChannelTabItem(value);
}
}
@ -103,7 +105,7 @@ namespace osu.Game.Overlays.Chat.Tabs
selectorTab.Active.Value = false;
}
protected void TabCloseRequested(TabItem<Channel> tab)
private void tabCloseRequested(TabItem<Channel> tab)
{
int totalTabs = TabContainer.Count - 1; // account for selectorTab
int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);

View File

@ -158,13 +158,12 @@ namespace osu.Game.Overlays
Colour = Color4.Black,
},
ChannelTabControl = CreateChannelTabControl().With(d =>
{
d.Anchor = Anchor.BottomLeft;
d.Origin = Anchor.BottomLeft;
d.RelativeSizeAxes = Axes.Both;
d.OnRequestLeave = channelManager.LeaveChannel;
}
),
{
d.Anchor = Anchor.BottomLeft;
d.Origin = Anchor.BottomLeft;
d.RelativeSizeAxes = Axes.Both;
d.OnRequestLeave = channelManager.LeaveChannel;
}),
}
},
},