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Fix styling, private tabClosed, remove type check
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@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private class TestTabControl : ChannelTabControl
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{
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protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value) { OnRequestClose = TabCloseRequested };
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protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
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public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
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}
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@ -49,6 +49,8 @@ namespace osu.Game.Overlays.Chat.Tabs
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// performTabSort might've made selectorTab's position wonky, fix it
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TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
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((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
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base.AddTabItem(item, addToDropdown);
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}
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@ -57,10 +59,10 @@ namespace osu.Game.Overlays.Chat.Tabs
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switch (value.Type)
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{
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default:
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return new ChannelTabItem(value) { OnRequestClose = TabCloseRequested };
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return new ChannelTabItem(value);
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case ChannelType.PM:
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return new PrivateChannelTabItem(value) { OnRequestClose = TabCloseRequested };
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return new PrivateChannelTabItem(value);
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}
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}
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@ -103,7 +105,7 @@ namespace osu.Game.Overlays.Chat.Tabs
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selectorTab.Active.Value = false;
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}
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protected void TabCloseRequested(TabItem<Channel> tab)
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private void tabCloseRequested(TabItem<Channel> tab)
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{
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int totalTabs = TabContainer.Count - 1; // account for selectorTab
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int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
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@ -158,13 +158,12 @@ namespace osu.Game.Overlays
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Colour = Color4.Black,
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},
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ChannelTabControl = CreateChannelTabControl().With(d =>
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{
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d.Anchor = Anchor.BottomLeft;
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d.Origin = Anchor.BottomLeft;
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d.RelativeSizeAxes = Axes.Both;
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d.OnRequestLeave = channelManager.LeaveChannel;
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}
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),
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{
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d.Anchor = Anchor.BottomLeft;
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d.Origin = Anchor.BottomLeft;
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d.RelativeSizeAxes = Axes.Both;
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d.OnRequestLeave = channelManager.LeaveChannel;
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}),
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}
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},
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},
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